cod2-sdk/collmaps/prop_crypt2.map
2023-06-13 04:34:35 +00:00

28 lines
1.3 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 0 -7 51 ) ( 0 3 51 ) ( 12 3 51 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 -67 8 ) ( 7 -67 8 ) ( 7 -67 -1 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 36 -4 9 ) ( 36 6 9 ) ( 36 6 0 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 68 8 ) ( -3 68 8 ) ( -3 68 -1 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -36 -2 10 ) ( -36 -12 10 ) ( -36 -12 1 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 0 0 ) ( 3 0 0 ) ( -2 32 0 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -5 -67 59 ) ( 7 -67 59 ) ( 7 -67 50 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 9 68 59 ) ( -3 68 59 ) ( -3 68 50 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 0 51 ) ( 3 0 51 ) ( -2 32 51 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 0 62 ) ( -36 0 51 ) ( -36 32 51 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 36 0 51 ) ( 0 0 62 ) ( 0 32 62 ) clip_nosight_rock 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/prop_crypt2"
"classname" "misc_model"
}