cod4-sdk/raw/ui_mp/settings_quick_koth.menu

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2008-01-19 00:00:00 +00:00
#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"
#define MENU_TITLE_TEXT "KING OF THE HILL OPTIONS"
#define GAME_OPTIONS_MENU_NAME "settings_quick_koth"
#include "ui_mp/common_game_options.inc"
#define TEAMBASED 1
#define NUMLIVES_DVAR "scr_koth_numlives"
#define PLAYERRESPAWN_DVAR "scr_koth_playerrespawndelay"
#define WAVERESPAWN_DVAR "scr_koth_waverespawndelay"
#define GAMETYPE_OPTIONS "@"+tableLookup( "mp/gametypesTable.csv", 0, "koth", 1 )
// --- gameplay options
#define CHOICE1_TEXT "@MPUI_RULES_TIME_LIMIT"
#define CHOICE1_DVAR scr_koth_timelimit
#define CHOICE1_DVARTEXT CHOICE1_DVAR"_text"
#define CHOICE1_SHOW 1
#define CHOICE1_STR1 "@MPUI_RULES_UNLIMITED"
#define CHOICE1_STR2 "@MPUI_RULES_10MINUTES"
#define CHOICE1_STR3 "@MPUI_RULES_15MINUTES"
#define CHOICE1_STR4 "@MPUI_RULES_20MINUTES"
#define CHOICE1_STR5 "@MPUI_RULES_30MINUTES"
#define CHOICE1_STR6 ""
#define CHOICE1_VAL1 0
#define CHOICE1_VAL2 10
#define CHOICE1_VAL3 15
#define CHOICE1_VAL4 20
#define CHOICE1_VAL5 30
#define CHOICE1_VAL6 0
#define CHOICE1_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE1_TEXT; play "mouse_click";
#define CHOICE1_STRLIST { CHOICE1_STR1 CHOICE1_VAL1 CHOICE1_STR2 CHOICE1_VAL2 CHOICE1_STR3 CHOICE1_VAL3 CHOICE1_STR4 CHOICE1_VAL4 CHOICE1_STR5 CHOICE1_VAL5 CHOICE1_STR6 CHOICE1_VAL6 }
#define CHOICE1_NUMVALS 5
#define CHOICE1_POPUP 1
#define CHOICE2_TEXT "@MPUI_RULES_SCORE_LIMIT"
#define CHOICE2_DVAR "scr_koth_scorelimit"
#define CHOICE2_DVARTEXT CHOICE2_DVAR"_text"
#define CHOICE2_SHOW 1
#define CHOICE2_STR1 "@MPUI_RULES_UNLIMITED"
#define CHOICE2_STR2 "@MPUI_RULES_100POINTS"
#define CHOICE2_STR3 "@MPUI_RULES_250POINTS"
#define CHOICE2_STR4 "@MPUI_RULES_500POINTS"
#define CHOICE2_STR5 "@MPUI_RULES_750POINTS"
#define CHOICE2_STR6 "@MPUI_RULES_1000POINTS"
#define CHOICE2_VAL1 0
#define CHOICE2_VAL2 100
#define CHOICE2_VAL3 250
#define CHOICE2_VAL4 500
#define CHOICE2_VAL5 750
#define CHOICE2_VAL6 1000
#define CHOICE2_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE2_TEXT; play "mouse_click";
#define CHOICE2_STRLIST { CHOICE2_STR1 CHOICE2_VAL1 CHOICE2_STR2 CHOICE2_VAL2 CHOICE2_STR3 CHOICE2_VAL3 CHOICE2_STR4 CHOICE2_VAL4 CHOICE2_STR5 CHOICE2_VAL5 CHOICE2_STR6 CHOICE2_VAL6 }
#define CHOICE2_NUMVALS 6
#define CHOICE2_POPUP 1
#define CHOICE3_TEXT "@MPUI_RULES_HQ_HOLD_TIME"
#define CHOICE3_DVAR "koth_autodestroytime"
#define CHOICE3_DVARTEXT CHOICE3_DVAR"_text"
#define CHOICE3_SHOW 1
#define CHOICE3_STR1 "@MPUI_RULES_UNLIMITED"
#define CHOICE3_STR2 "@MPUI_RULES_30SECONDS"
#define CHOICE3_STR3 "@MPUI_RULES_45SECONDS"
#define CHOICE3_STR4 "@MPUI_RULES_1MINUTE"
#define CHOICE3_STR5 "@MPUI_RULES_1_5MINUTES"
#define CHOICE3_STR6 "@MPUI_RULES_2MINUTES"
#define CHOICE3_VAL1 0
#define CHOICE3_VAL2 30
#define CHOICE3_VAL3 45
#define CHOICE3_VAL4 60
#define CHOICE3_VAL5 90
#define CHOICE3_VAL6 120
#define CHOICE3_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE3_TEXT; play "mouse_click";
#define CHOICE3_STRLIST { CHOICE3_STR1 CHOICE3_VAL1 CHOICE3_STR2 CHOICE3_VAL2 CHOICE3_STR3 CHOICE3_VAL3 CHOICE3_STR4 CHOICE3_VAL4 CHOICE3_STR5 CHOICE3_VAL5 CHOICE3_STR6 CHOICE3_VAL6 }
#define CHOICE3_NUMVALS 6
#define CHOICE3_POPUP 1
#define CHOICE4_TEXT "@MPUI_RULES_HQ_RESPAWN_DELAY"
#define CHOICE4_DVAR "koth_spawntime"
#define CHOICE4_DVARTEXT CHOICE4_DVAR"_text"
#define CHOICE4_SHOW 1
#define CHOICE4_STR1 "@MPUI_RULES_INSTANT"
#define CHOICE4_STR2 "@MPUI_RULES_15SECONDS"
#define CHOICE4_STR3 "@MPUI_RULES_30SECONDS"
#define CHOICE4_STR4 "@MPUI_RULES_1MINUTE"
#define CHOICE4_STR5 ""
#define CHOICE4_STR6 ""
#define CHOICE4_VAL1 0
#define CHOICE4_VAL2 15
#define CHOICE4_VAL3 30
#define CHOICE4_VAL4 60
#define CHOICE4_VAL5 0
#define CHOICE4_VAL6 0
#define CHOICE4_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE4_TEXT; play "mouse_click";
#define CHOICE4_STRLIST { CHOICE4_STR1 CHOICE4_VAL1 CHOICE4_STR2 CHOICE4_VAL2 CHOICE4_STR3 CHOICE4_VAL3 CHOICE4_STR4 CHOICE4_VAL4 CHOICE4_STR5 CHOICE4_VAL5 CHOICE4_STR6 CHOICE4_VAL6 }
#define CHOICE4_NUMVALS 4
#define CHOICE4_POPUP 1
#define CHOICE5_TEXT "@MPUI_RULES_CLASSIC_HQ"
#define CHOICE5_DVAR "koth_kothmode"
#define CHOICE5_DVARTEXT CHOICE5_DVAR"_text"
#define CHOICE5_SHOW 1
#define CHOICE5_STRLIST { "@MENU_DISABLED" 1 "@MENU_ENABLED" 0 }
#ifndef PC
#define CHOICE5_EXEC exec "toggle "CHOICE5_DVAR" 0 1"; play "mouse_click";
#else
#define CHOICE5_EXEC play "mouse_click";
#endif
/*
if ( getdvar("koth_autodestroytime") == "" )
setdvar("koth_autodestroytime", "90");
level.hqAutoDestroyTime = getdvarint("koth_autodestroytime");
if ( getdvar("koth_spawntime") == "" )
setdvar("koth_spawntime", "30");
level.hqSpawnTime = getdvarint("koth_spawntime");
if ( getdvar("koth_kothmode") == "" )
setdvar("koth_kothmode", "1");
level.kothmode = getdvarint("koth_kothmode");
*/
//#include "ui_mp/settings_team.inc"
//#include "ui_mp/settings_player.inc"
#include "ui_mp/settings_weapon.inc"
{
#include "ui_mp/game_options.inc"
}