cod2-sdk/map_source/prefabs/MP/sd_bombzone_b_opelblitz_wood.map
2006-04-20 00:00:00 +00:00

86 lines
3.1 KiB
Text

iwmap 4
// entity 0
{
"ambient" ".5"
"sunlight" "2"
"sundirection" "-45 95 0"
"suncolor" "1.000000 1.000000 0.882353"
"classname" "worldspawn"
"sundiffusecolor" "0.909804 0.952941 1.000000"
"_color" "1 1 1"
}
// entity 1
{
"target" "auto1"
"script_bombmode_single" "1"
"script_team" "axis"
"script_bombmode_dual" "1"
"script_bombmode_original" "1"
"script_label" "B"
"classname" "trigger_use_touch"
"targetname" "bombzone"
"script_gameobjectname" "bombzone"
// brush 0
{
( -16 -32 -32 ) ( -16 16 -32 ) ( -16 16 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 16 -32 ) ( 32 16 -32 ) ( 32 16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 16 -32 ) ( 16 -32 -32 ) ( 16 -32 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -16 -32 ) ( -16 -16 -32 ) ( -16 -16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -32 64 ) ( -16 -32 64 ) ( -16 16 64 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -32 32 ) ( 32 -32 32 ) ( 32 16 32 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 80 176 0 ) ( -112 176 0 ) ( -112 -224 0 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0
( -132 -224 96 ) ( -132 176 96 ) ( 60 176 96 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0
( -80 -176 16 ) ( 112 -176 16 ) ( 112 -176 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 128 -224 16 ) ( 128 176 16 ) ( 128 176 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 80 176 16 ) ( -112 176 16 ) ( -112 176 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -128 176 16 ) ( -128 -224 16 ) ( -128 -224 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 2
{
"script_sound" "flak88_explode"
"classname" "script_model"
"model" "xmodel/vehicle_opel_blitz_woodland_d_static"
"angles" "0 90 0"
"script_exploder" "2"
"targetname" "exploder"
"origin" "0 0 0"
"script_gameobjectname" "bombzone"
}
// entity 3
{
"origin" "0 0 0"
"script_exploder" "2"
"angles" "0 90 0"
"model" "xmodel/vehicle_opel_blitz_woodland_static"
"classname" "script_model"
"script_gameobjectname" "bombzone"
}
// entity 4
{
"targetname" "auto1"
"script_exploder" "2"
"script_fxid" "flak_explosion"
"classname" "script_model"
"model" "xmodel/fx"
"origin" "0 0 0"
"script_gameobjectname" "bombzone"
}
// entity 5
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( 32 72 0 ) ( -32 72 0 ) ( -32 -80 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -80 120 ) ( -32 72 120 ) ( 32 72 120 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -128 96 ) ( 48 -128 96 ) ( 48 -128 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 50 -80 96 ) ( 50 72 96 ) ( 50 72 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 36 126 96 ) ( -28 126 96 ) ( -28 126 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -48 88 96 ) ( -48 -64 96 ) ( -48 -64 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}