cod4-sdk/raw/techniques/sunpre_r0c0d0s0.tech

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2008-01-19 00:00:00 +00:00
{
stateMap "additive_stencil";
vertexShader 2.0 "sunpre_s_tc0.hlsl"
{
}
pixelShader 2.0 "sunpre_r0c0d0s0.hlsl"
{
colorMapSampler = material.colorMap;
detailMapSampler = material.detailMap;
detailScale = material.detailScale;
specularMapSampler = material.specularMap;
}
vertex.position = code.position;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
vertex.normal = code.normal;
}