cod2-sdk/map_source/prefabs/newvillers/windows/church_stainedglass.map
2006-04-20 00:00:00 +00:00

53 lines
1.4 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 6 -28 124 ) ( -6 -28 124 ) ( -6 28 124 ) caulk -4 124 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 28 86 ) ( 6 28 86 ) ( 6 28 124 ) caulk -4 124 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 2 28 86 ) ( 2 -28 86 ) ( 2 -28 124 ) v_window09 124 -56.000008 -124 -28 90 0 lightmap_gray 16384 16384 0 0 0 0
( 6 -28 86 ) ( -6 -28 86 ) ( -6 -28 124 ) caulk -4 124 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -28 86 ) ( -2 28 86 ) ( -2 28 124 ) v_window09 124 -56.000008 -124 -28 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 28 0 ) ( 0 23 0 ) ( 32 28 0 ) caulk -4 124 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
mesh
{
v_window09_unlit
lightmap_gray
2 2 16 8
(
v 2 -28 0 c 111 111 111 255 t 1024 0 -1.75 0
v 2 -28 124 c 111 111 111 255 t 2048 -4.4760462e-005 -1.75 -7.75
)
(
v 2 28 0 c 111 111 111 255 t 1024 1024 1.75 0
v 2 28 124 c 111 111 111 255 t 2048 1023.9999 1.75 -7.75
)
}
}
}
// entity 1
{
"targetname" "flash_bright"
"classname" "script_brushmodel"
// brush 0
{
mesh
{
v_window09_unlit
lightmap_gray
2 2 16 8
(
v 2 -28 0 c 61 61 61 255 t 1024 0 -1.75 0
v 2 -28 124 c 61 61 61 255 t 2048 -4.4760462e-005 -1.75 -7.75
)
(
v 2 28 0 c 61 61 61 255 t 1024 1024 1.75 0
v 2 28 124 c 61 61 61 255 t 2048 1023.9999 1.75 -7.75
)
}
}
}