cod2-sdk/map_source/prefabs/newvillers/windows/shutter_wood_arched1.map
2006-04-20 00:00:00 +00:00

20 lines
1,013 B
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"classname" "func_group"
// brush 0
{
contents weaponClip;
( -6 6 0 ) ( -22 6 0 ) ( -22 -2 0 ) v_shutter_01 76.800003 -18.559999 74.400002 -18.269999 90 0 lightmap_gray 16384 16384 0 0 0 0
( -22 -2 76 ) ( -6 -2 76 ) ( -6 -2 0 ) v_shutter_01 76.800003 -18.559999 0 -18.269999 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -2 77 ) ( 0 6 77 ) ( 0 6 1 ) v_shutter_01 76.800003 -18.559999 0 0.87 90 0 lightmap_gray 16384 16384 0 0 0 0
( -6 0 76 ) ( -22 0 76 ) ( -22 0 0 ) v_shutter_01 76.800003 -18.559999 0 -18.269999 90 0 lightmap_gray 16384 16384 0 0 0 0
( -18 6 76 ) ( -18 -2 76 ) ( -18 -2 0 ) v_shutter_01 76.800003 -18.559999 0 0.87 90 0 lightmap_gray 16384 16384 0 0 0 0
( -9 0 75 ) ( -18 0 76 ) ( -18 32 76 ) v_shutter_01 76.800003 -18.559999 0 -18.269999 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 0 72 ) ( -9 0 75 ) ( -9 32 75 ) v_shutter_01 76.800003 -18.559999 0 -18.269999 90 0 lightmap_gray 16384 16384 0 0 0 0
}
}