cod2-sdk/map_source/prefabs/newvillers/windows/shutter_grey1.map
2006-04-20 00:00:00 +00:00

55 lines
3.6 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
contents weaponClip;
( 25 0 0 ) ( 15 0 0 ) ( 15 -2 0 ) mtl_caen_window_shutter_03 -24 72 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 -2 72 ) ( 12 0 72 ) ( 22 0 72 ) mtl_caen_window_shutter_03 -24 72 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -2 112 ) ( 14 -2 112 ) ( 14 -2 -40 ) mtl_caen_window_shutter_03 -24 72 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -2 112 ) ( 24 0 112 ) ( 24 0 -40 ) mtl_caen_window_shutter_03 -24 72 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 18 0 112 ) ( 8 0 112 ) ( 8 0 -40 ) mtl_caen_window_shutter_03 -24 72 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 0 112 ) ( 0 -2 112 ) ( 0 -2 -40 ) mtl_caen_window_shutter_03 -24 72 10.5 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
contents weaponClip;
( 24 1 64 ) ( 0 1 64 ) ( 0 -3 64 ) mtl_caen_window_shutter_03 -24 72 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -3 68 ) ( 2 1 68 ) ( 26 1 68 ) mtl_caen_window_shutter_03 -24 72 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -3 81 ) ( 24 -3 81 ) ( 24 -3 9 ) mtl_caen_window_shutter_03 -24 72 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -3 81 ) ( 24 1 81 ) ( 24 1 9 ) mtl_caen_window_shutter_03 -24 72 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 1 81 ) ( 0 -3 81 ) ( 0 -3 9 ) mtl_caen_window_shutter_03 -24 72 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -2 70 ) ( 0 -2 66 ) ( 32 -2 70 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
contents weaponClip;
( 24 1 64 ) ( 0 1 64 ) ( 0 -3 64 ) mtl_caen_window_shutter_03 -24 72 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -3 68 ) ( 2 1 68 ) ( 26 1 68 ) mtl_caen_window_shutter_03 -24 72 7.5 -21.375 90 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -3 81 ) ( 24 1 81 ) ( 24 1 9 ) mtl_caen_window_shutter_03 -24 72 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 1 81 ) ( 0 1 81 ) ( 0 1 9 ) mtl_caen_window_shutter_03 -24 72 7.5 -21.375 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 1 81 ) ( 0 -3 81 ) ( 0 -3 9 ) mtl_caen_window_shutter_03 -24 72 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 0 67 ) ( 0 0 71 ) ( 32 0 71 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
contents weaponClip;
( 24 1 4 ) ( 0 1 4 ) ( 0 -3 4 ) mtl_caen_window_shutter_03 -24 72 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -3 8 ) ( 2 1 8 ) ( 26 1 8 ) mtl_caen_window_shutter_03 -24 72 -1.5 -29.25 90 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -3 21 ) ( 24 1 21 ) ( 24 1 -51 ) mtl_caen_window_shutter_03 -24 72 0 59.90625 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 1 21 ) ( 0 1 21 ) ( 0 1 -51 ) mtl_caen_window_shutter_03 -24 72 -30 -92.8125 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 1 21 ) ( 0 -3 21 ) ( 0 -3 -51 ) mtl_caen_window_shutter_03 -24 72 0 59.90625 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 0 7 ) ( 0 0 11 ) ( 32 0 11 ) caulk 64 64 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 4
{
contents weaponClip;
( 24 1 4 ) ( 0 1 4 ) ( 0 -3 4 ) mtl_caen_window_shutter_03 -24 72 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 2 -3 8 ) ( 2 1 8 ) ( 26 1 8 ) mtl_caen_window_shutter_03 -24 72 0 0 90 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -3 21 ) ( 24 -3 21 ) ( 24 -3 -51 ) mtl_caen_window_shutter_03 -24 72 252.75 -29.25 90 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -3 21 ) ( 24 1 21 ) ( 24 1 -51 ) mtl_caen_window_shutter_03 -24 72 0 59.90625 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 1 21 ) ( 0 -3 21 ) ( 0 -3 -51 ) mtl_caen_window_shutter_03 -24 72 0 59.90625 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -2 10 ) ( 0 -2 6 ) ( 32 -2 10 ) caulk 64 64 0 -4 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}