cod2-sdk/map_source/prefabs/newvillers/windows/window2_frame.map
2006-04-20 00:00:00 +00:00

83 lines
5.1 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"classname" "func_group"
// brush 0
{
contents weaponClip;
( 24 -5 8 ) ( 24 5 8 ) ( 16 5 8 ) v_stonetrim04 128 16 93.5 -24 90 0 lightmap_gray 16384 16384 0 0 0 0
( 16 5 68 ) ( 24 5 68 ) ( 24 -3 68 ) v_stonetrim04 128 16 93.5 -24 90 0 lightmap_gray 16384 16384 0 0 0 0
( 20 -5 10 ) ( 20 3 10 ) ( 20 3 70 ) v_stonetrim04 128 16 93.5 -24 90 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -5 68 ) ( 24 -5 68 ) ( 24 -5 0 ) v_stonetrim04 128 -16 93.5 55.5 90 0 lightmap_gray 16384 16384 0 0 0 0
( 24 5 8 ) ( 24 -5 8 ) ( 24 -5 68 ) v_stonetrim04 128 -16 93.5 54 90 0 lightmap_gray 16384 16384 0 0 0 0
( 24 5 68 ) ( 16 5 68 ) ( 16 5 0 ) v_stonetrim04 128 16 93.5 -25 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents detail;
( -8 -3 68 ) ( -8 5 68 ) ( -24 5 68 ) v_stonetrim04 128 -16 31.5 -16.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 5 80 ) ( -8 5 80 ) ( -8 -3 80 ) v_stonetrim04 128 16 31.5 -37 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 5 80 ) ( -24 -3 80 ) ( -24 -3 68 ) v_stonetrim04 128 -16 44.5 -28.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -5 80 ) ( -8 -5 80 ) ( -8 -5 68 ) v_stonetrim04 128 16 31.5 -46.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -3 80 ) ( 24 5 80 ) ( 24 5 68 ) v_stonetrim04 128 -16 44.5 -28.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 5 80 ) ( -24 5 80 ) ( -24 5 68 ) v_stonetrim04 128 -16 31.5 -16 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents weaponClip;
( -24 5 0 ) ( -24 -3 0 ) ( 24 -3 0 ) v_stonetrim04 128 -16 31.5 -28.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 5 8 ) ( 24 -5 8 ) ( -24 -5 8 ) v_stonetrim04 128 16 31.5 -33.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 5 8 ) ( -24 -5 8 ) ( -24 -5 0 ) v_stonetrim04 128 -16 44.5 -28.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -5 8 ) ( 16 -5 8 ) ( 16 -5 0 ) v_stonetrim04 128 16 31.5 -46.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -5 8 ) ( 24 5 8 ) ( 24 5 0 ) v_stonetrim04 128 -16 44.5 -28.5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 5 8 ) ( -16 5 8 ) ( -16 5 0 ) v_stonetrim04 128 -16 31.5 -27.5 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents weaponClip;
( -24 5 8 ) ( -24 -5 8 ) ( -16 -5 8 ) caulk 64 64 -61 -32 -90 0 lightmap_gray 16384 16384 0 0 0 0
( -24 5 68 ) ( -16 5 68 ) ( -16 -3 68 ) caulk 64 64 -61 -32 -90 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -5 8 ) ( -24 5 8 ) ( -24 5 68 ) v_stonetrim04 128 -16 59.5 26 90 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -5 68 ) ( -16 -5 68 ) ( -16 -5 0 ) v_stonetrim04 128 16 59.5 9 90 0 lightmap_gray 16384 16384 0 0 0 0
( -20 3 8 ) ( -20 -5 8 ) ( -20 -5 68 ) v_stonetrim04 128 16 59.5 8 90 0 lightmap_gray 16384 16384 0 0 0 0
( -16 5 68 ) ( -24 5 68 ) ( -24 5 0 ) v_stonetrim04 128 -16 59.5 25 90 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 2
{
"classname" "func_group"
// brush 0
{
contents nonColliding;
( -8 -5 68 ) ( -8 3 68 ) ( -24 3 68 ) v_dec_darkstain03 179.2 -44.799999 67.199997 70.699997 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 5 80 ) ( -8 5 80 ) ( -8 -3 80 ) v_dec_darkstain03 179.2 44.799999 67.199997 -7.3499999 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 5 80 ) ( -24 -3 80 ) ( -24 -3 68 ) v_dec_darkstain03 -179.2 44.799999 -96.599998 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -5 80 ) ( -8 -5 80 ) ( -8 -5 68 ) v_dec_darkstain03 179.2 44.799999 67.199997 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -3 80 ) ( 24 5 80 ) ( 24 5 68 ) v_dec_darkstain03 179.2 44.799999 38.5 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 3 80 ) ( -24 3 80 ) ( -24 3 68 ) nodraw_decal 64 64 68 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents nonColliding;
( -24 5 45 ) ( -24 -5 45 ) ( -16 -5 45 ) nodraw_decal 64 64 68 -26 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 3 68 ) ( -16 3 68 ) ( -16 -5 68 ) nodraw_decal 64 64 68 -26 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -5 8 ) ( -24 5 8 ) ( -24 5 68 ) v_dec_darkstain03 -179.2 44.799999 -96.599998 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -5 68 ) ( -16 -5 68 ) ( -16 -5 0 ) v_dec_darkstain03 179.2 44.799999 67.199997 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 3 8 ) ( -20 -5 8 ) ( -20 -5 68 ) v_dec_darkstain03 179.2 44.799999 261.10001 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 3 68 ) ( -24 3 68 ) ( -24 3 0 ) nodraw_decal 64 64 68 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents nonColliding;
( 24 -5 45 ) ( 24 5 45 ) ( 16 5 45 ) nodraw_decal 64 64 68 -26 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 3 68 ) ( 24 3 68 ) ( 24 -5 68 ) nodraw_decal 64 64 68 -26 0 0 lightmap_gray 16384 16384 0 0 0 0
( 20 -5 10 ) ( 20 3 10 ) ( 20 3 70 ) v_dec_darkstain03 -179.2 44.799999 -52.5 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -5 68 ) ( 24 -5 68 ) ( 24 -5 0 ) v_dec_darkstain03 179.2 44.799999 67.199997 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 5 8 ) ( 24 -5 8 ) ( 24 -5 68 ) v_dec_darkstain03 179.2 44.799999 38.5 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 3 68 ) ( 16 3 68 ) ( 16 3 0 ) nodraw_decal 64 64 68 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}