cod2-sdk/map_source/prefabs/MP/sd_bombzone_a_mortar.map
2006-04-20 00:00:00 +00:00

216 lines
8 KiB
Text

iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_model"
"model" "xmodel/prop_mortar_crate"
"origin" "51 -2 28"
"angles" "0 11.9 0"
}
// entity 2
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_model"
"model" "xmodel/prop_mortar_crate"
"origin" "51 -2 14"
"angles" "0 15.9 0"
}
// entity 3
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_model"
"model" "xmodel/prop_mortar_crate"
"origin" "51 -2 0"
"angles" "0 11.9 0"
}
// entity 4
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_model"
"model" "xmodel/prop_mortar_case"
"angles" "359.563 343.104 -0.453375"
"origin" "-36 38 1"
}
// entity 5
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_model"
"model" "xmodel/prop_mortar_crate"
"origin" "26 -26 1"
"angles" "2.4643 311.804 1.45587"
}
// entity 6
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_model"
"model" "xmodel/prop_mortar_case"
"angles" "359.697 43.3617 -0.0472607"
"origin" "11 -14 14"
}
// entity 7
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_model"
"model" "xmodel/prop_mortar_crate"
"origin" "9 -9 0"
"angles" "2.35519 315.745 1.62149"
}
// entity 8
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"angles" "4.47099 225.858 1.0417"
"origin" "-27 9 -1"
"model" "xmodel/crate01"
"classname" "script_model"
}
// entity 9
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_model"
"model" "xmodel/prop_mortar_crate"
"origin" "27 -28 15"
"angles" "2.4643 311.804 1.45587"
}
// entity 10
{
"target" "auto1"
"script_bombmode_single" "1"
"script_team" "axis"
"script_bombmode_dual" "1"
"script_bombmode_original" "1"
"script_label" "A"
"classname" "trigger_use_touch"
"targetname" "bombzone"
"script_gameobjectname" "bombzone"
// brush 0
{
( 93 161 -33 ) ( -99 161 -33 ) ( -99 -239 -33 ) trigger 64 64 445 -833 0 0 lightmap_gray 16384 16384 0 0 0 0
( -119 -239 63 ) ( -119 161 63 ) ( 73 161 63 ) trigger 64 64 445 -833 0 0 lightmap_gray 16384 16384 0 0 0 0
( -82 -96 -17 ) ( 110 -96 -17 ) ( 110 -96 -33 ) trigger 64 64 445 49 0 0 lightmap_gray 16384 16384 0 0 0 0
( 104 -238 -17 ) ( 104 162 -17 ) ( 104 162 -33 ) trigger 64 64 833 49 0 0 lightmap_gray 16384 16384 0 0 0 0
( 94 96 -17 ) ( -98 96 -17 ) ( -98 96 -33 ) trigger 64 64 445 49 0 0 lightmap_gray 16384 16384 0 0 0 0
( -88 163 -17 ) ( -88 -237 -17 ) ( -88 -237 -33 ) trigger 64 64 833 49 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( -3 -39 -65 ) ( -3 9 -65 ) ( -3 9 31 ) origin 64 64 857 49 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 9 -65 ) ( 45 9 -65 ) ( 45 9 31 ) origin 64 64 445 49 0 0 lightmap_gray 16384 16384 0 0 0 0
( 29 9 -65 ) ( 29 -39 -65 ) ( 29 -39 31 ) origin 64 64 857 49 0 0 lightmap_gray 16384 16384 0 0 0 0
( 45 -23 -65 ) ( -3 -23 -65 ) ( -3 -23 31 ) origin 64 64 445 49 0 0 lightmap_gray 16384 16384 0 0 0 0
( 45 -39 31 ) ( -3 -39 31 ) ( -3 9 31 ) origin 64 64 445 -857 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -39 -1 ) ( 45 -39 -1 ) ( 45 9 -1 ) origin 64 64 445 -857 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 11
{
"targetname" "auto1"
"script_exploder" "1"
"script_fxid" "flak_explosion"
"classname" "script_model"
"model" "xmodel/fx"
"origin" "12 -6 0"
"script_gameobjectname" "bombzone"
}
// entity 12
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_brushmodel"
// brush 0
{
( -14 20 -4 ) ( -30 20 -4 ) ( -19 -8 -4 ) clip_nosight 64 64 -83 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 20 23 ) ( -16 20 23 ) ( -5 -8 23 ) clip_nosight 64 64 -83 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 -19 -4 ) ( -20 -19 41 ) ( -1 0 41 ) clip_nosight 64 64 -83 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 0 -4 ) ( -1 0 41 ) ( -37 35 41 ) clip_nosight 64 64 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -37 35 -4 ) ( -37 35 41 ) ( -54 17 41 ) clip_nosight 64 64 -83 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -20 -19 41 ) ( -20 -19 -4 ) ( -54 17 -4 ) clip_nosight 64 64 -8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 13
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_brushmodel"
// brush 0
{
( 14 -13 -4 ) ( 14 9 -4 ) ( -9 -11 -4 ) clip_nosight 64 64 -33 -17 0 0 lightmap_gray 16384 16384 0 0 0 0
( 14 9 14 ) ( 14 -13 14 ) ( -9 -33 14 ) clip_nosight 64 64 -33 -17 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 -6 28 ) ( 28 -6 -4 ) ( 6 -29 -4 ) clip_nosight 64 64 -33 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 -6 -4 ) ( 28 -6 28 ) ( 12 9 28 ) clip_nosight 64 64 1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 12 9 -4 ) ( 12 9 28 ) ( -9 -14 28 ) clip_nosight 64 64 -33 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -9 -14 -4 ) ( -9 -14 28 ) ( 6 -29 28 ) clip_nosight 64 64 1 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 14
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_brushmodel"
// brush 0
{
( 31 -30 -4 ) ( 31 -8 -4 ) ( 8 -28 -4 ) clip_nosight 64 64 -16 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 31 -8 28 ) ( 31 -30 28 ) ( 8 -50 28 ) clip_nosight 64 64 -16 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -46 -4 ) ( 23 -46 23 ) ( 45 -26 23 ) clip_nosight 64 64 -16 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 45 -26 -4 ) ( 45 -26 23 ) ( 31 -8 23 ) clip_nosight 64 64 -16 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 31 -8 -4 ) ( 31 -8 23 ) ( 8 -28 23 ) clip_nosight 64 64 -16 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 23 -46 23 ) ( 23 -46 -4 ) ( 8 -28 -4 ) clip_nosight 64 64 -16 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 15
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_brushmodel"
// brush 0
{
( 53 12 -4 ) ( 37 12 -4 ) ( 48 -16 -4 ) clip_nosight 64 64 -16 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 37 12 41 ) ( 53 12 41 ) ( 64 -16 41 ) clip_nosight 64 64 -16 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 45 -21 24 ) ( 45 -21 40 ) ( 65 -14 40 ) clip_nosight 64 64 -16 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 65 -14 24 ) ( 65 -14 40 ) ( 57 16 40 ) clip_nosight 64 64 -16 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 57 16 24 ) ( 57 16 40 ) ( 37 12 40 ) clip_nosight 64 64 -16 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 45 -21 40 ) ( 45 -21 24 ) ( 37 12 24 ) clip_nosight 64 64 -16 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 16
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_brushmodel"
// brush 0
{
( -30 36 -4 ) ( -30 58 -4 ) ( -53 38 -4 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -30 58 4 ) ( -30 36 4 ) ( -53 16 4 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -22 46 15 ) ( -22 46 -4 ) ( -26 33 -4 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -22 46 -4 ) ( -22 46 15 ) ( -44 53 15 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -48 39 15 ) ( -48 39 -4 ) ( -44 53 -4 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -26 33 15 ) ( -26 33 -4 ) ( -48 39 -4 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 17
{
"script_gameobjectname" "bombzone"
"script_exploder" "1"
"classname" "script_brushmodel"
// brush 0
{
( 24 -14 14 ) ( 24 8 14 ) ( 1 -12 14 ) clip_nosight_metal 64 64 54 50 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 8 17 ) ( 24 -14 17 ) ( 1 -34 17 ) clip_nosight_metal 64 64 54 50 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 -8 17 ) ( 21 -8 9 ) ( 4 -23 9 ) clip_nosight_metal 64 64 -50 -13 0 0 lightmap_gray 16384 16384 0 0 0 0
( 21 -8 9 ) ( 21 -8 17 ) ( 10 3 17 ) clip_nosight_metal 64 64 54 -13 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 -14 17 ) ( -6 -14 9 ) ( 10 3 9 ) clip_nosight_metal 64 64 -50 -13 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -23 17 ) ( 4 -23 9 ) ( -6 -14 9 ) clip_nosight_metal 64 64 54 -13 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}