cod2-sdk/map_source/prefabs/newvillers/windows/townhall_window2.map
2006-04-20 00:00:00 +00:00

69 lines
3.9 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"classname" "func_group"
// brush 0
{
contents detail;
( 24 -2 0 ) ( 24 2 0 ) ( -24 2 0 ) caulk 64 64 -32 6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -22 -2 2 ) ( -22 2 2 ) ( 22 2 2 ) v_woodtrim02 128 16 -96 52 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -2 2 ) ( -2 -2 2 ) ( -2 -2 0 ) v_woodtrim02 128 16 -96 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 2 0 ) ( 24 -2 0 ) ( 22 -2 2 ) caulk 64 64 -32 6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 2 2 ) ( -24 2 2 ) ( -24 2 0 ) v_woodtrim02 128 16 -96 52 0 0 lightmap_gray 16384 16384 0 0 0 0
( -22 2 2 ) ( -22 -2 2 ) ( -24 -2 0 ) caulk 64 64 -32 6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents detail;
( -2 -4 62 ) ( -2 0 62 ) ( -22 0 62 ) v_woodtrim02 128 16 -24 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( -22 -2 66 ) ( -22 2 66 ) ( -2 2 66 ) v_woodtrim02 128 16 -24 8 0 0 lightmap_gray 16384 16384 0 0 0 0
( -22 -2 66 ) ( -2 -2 66 ) ( -2 -2 64 ) v_woodtrim02 128 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 2 62 ) ( 22 -2 62 ) ( 22 -2 64 ) caulk 64 64 -10 2 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 0 66 ) ( -22 0 66 ) ( -22 0 64 ) v_woodtrim02 128 16 -96 52 0 0 lightmap_gray 16384 16384 0 0 0 0
( -22 2 66 ) ( -22 -2 66 ) ( -22 -2 64 ) caulk 64 64 -10 2 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents detail;
( -22 -2 2 ) ( -22 2 2 ) ( -24 2 0 ) caulk 64 64 -32 6 90 0 lightmap_gray 16384 16384 0 0 0 0
( -22 2 94 ) ( -22 -2 94 ) ( -24 -2 96 ) caulk 64 64 -32 6 90 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -2 96 ) ( -22 -2 96 ) ( -22 -2 0 ) v_woodtrim02 128 16 -96 28 90 0 lightmap_gray 16384 16384 0 0 0 0
( -22 2 2 ) ( -22 -2 2 ) ( -22 -2 94 ) v_woodtrim02 128 16 -14 28 90 0 lightmap_gray 16384 16384 0 0 0 0
( -22 2 96 ) ( -24 2 96 ) ( -24 2 0 ) v_woodtrim02 128 16 -96 52 90 0 lightmap_gray 16384 16384 0 0 0 0
( -24 2 96 ) ( -24 -2 96 ) ( -24 -2 0 ) caulk 64 64 -14 -16 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents detail;
( 22 2 2 ) ( 22 -2 2 ) ( 24 -2 0 ) caulk 64 64 -32 6 90 0 lightmap_gray 16384 16384 0 0 0 0
( 24 2 96 ) ( 24 -2 96 ) ( 22 -2 94 ) caulk 64 64 -32 6 90 0 lightmap_gray 16384 16384 0 0 0 0
( 22 -2 94 ) ( 24 -2 94 ) ( 24 -2 0 ) v_woodtrim02 128 16 -96 28 90 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -2 96 ) ( 24 2 96 ) ( 24 2 0 ) caulk 64 64 -14 -16 90 0 lightmap_gray 16384 16384 0 0 0 0
( 24 2 94 ) ( 22 2 94 ) ( 22 2 0 ) v_woodtrim02 128 16 -96 52 90 0 lightmap_gray 16384 16384 0 0 0 0
( 22 -2 2 ) ( 22 2 2 ) ( 22 2 94 ) v_woodtrim02 128 16 -14 28 90 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents detail;
( -2 -2 94 ) ( -2 2 94 ) ( -22 2 94 ) v_woodtrim02 128 16 -94 52 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -2 96 ) ( -24 2 96 ) ( 24 2 96 ) caulk 64 64 -32 6 0 0 lightmap_gray 16384 16384 0 0 0 0
( -22 -2 96 ) ( 24 -2 96 ) ( 24 -2 94 ) v_woodtrim02 128 16 -94 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 22 2 94 ) ( 22 -2 94 ) ( 24 -2 96 ) caulk 64 64 -32 6 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 2 96 ) ( -22 2 96 ) ( -22 2 94 ) v_woodtrim02 128 16 -96 52 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 2 96 ) ( -24 -2 96 ) ( -22 -2 94 ) caulk 64 64 -32 6 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 5
{
contents detail;
( 0 -2 2 ) ( 0 2 2 ) ( -2 2 2 ) caulk 64 64 -32 6 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 2 94 ) ( 0 -2 94 ) ( -2 -2 94 ) caulk 64 64 -32 6 90 0 lightmap_gray 16384 16384 0 0 0 0
( -2 0 94 ) ( 0 0 94 ) ( 0 0 92 ) v_woodtrim02 128 16 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -2 94 ) ( 2 2 94 ) ( 2 2 2 ) v_woodtrim02 128 16 -14 28 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 2 94 ) ( -2 2 94 ) ( -2 2 92 ) v_woodtrim02 128 16 -96 52 90 0 lightmap_gray 16384 16384 0 0 0 0
( -2 2 94 ) ( -2 -2 94 ) ( -2 -2 2 ) v_woodtrim02 128 16 -14 28 90 0 lightmap_gray 16384 16384 0 0 0 0
}
}