cod4-sdk/raw/techniques/zfeather_outdoor_fog.tech

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2008-01-19 00:00:00 +00:00
{
stateMap "default";
vertexShader 2.0 "zfeather_outdoor.hlsl"
{
featherParms = material.featherParms;
}
pixelShader 2.0 "zfeather_outdoor.hlsl"
{
colorMapSampler = material.colorMap;
featherParms = material.featherParms;
outdoorMapSampler = sampler.outdoor;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}