cod2-sdk/map_source/prefabs/MP/sd_bombzone_b_desertflak_aa.map
2006-04-20 00:00:00 +00:00

191 lines
8.6 KiB
Text

iwmap 4
// entity 0
{
"ambient" ".5"
"sunlight" "2"
"sundirection" "-45 95 0"
"suncolor" "1.000000 1.000000 0.882353"
"classname" "worldspawn"
"sundiffusecolor" "0.909804 0.952941 1.000000"
"_color" "1 1 1"
}
// entity 1
{
"target" "auto1"
"script_bombmode_single" "1"
"script_team" "axis"
"script_bombmode_dual" "1"
"script_bombmode_original" "1"
"script_label" "B"
"classname" "trigger_use_touch"
"targetname" "bombzone"
"script_gameobjectname" "bombzone"
// brush 0
{
( -16 -32 -32 ) ( -16 16 -32 ) ( -16 16 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 16 -32 ) ( 32 16 -32 ) ( 32 16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 16 -32 ) ( 16 -32 -32 ) ( 16 -32 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -16 -32 ) ( -16 -16 -32 ) ( -16 -16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -32 64 ) ( -16 -32 64 ) ( -16 16 64 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -32 32 ) ( 32 -32 32 ) ( 32 16 32 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 80 176 0 ) ( -112 176 0 ) ( -112 -224 0 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0
( -132 -224 96 ) ( -132 176 96 ) ( 60 176 96 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0
( -96 -112 16 ) ( 96 -112 16 ) ( 96 -112 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 112 -224 16 ) ( 112 176 16 ) ( 112 176 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( 80 112 16 ) ( -112 112 16 ) ( -112 112 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0
( -112 176 16 ) ( -112 -224 16 ) ( -112 -224 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 2
{
"script_sound" "flak88_explode"
"classname" "script_model"
"model" "xmodel/german_artillery_flak88_aa_d_static"
"angles" "0 90 0"
"script_exploder" "2"
"targetname" "exploder"
"origin" "0 0 0"
"script_gameobjectname" "bombzone"
}
// entity 3
{
"origin" "0 0 0"
"script_exploder" "2"
"angles" "0 90 0"
"model" "xmodel/german_artillery_flak88_aa_static"
"classname" "script_model"
"script_gameobjectname" "bombzone"
}
// entity 4
{
"targetname" "auto1"
"script_exploder" "2"
"script_fxid" "flak_explosion"
"classname" "script_model"
"model" "xmodel/fx"
"origin" "0 0 0"
"script_gameobjectname" "bombzone"
}
// entity 5
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( -16 -55 0 ) ( 13 -55 0 ) ( 13 58 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -55 62 ) ( -16 -55 62 ) ( -16 58 151 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -55 0 ) ( -16 -55 0 ) ( -16 -55 62 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 -80 96 ) ( 13 72 96 ) ( 13 72 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 58 151 ) ( -16 58 151 ) ( -16 58 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 89 96 ) ( -16 -63 96 ) ( -16 -63 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 6
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( -120 -38 -1 ) ( -120 -55 -1 ) ( -32 -26 -1 ) clip_nosight_metal 64 64 -58 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -120 -55 9 ) ( -120 -38 9 ) ( -32 -9 9 ) clip_nosight_metal 64 64 -58 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -116 -54 -1 ) ( -116 -54 9 ) ( -32 -22 9 ) clip_nosight_metal 64 64 -58 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -22 -1 ) ( -32 -22 9 ) ( -32 -2 9 ) clip_nosight_metal 64 64 0 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -2 -1 ) ( -32 -2 9 ) ( -120 -38 9 ) clip_nosight_metal 64 64 -58 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -116 -54 9 ) ( -116 -54 -1 ) ( -120 -38 -1 ) clip_nosight_metal 64 64 0 1 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 7
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( 25 21 -1 ) ( 25 4 -1 ) ( 113 33 -1 ) clip_nosight_metal 64 64 87 -59 0 0 lightmap_gray 16384 16384 0 0 0 0
( 25 4 9 ) ( 25 21 9 ) ( 113 50 9 ) clip_nosight_metal 64 64 87 -59 0 0 lightmap_gray 16384 16384 0 0 0 0
( 26 -1 -1 ) ( 26 -1 9 ) ( 116 40 9 ) clip_nosight_metal 64 64 87 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 116 40 -1 ) ( 116 40 9 ) ( 112 52 9 ) clip_nosight_metal 64 64 59 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 26 21 9 ) ( 26 21 -1 ) ( 112 52 -1 ) clip_nosight_metal 64 64 87 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 26 21 -1 ) ( 26 21 9 ) ( 26 -1 9 ) clip_nosight_metal 64 64 59 1 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 8
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( -31 116 -1 ) ( -54 108 -1 ) ( -21 8 -1 ) clip_nosight_metal 64 64 40 -68 0 0 lightmap_gray 16384 16384 0 0 0 0
( -54 108 9 ) ( -31 116 9 ) ( 6 26 9 ) clip_nosight_metal 64 64 40 -68 0 0 lightmap_gray 16384 16384 0 0 0 0
( -19 14 -1 ) ( -19 14 9 ) ( 6 26 9 ) clip_nosight_metal 64 64 40 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -41 114 9 ) ( -41 114 -1 ) ( 6 26 -1 ) clip_nosight_metal 64 64 68 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -41 114 -1 ) ( -41 114 9 ) ( -52 108 9 ) clip_nosight_metal 64 64 40 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -19 14 9 ) ( -19 14 -1 ) ( -52 108 -1 ) clip_nosight_metal 64 64 68 1 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 9
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( 20 -9 -1 ) ( -3 -17 -1 ) ( 30 -117 -1 ) clip_nosight_metal 64 64 91 57 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -17 9 ) ( 20 -9 9 ) ( 57 -99 9 ) clip_nosight_metal 64 64 91 57 0 0 lightmap_gray 16384 16384 0 0 0 0
( 41 -111 -1 ) ( 41 -111 9 ) ( 49 -108 9 ) clip_nosight_metal 64 64 91 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 -20 9 ) ( 21 -20 -1 ) ( 49 -108 -1 ) clip_nosight_metal 64 64 -57 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 -20 -1 ) ( 21 -20 9 ) ( -5 -30 9 ) clip_nosight_metal 64 64 91 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 -30 -1 ) ( -5 -30 9 ) ( 41 -111 9 ) clip_nosight_metal 64 64 -57 1 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 10
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( 13 157 220 ) ( -16 157 220 ) ( -16 58 131 ) clip_nosight_metal 64 64 0 -95 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 152 226 ) ( 13 152 226 ) ( 13 58 151 ) clip_nosight_metal 64 64 0 -95 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 58 131 ) ( -16 58 131 ) ( -16 58 151 ) clip_nosight_metal 64 64 0 -76 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 14 172 ) ( 5 166 172 ) ( 5 166 76 ) clip_nosight_metal 64 64 95 -76 0 0 lightmap_gray 16384 16384 0 0 0 0
( 13 152 226 ) ( -16 152 226 ) ( -16 157 220 ) clip_nosight_metal 64 64 0 -76 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 184 172 ) ( -6 32 172 ) ( -6 32 76 ) clip_nosight_metal 64 64 95 -76 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 11
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( 5 26 126 ) ( -6 26 126 ) ( -6 -34 78 ) clip_nosight_metal 64 64 0 14 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 -42 89 ) ( -6 -42 89 ) ( -6 16 138 ) clip_nosight_metal 64 64 0 14 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 -42 89 ) ( 5 -42 89 ) ( 5 -34 78 ) clip_nosight_metal 64 64 0 -5 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 -95 101 ) ( 5 57 101 ) ( 5 57 5 ) clip_nosight_metal 64 64 -14 -5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 26 126 ) ( 5 26 126 ) ( 5 16 138 ) clip_nosight_metal 64 64 0 -5 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 75 101 ) ( -6 -77 101 ) ( -6 -77 5 ) clip_nosight_metal 64 64 -14 -5 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 12
{
"script_gameobjectname" "bombzone"
"exploder" "2"
"classname" "script_brushmodel"
// brush 0
{
( -28 -55 0 ) ( 1 -55 0 ) ( 1 58 0 ) clip_nosight_metal 64 64 -12 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -7 45 ) ( -28 -7 45 ) ( -28 11 45 ) clip_nosight_metal 64 64 -12 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -28 -7 45 ) ( -16 -7 45 ) ( -16 -19 0 ) clip_nosight_metal 64 64 -12 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 -81 96 ) ( -16 71 96 ) ( -16 71 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 11 45 ) ( -28 11 45 ) ( -28 11 0 ) clip_nosight_metal 64 64 -12 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 89 96 ) ( -32 -63 96 ) ( -32 -63 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}