cod4-sdk/raw/techniques/lm_r0c0t1c1b2c2d2_nc_sm2.tech

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2008-01-19 00:00:00 +00:00
{
stateMap "default";
vertexShader 2.0 "lm_tc0_tc1_tc2_nc_sm2.hlsl"
{
}
pixelShader 2.0 "lm_r0c0t1c1b2c2d2_nc_sm2.hlsl"
{
colorMapSampler = material.colorMap;
colorTint = material.colorTint;
colorMapSampler1 = material.colorMap1;
colorTint1 = material.colorTint1;
colorMapSampler2 = material.colorMap2;
colorTint2 = material.colorTint2;
detailMapSampler2 = material.detailMap2;
detailScale2 = material.detailScale2;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
vertex.texcoord[3] = code.texcoord[1];
}