cod2-sdk/map_source/prefabs/newvillers/windows/window_small2.map
2006-04-20 00:00:00 +00:00

55 lines
3.2 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents detail;
( 16 4 4 ) ( 16 -4 4 ) ( 20 -4 0 ) caulk 64 64 46 60 90 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -4 20 ) ( 16 4 20 ) ( 20 4 24 ) caulk 64 64 46 60 90 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -4 24 ) ( 20 -4 24 ) ( 20 -4 6 ) caulk 64 64 46 12 90 0 lightmap_gray 16384 16384 0 0 0 0
( 20 4 0 ) ( 20 -4 0 ) ( 20 -4 24 ) caulk 64 64 -60 12 90 0 lightmap_gray 16384 16384 0 0 0 0
( 20 4 24 ) ( 16 4 24 ) ( 16 4 6 ) v_woodtrim03 128 16 0 76 90 0 lightmap_gray 16384 16384 0 0 0 0
( 16 4 20 ) ( 16 -4 20 ) ( 16 -4 4 ) v_woodtrim03 128 16 -12 76 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents detail;
( 16 -4 20 ) ( 16 4 20 ) ( -16 4 20 ) v_woodtrim03 128 16 -12 112 180 0 lightmap_gray 16384 16384 0 0 0 0
( -20 -4 24 ) ( -20 4 24 ) ( 20 4 24 ) caulk 64 64 48 60 90 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -4 24 ) ( 20 -4 24 ) ( 20 -4 20 ) caulk 64 64 48 12 90 0 lightmap_gray 16384 16384 0 0 0 0
( 16 4 20 ) ( 16 -4 20 ) ( 20 -4 24 ) caulk 64 64 48 60 90 0 lightmap_gray 16384 16384 0 0 0 0
( 20 4 24 ) ( -16 4 24 ) ( -16 4 20 ) v_woodtrim03 128 16 -12 112 180 0 lightmap_gray 16384 16384 0 0 0 0
( -20 4 24 ) ( -20 -4 24 ) ( -16 -4 20 ) caulk 64 64 48 60 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents detail;
( -4 -4 0 ) ( -4 4 0 ) ( -20 4 0 ) caulk 64 64 48 60 90 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -4 4 ) ( -16 4 4 ) ( -8 4 4 ) v_woodtrim03 128 16 -12 112 180 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -4 4 ) ( -8 -4 4 ) ( -8 -4 0 ) caulk 64 64 48 12 90 0 lightmap_gray 16384 16384 0 0 0 0
( 18 4 2 ) ( 18 -4 2 ) ( 14 -4 6 ) caulk 64 64 48 60 90 0 lightmap_gray 16384 16384 0 0 0 0
( -8 4 4 ) ( -16 4 4 ) ( -16 4 0 ) v_woodtrim03 128 16 -12 112 180 0 lightmap_gray 16384 16384 0 0 0 0
( -20 -4 0 ) ( -20 4 0 ) ( -16 4 4 ) caulk 64 64 48 60 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( 8 4 0 ) ( -8 4 0 ) ( -8 -4 0 ) caulk 64 64 48 60 90 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -4 24 ) ( -16 4 24 ) ( 0 4 24 ) caulk 64 64 48 60 90 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -4 20 ) ( 0 -4 20 ) ( 0 -4 -76 ) caulk 64 64 48 12 90 0 lightmap_gray 16384 16384 0 0 0 0
( 20 -4 12 ) ( 20 4 12 ) ( 20 4 -84 ) caulk 64 64 -60 12 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -2 20 ) ( -16 -2 20 ) ( -16 -2 -76 ) v_woodtrim03 76.800003 9.6000004 57.900002 24.6 180 0 lightmap_gray 16384 16384 0 0 0 0
( -20 4 20 ) ( -20 -4 20 ) ( -20 -4 -76 ) caulk 64 64 -60 12 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents detail;
( -16 -4 4 ) ( -16 4 4 ) ( -20 4 0 ) caulk 64 64 48 60 90 0 lightmap_gray 16384 16384 0 0 0 0
( -16 4 20 ) ( -16 -4 20 ) ( -20 -4 24 ) caulk 64 64 48 60 90 0 lightmap_gray 16384 16384 0 0 0 0
( -20 -4 24 ) ( -16 -4 24 ) ( -16 -4 -2 ) caulk 64 64 48 12 90 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -4 20 ) ( -16 4 20 ) ( -16 4 4 ) v_woodtrim03 128 16 -12 76 90 0 lightmap_gray 16384 16384 0 0 0 0
( -16 4 24 ) ( -20 4 24 ) ( -20 4 -2 ) v_woodtrim03 128 16 0 76 90 0 lightmap_gray 16384 16384 0 0 0 0
( -20 4 24 ) ( -20 -4 24 ) ( -20 -4 -2 ) caulk 64 64 -60 12 90 0 lightmap_gray 16384 16384 0 0 0 0
}
}