42 lines
1.2 KiB
Text
42 lines
1.2 KiB
Text
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{
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stateMap "default";
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vertexShader 3.0 "lm_hsm_sun_s_tc0n0_tc1n1_tc2n2_nc_sm3.hlsl"
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{
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}
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pixelShader 3.0 "lm_hsm_sun_r0c0n0s0b1c1d1n1s1t2c2n2s2_nc_sm3.hlsl"
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{
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colorMapSampler = material.colorMap;
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colorTint = material.colorTint;
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normalMapSampler = material.normalMap;
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specularMapSampler = material.specularMap;
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envMapParms = material.envMapParms;
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colorMapSampler1 = material.colorMap1;
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colorTint1 = material.colorTint1;
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detailMapSampler1 = material.detailMap1;
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detailScale1 = material.detailScale1;
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normalMapSampler1 = material.normalMap1;
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specularMapSampler1 = material.specularMap1;
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envMapParms1 = material.envMapParms1;
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colorMapSampler2 = material.colorMap2;
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colorTint2 = material.colorTint2;
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normalMapSampler2 = material.normalMap2;
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specularMapSampler2 = material.specularMap2;
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envMapParms2 = material.envMapParms2;
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}
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vertex.position = code.position;
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vertex.normal = code.normal;
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vertex.color[0] = code.color;
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vertex.texcoord[0] = code.texcoord[0];
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vertex.texcoord[2] = code.tangent;
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vertex.texcoord[3] = code.texcoord[1];
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vertex.texcoord[5] = code.normalTransform[0];
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vertex.texcoord[6] = code.normalTransform[1];
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}
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