cod4-sdk/raw/maps/_ac130_amb.gsc

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2008-01-19 00:00:00 +00:00
#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track ["ac130"] = "ambient_ac130_int1";
thread maps\_utility::set_ambient("ac130");
ambientDelay("ac130", 3.0, 6.0); // Trackname, min and max delay between ambient events
ambientEvent("ac130", "elm_ac130_rattles", 4.0);
ambientEvent("ac130", "elm_ac130_beeps", 0.3);
ambientEvent("ac130", "elm_ac130_hydraulics", 1.0);
ambientEvent("ac130", "elm_ac130_metal_stress", 0.3);
ambientEvent("ac130", "null", 1.0);
ambientEventStart("ac130");
level waittill ("action moment");
ambientEventStart("action ambient");
}