372 lines
17 KiB
Text
372 lines
17 KiB
Text
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# This file maps impact types to effects,,
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"# It can be overridden in part by just specifying some effects in a CSV file in the ""fx"" folder that has a later name alphabetically",,
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"# It has the simple syntax that the first column is the impact type, the second is the surface type, and the thrid is the effect name",,
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"# The impact type is one of: bullet_small_normal, bullet_small_exit, bullet_large_normal, bullet_large_exit, grenade_bounce, and grenade_explode",,
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"# The surface type is one of the valid surface impact types for the surfaceparm shader command, or ""default"". Default is only used if the code cannot figure out the correct surface type",,
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"# The effect name should be a relative path starting after the ""fx"" folder in the game tree. It should not include the "".efx"" extension.",,
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"# The effect name may be left blank, in which case no effect is played for this impact.",,
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"# If any impact effect has no row entry in any file, the game will not load any maps. The console lists which surface types had no entries.",,
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"# These effects usually should not specify sounds, since a corresponding sound alias will be played at the same time as the effect",,
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"# For bullet hits, two effects are played, either or both of which may be blank:",,
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"# The ""normal"" effect is played at the impact point facing the surface normal. This should usually be used for decals.",,
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"# The ""exit"" effect is played at the exit point when buller penetration is on.",,
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bullet_small_normal,default,impacts/default_hit_IR
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bullet_small_normal,bark,impacts/default_hit_IR
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bullet_small_normal,brick,impacts/default_hit_IR
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bullet_small_normal,carpet,impacts/default_hit_IR
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bullet_small_normal,cloth,impacts/default_hit_IR
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bullet_small_normal,concrete,impacts/default_hit_IR
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bullet_small_normal,dirt,impacts/default_hit_IR
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bullet_small_normal,flesh,impacts/flesh_hit_noblood
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bullet_small_normal,foliage,impacts/default_hit_IR
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bullet_small_normal,glass,impacts/default_hit_IR
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bullet_small_normal,grass,impacts/default_hit_IR
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bullet_small_normal,gravel,impacts/default_hit_IR
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bullet_small_normal,ice,impacts/default_hit_IR
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bullet_small_normal,metal,impacts/large_metalhit_1_IR
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bullet_small_normal,mud,impacts/default_hit_IR
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bullet_small_normal,paper,impacts/default_hit_IR
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bullet_small_normal,plaster,impacts/default_hit_IR
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bullet_small_normal,rock,impacts/default_hit_IR
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bullet_small_normal,sand,impacts/default_hit_IR
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bullet_small_normal,snow,impacts/default_hit_IR
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bullet_small_normal,water,impacts/small_waterhit
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bullet_small_normal,wood,impacts/default_hit_IR
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bullet_small_normal,asphalt,impacts/default_hit_IR
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bullet_small_normal,ceramic,impacts/default_hit
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bullet_small_normal,plastic,impacts/default_hit
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bullet_small_normal,rubber,impacts/default_hit
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bullet_small_normal,cushion,impacts/default_hit
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bullet_small_normal,fruit,impacts/default_hit
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bullet_small_normal,paintedmetal,impacts/default_hit
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bullet_small_exit,default,impacts/default_hit_IR
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bullet_small_exit,bark,impacts/default_hit_IR
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bullet_small_exit,brick,impacts/default_hit_IR
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bullet_small_exit,carpet,impacts/default_hit_IR
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bullet_small_exit,cloth,impacts/default_hit_IR
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bullet_small_exit,concrete,impacts/default_hit_IR
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bullet_small_exit,dirt,impacts/default_hit_IR
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bullet_small_exit,flesh,impacts/flesh_hit_noblood
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bullet_small_exit,foliage,impacts/default_hit_IR
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bullet_small_exit,glass,impacts/default_hit_IR
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bullet_small_exit,grass,impacts/default_hit_IR
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bullet_small_exit,gravel,impacts/default_hit_IR
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bullet_small_exit,ice,impacts/default_hit_IR
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bullet_small_exit,metal,impacts/large_metalhit_1_IR
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bullet_small_exit,mud,impacts/default_hit_IR
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bullet_small_exit,paper,impacts/default_hit_IR
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bullet_small_exit,plaster,impacts/default_hit_IR
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bullet_small_exit,rock,impacts/default_hit_IR
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bullet_small_exit,sand,impacts/default_hit_IR
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bullet_small_exit,snow,impacts/default_hit_IR
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bullet_small_exit,water,impacts/small_waterhit
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bullet_small_exit,wood,impacts/default_hit_IR
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bullet_small_exit,asphalt,impacts/default_hit_IR
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bullet_small_exit,ceramic,impacts/default_hit
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bullet_small_exit,plastic,impacts/default_hit
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bullet_small_exit,rubber,impacts/default_hit
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bullet_small_exit,cushion,impacts/default_hit
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bullet_small_exit,fruit,impacts/default_hit
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bullet_small_exit,paintedmetal,impacts/default_hit
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bullet_large_normal,default,impacts/default_hit_IR
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bullet_large_normal,bark,impacts/default_hit_IR
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bullet_large_normal,brick,impacts/default_hit_IR
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bullet_large_normal,carpet,impacts/default_hit_IR
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bullet_large_normal,cloth,impacts/default_hit_IR
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bullet_large_normal,concrete,impacts/default_hit_IR
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bullet_large_normal,dirt,impacts/default_hit_IR
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bullet_large_normal,flesh,impacts/flesh_hit_noblood
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bullet_large_normal,foliage,impacts/default_hit_IR
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bullet_large_normal,glass,impacts/default_hit_IR
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bullet_large_normal,grass,impacts/default_hit_IR
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bullet_large_normal,gravel,impacts/default_hit_IR
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bullet_large_normal,ice,impacts/default_hit_IR
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bullet_large_normal,metal,impacts/large_metalhit_1_IR
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bullet_large_normal,mud,impacts/default_hit_IR
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bullet_large_normal,paper,impacts/default_hit_IR
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bullet_large_normal,plaster,impacts/default_hit_IR
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bullet_large_normal,rock,impacts/default_hit_IR
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bullet_large_normal,sand,impacts/default_hit_IR
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bullet_large_normal,snow,impacts/default_hit_IR
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bullet_large_normal,water,impacts/small_waterhit
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bullet_large_normal,wood,impacts/default_hit_IR
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bullet_large_normal,asphalt,impacts/default_hit_IR
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bullet_large_normal,ceramic,impacts/default_hit
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bullet_large_normal,plastic,impacts/default_hit
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bullet_large_normal,rubber,impacts/default_hit
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bullet_large_normal,cushion,impacts/default_hit
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bullet_large_normal,fruit,impacts/default_hit
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bullet_large_normal,paintedmetal,impacts/default_hit
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bullet_large_exit,default,impacts/default_hit_IR
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bullet_large_exit,bark,impacts/default_hit_IR
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bullet_large_exit,brick,impacts/default_hit_IR
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bullet_large_exit,carpet,impacts/default_hit_IR
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bullet_large_exit,cloth,impacts/default_hit_IR
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bullet_large_exit,concrete,impacts/default_hit_IR
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bullet_large_exit,dirt,impacts/default_hit_IR
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bullet_large_exit,flesh,impacts/flesh_hit_noblood
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bullet_large_exit,foliage,impacts/default_hit_IR
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bullet_large_exit,glass,impacts/default_hit_IR
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bullet_large_exit,grass,impacts/default_hit_IR
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bullet_large_exit,gravel,impacts/default_hit_IR
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bullet_large_exit,ice,impacts/default_hit_IR
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bullet_large_exit,metal,impacts/large_metalhit_1_IR
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bullet_large_exit,mud,impacts/default_hit_IR
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bullet_large_exit,paper,impacts/default_hit_IR
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bullet_large_exit,plaster,impacts/default_hit_IR
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bullet_large_exit,rock,impacts/default_hit_IR
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bullet_large_exit,sand,impacts/default_hit_IR
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bullet_large_exit,snow,impacts/default_hit_IR
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bullet_large_exit,water,impacts/small_waterhit
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bullet_large_exit,wood,impacts/default_hit_IR
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bullet_large_exit,asphalt,impacts/default_hit_IR
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bullet_large_exit,ceramic,impacts/default_hit
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bullet_large_exit,plastic,impacts/default_hit
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bullet_large_exit,rubber,impacts/default_hit
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bullet_large_exit,cushion,impacts/default_hit
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bullet_large_exit,fruit,impacts/default_hit
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bullet_large_exit,paintedmetal,impacts/default_hit
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bullet_ap_normal,default,impacts/default_hit_IR
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bullet_ap_normal,bark,impacts/default_hit_IR
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bullet_ap_normal,brick,impacts/default_hit_IR
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bullet_ap_normal,carpet,impacts/default_hit_IR
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bullet_ap_normal,cloth,impacts/default_hit_IR
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bullet_ap_normal,concrete,impacts/default_hit_IR
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bullet_ap_normal,dirt,impacts/default_hit_IR
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bullet_ap_normal,flesh,impacts/flesh_hit_noblood
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bullet_ap_normal,foliage,impacts/default_hit_IR
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bullet_ap_normal,glass,impacts/default_hit_IR
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bullet_ap_normal,grass,impacts/default_hit_IR
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bullet_ap_normal,gravel,impacts/default_hit_IR
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bullet_ap_normal,ice,impacts/default_hit_IR
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bullet_ap_normal,metal,impacts/large_metalhit_1_IR
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bullet_ap_normal,mud,impacts/default_hit_IR
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bullet_ap_normal,paper,impacts/default_hit_IR
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bullet_ap_normal,plaster,impacts/default_hit_IR
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bullet_ap_normal,rock,impacts/default_hit_IR
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bullet_ap_normal,sand,impacts/default_hit_IR
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bullet_ap_normal,snow,impacts/default_hit_IR
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bullet_ap_normal,water,impacts/small_waterhit
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bullet_ap_normal,wood,impacts/default_hit_IR
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bullet_ap_normal,asphalt,impacts/default_hit_IR
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bullet_ap_normal,ceramic,impacts/20mm_metal_impact
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bullet_ap_normal,plastic,impacts/20mm_metal_impact
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bullet_ap_normal,rubber,impacts/20mm_metal_impact
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bullet_ap_normal,cushion,impacts/20mm_metal_impact
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bullet_ap_normal,fruit,impacts/20mm_metal_impact
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bullet_ap_normal,paintedmetal,impacts/20mm_metal_impact
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bullet_ap_exit,default,impacts/default_hit_IR
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bullet_ap_exit,bark,impacts/default_hit_IR
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bullet_ap_exit,brick,impacts/default_hit_IR
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bullet_ap_exit,carpet,impacts/default_hit_IR
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bullet_ap_exit,cloth,impacts/default_hit_IR
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bullet_ap_exit,concrete,impacts/default_hit_IR
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bullet_ap_exit,dirt,impacts/default_hit_IR
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bullet_ap_exit,flesh,impacts/flesh_hit_noblood
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bullet_ap_exit,foliage,impacts/default_hit_IR
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bullet_ap_exit,glass,impacts/default_hit_IR
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bullet_ap_exit,grass,impacts/default_hit_IR
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bullet_ap_exit,gravel,impacts/default_hit_IR
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bullet_ap_exit,ice,impacts/default_hit_IR
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bullet_ap_exit,metal,impacts/large_metalhit_1_IR
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bullet_ap_exit,mud,impacts/default_hit_IR
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bullet_ap_exit,paper,impacts/default_hit_IR
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bullet_ap_exit,plaster,impacts/default_hit_IR
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bullet_ap_exit,rock,impacts/default_hit_IR
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bullet_ap_exit,sand,impacts/default_hit_IR
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bullet_ap_exit,snow,impacts/default_hit_IR
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bullet_ap_exit,water,impacts/small_waterhit
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bullet_ap_exit,wood,impacts/default_hit_IR
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bullet_ap_exit,asphalt,impacts/default_hit_IR
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bullet_ap_exit,ceramic,impacts/20mm_metal_impact
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bullet_ap_exit,plastic,impacts/20mm_metal_impact
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bullet_ap_exit,rubber,impacts/20mm_metal_impact
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bullet_ap_exit,cushion,impacts/20mm_metal_impact
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bullet_ap_exit,fruit,impacts/20mm_metal_impact
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bullet_ap_exit,paintedmetal,impacts/20mm_metal_impact
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shotgun_normal,default,impacts/default_hit_IR
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shotgun_normal,bark,impacts/default_hit_IR
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shotgun_normal,brick,impacts/default_hit_IR
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shotgun_normal,carpet,impacts/default_hit_IR
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shotgun_normal,cloth,impacts/default_hit_IR
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shotgun_normal,concrete,impacts/default_hit_IR
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shotgun_normal,dirt,impacts/default_hit_IR
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shotgun_normal,flesh,impacts/flesh_hit_noblood
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shotgun_normal,foliage,impacts/default_hit_IR
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shotgun_normal,glass,impacts/default_hit_IR
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shotgun_normal,grass,impacts/default_hit_IR
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shotgun_normal,gravel,impacts/default_hit_IR
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shotgun_normal,ice,impacts/default_hit_IR
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shotgun_normal,metal,impacts/large_metalhit_1_IR
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shotgun_normal,mud,impacts/default_hit_IR
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shotgun_normal,paper,impacts/default_hit_IR
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shotgun_normal,plaster,impacts/default_hit_IR
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shotgun_normal,rock,impacts/default_hit_IR
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shotgun_normal,sand,impacts/default_hit_IR
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shotgun_normal,snow,impacts/default_hit_IR
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shotgun_normal,water,impacts/small_waterhit
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shotgun_normal,wood,impacts/default_hit_IR
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shotgun_normal,asphalt,impacts/default_hit_IR
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shotgun_normal,ceramic,impacts/default_hit
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shotgun_normal,plastic,impacts/default_hit
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shotgun_normal,rubber,impacts/default_hit
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shotgun_normal,cushion,impacts/default_hit
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shotgun_normal,fruit,impacts/default_hit
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shotgun_normal,paintedmetal,impacts/default_hit
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shotgun_exit,default,impacts/default_hit_IR
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shotgun_exit,bark,impacts/default_hit_IR
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shotgun_exit,brick,impacts/default_hit_IR
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shotgun_exit,carpet,impacts/default_hit_IR
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shotgun_exit,cloth,impacts/default_hit_IR
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shotgun_exit,concrete,impacts/default_hit_IR
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shotgun_exit,dirt,impacts/default_hit_IR
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shotgun_exit,flesh,impacts/flesh_hit_noblood
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shotgun_exit,foliage,impacts/default_hit_IR
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shotgun_exit,glass,impacts/default_hit_IR
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shotgun_exit,grass,impacts/default_hit_IR
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shotgun_exit,gravel,impacts/default_hit_IR
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shotgun_exit,ice,impacts/default_hit_IR
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shotgun_exit,metal,impacts/large_metalhit_1_IR
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shotgun_exit,mud,impacts/default_hit_IR
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shotgun_exit,paper,impacts/default_hit_IR
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shotgun_exit,plaster,impacts/default_hit_IR
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shotgun_exit,rock,impacts/default_hit_IR
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shotgun_exit,sand,impacts/default_hit_IR
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shotgun_exit,snow,impacts/default_hit_IR
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shotgun_exit,water,impacts/small_waterhit
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shotgun_exit,wood,impacts/default_hit_IR
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shotgun_exit,asphalt,impacts/default_hit_IR
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shotgun_exit,ceramic,impacts/default_hit
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shotgun_exit,plastic,impacts/default_hit
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shotgun_exit,rubber,impacts/default_hit
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shotgun_exit,cushion,impacts/default_hit
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shotgun_exit,fruit,impacts/default_hit
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shotgun_exit,paintedmetal,impacts/default_hit
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grenade_bounce,default,
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grenade_bounce,bark,
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grenade_bounce,brick,
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grenade_bounce,carpet,
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grenade_bounce,cloth,
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grenade_bounce,concrete,
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grenade_bounce,dirt,
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grenade_bounce,flesh,
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grenade_bounce,foliage,
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grenade_bounce,glass,
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grenade_bounce,grass,
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grenade_bounce,gravel,
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grenade_bounce,ice,
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grenade_bounce,metal,
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grenade_bounce,mud,
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grenade_bounce,paper,
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grenade_bounce,plaster,
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grenade_bounce,rock,
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grenade_bounce,sand,
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grenade_bounce,snow,
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grenade_bounce,water,
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grenade_bounce,wood,
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grenade_bounce,asphalt,
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grenade_bounce,ceramic,
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grenade_bounce,plastic,
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grenade_bounce,rubber,
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grenade_bounce,cushion,
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grenade_bounce,fruit,
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grenade_bounce,paintedmetal,
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grenade_explode,default,explosions/grenadeExp_default_IR
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grenade_explode,bark,explosions/grenadeExp_default_IR
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grenade_explode,brick,explosions/grenadeExp_default_IR
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grenade_explode,carpet,explosions/grenadeExp_default_IR
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grenade_explode,cloth,explosions/grenadeExp_default_IR
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grenade_explode,concrete,explosions/grenadeExp_default_IR
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grenade_explode,dirt,explosions/grenadeExp_default_IR
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grenade_explode,flesh,explosions/grenadeExp_default_IR
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grenade_explode,foliage,explosions/grenadeExp_default_IR
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grenade_explode,glass,explosions/grenadeExp_default_IR
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grenade_explode,grass,explosions/grenadeExp_default_IR
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grenade_explode,gravel,explosions/grenadeExp_default_IR
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grenade_explode,ice,explosions/grenadeExp_default_IR
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grenade_explode,metal,explosions/grenadeExp_default_IR
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grenade_explode,mud,explosions/grenadeExp_default_IR
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grenade_explode,paper,explosions/grenadeExp_default_IR
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grenade_explode,plaster,explosions/grenadeExp_default_IR
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grenade_explode,rock,explosions/grenadeExp_default_IR
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grenade_explode,sand,explosions/grenadeExp_default_IR
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grenade_explode,snow,explosions/grenadeExp_default_IR
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grenade_explode,water,explosions/grenadeExp_default_IR
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grenade_explode,wood,explosions/grenadeExp_default_IR
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grenade_explode,asphalt,explosions/grenadeExp_default_IR
|
||
|
grenade_explode,ceramic,explosions/grenadeExp_blacktop
|
||
|
grenade_explode,plastic,explosions/grenadeExp_blacktop
|
||
|
grenade_explode,rubber,explosions/grenadeExp_blacktop
|
||
|
grenade_explode,cushion,explosions/grenadeExp_blacktop
|
||
|
grenade_explode,fruit,explosions/grenadeExp_blacktop
|
||
|
grenade_explode,paintedmetal,explosions/grenadeExp_blacktop
|
||
|
|
||
|
rocket_explode,default,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,brick,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,bark,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,carpet,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,cloth,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,concrete,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,dirt,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,flesh,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,foliage,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,glass,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,grass,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,gravel,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,ice,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,metal,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,mud,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,paper,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,plaster,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,rock,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,sand,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,snow,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,water,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,wood,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,asphalt,explosions/grenadeExp_default_IR
|
||
|
rocket_explode,ceramic,explosions/default_explosion
|
||
|
rocket_explode,plastic,explosions/default_explosion
|
||
|
rocket_explode,rubber,explosions/default_explosion
|
||
|
rocket_explode,cushion,explosions/default_explosion
|
||
|
rocket_explode,fruit,explosions/default_explosion
|
||
|
rocket_explode,paintedmetal,explosions/default_explosion
|
||
|
|
||
|
projectile_dud,default,impacts/default_hit_IR
|
||
|
projectile_dud,bark,impacts/default_hit_IR
|
||
|
projectile_dud,brick,impacts/default_hit_IR
|
||
|
projectile_dud,carpet,impacts/default_hit_IR
|
||
|
projectile_dud,cloth,impacts/default_hit_IR
|
||
|
projectile_dud,concrete,impacts/default_hit_IR
|
||
|
projectile_dud,dirt,impacts/default_hit_IR
|
||
|
projectile_dud,flesh,impacts/flesh_hit_noblood
|
||
|
projectile_dud,foliage,impacts/default_hit_IR
|
||
|
projectile_dud,glass,impacts/default_hit_IR
|
||
|
projectile_dud,grass,impacts/default_hit_IR
|
||
|
projectile_dud,gravel,impacts/default_hit_IR
|
||
|
projectile_dud,ice,impacts/default_hit_IR
|
||
|
projectile_dud,metal,impacts/large_metalhit_1_IR
|
||
|
projectile_dud,mud,impacts/default_hit_IR
|
||
|
projectile_dud,paper,impacts/default_hit_IR
|
||
|
projectile_dud,plaster,impacts/default_hit_IR
|
||
|
projectile_dud,rock,impacts/default_hit_IR
|
||
|
projectile_dud,sand,impacts/default_hit_IR
|
||
|
projectile_dud,snow,impacts/default_hit_IR
|
||
|
projectile_dud,water,impacts/small_waterhit
|
||
|
projectile_dud,wood,impacts/default_hit_IR
|
||
|
projectile_dud,asphalt,impacts/default_hit_IR
|
||
|
projectile_dud,ceramic,impacts/default_hit
|
||
|
projectile_dud,plastic,impacts/default_hit
|
||
|
projectile_dud,rubber,impacts/default_hit
|
||
|
projectile_dud,cushion,impacts/default_hit
|
||
|
projectile_dud,fruit,impacts/default_hit
|
||
|
projectile_dud,paintedmetal,impacts/default_hit
|