iwmap 4 // entity 0 { "classname" "worldspawn" } // entity 1 { "classname" "func_group" // brush 0 { contents weaponClip; ( 24 -5 8 ) ( 24 5 8 ) ( 16 5 8 ) v_stonetrim04 128 16 93.5 -24 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 16 5 68 ) ( 24 5 68 ) ( 24 -3 68 ) v_stonetrim04 128 16 93.5 -24 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 20 -5 10 ) ( 20 3 10 ) ( 20 3 70 ) v_stonetrim04 128 16 93.5 -24 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 16 -5 68 ) ( 24 -5 68 ) ( 24 -5 0 ) v_stonetrim04 128 -16 93.5 55.5 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 5 8 ) ( 24 -5 8 ) ( 24 -5 68 ) v_stonetrim04 128 -16 93.5 54 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 5 68 ) ( 16 5 68 ) ( 16 5 0 ) v_stonetrim04 128 16 93.5 -25 90 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { contents detail; ( -8 -3 68 ) ( -8 5 68 ) ( -24 5 68 ) v_stonetrim04 128 -16 31.5 -16.5 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 5 80 ) ( -8 5 80 ) ( -8 -3 80 ) v_stonetrim04 128 16 31.5 -37 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 5 80 ) ( -24 -3 80 ) ( -24 -3 68 ) v_stonetrim04 128 -16 44.5 -28.5 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 -5 80 ) ( -8 -5 80 ) ( -8 -5 68 ) v_stonetrim04 128 16 31.5 -46.5 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 -3 80 ) ( 24 5 80 ) ( 24 5 68 ) v_stonetrim04 128 -16 44.5 -28.5 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -8 5 80 ) ( -24 5 80 ) ( -24 5 68 ) v_stonetrim04 128 -16 31.5 -16 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 2 { contents weaponClip; ( -24 5 0 ) ( -24 -3 0 ) ( 24 -3 0 ) v_stonetrim04 128 -16 31.5 -28.5 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 5 8 ) ( 24 -5 8 ) ( -24 -5 8 ) v_stonetrim04 128 16 31.5 -33.5 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 5 8 ) ( -24 -5 8 ) ( -24 -5 0 ) v_stonetrim04 128 -16 44.5 -28.5 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 -5 8 ) ( 16 -5 8 ) ( 16 -5 0 ) v_stonetrim04 128 16 31.5 -46.5 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 -5 8 ) ( 24 5 8 ) ( 24 5 0 ) v_stonetrim04 128 -16 44.5 -28.5 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 16 5 8 ) ( -16 5 8 ) ( -16 5 0 ) v_stonetrim04 128 -16 31.5 -27.5 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 3 { contents weaponClip; ( -24 5 8 ) ( -24 -5 8 ) ( -16 -5 8 ) caulk 64 64 -61 -32 -90 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 5 68 ) ( -16 5 68 ) ( -16 -3 68 ) caulk 64 64 -61 -32 -90 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 -5 8 ) ( -24 5 8 ) ( -24 5 68 ) v_stonetrim04 128 -16 59.5 26 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 -5 68 ) ( -16 -5 68 ) ( -16 -5 0 ) v_stonetrim04 128 16 59.5 9 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -20 3 8 ) ( -20 -5 8 ) ( -20 -5 68 ) v_stonetrim04 128 16 59.5 8 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 5 68 ) ( -24 5 68 ) ( -24 5 0 ) v_stonetrim04 128 -16 59.5 25 90 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 2 { "classname" "func_group" // brush 0 { contents nonColliding; ( -8 -5 68 ) ( -8 3 68 ) ( -24 3 68 ) v_dec_darkstain03 179.2 -44.799999 67.199997 70.699997 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 5 80 ) ( -8 5 80 ) ( -8 -3 80 ) v_dec_darkstain03 179.2 44.799999 67.199997 -7.3499999 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 5 80 ) ( -24 -3 80 ) ( -24 -3 68 ) v_dec_darkstain03 -179.2 44.799999 -96.599998 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 -5 80 ) ( -8 -5 80 ) ( -8 -5 68 ) v_dec_darkstain03 179.2 44.799999 67.199997 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 -3 80 ) ( 24 5 80 ) ( 24 5 68 ) v_dec_darkstain03 179.2 44.799999 38.5 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -8 3 80 ) ( -24 3 80 ) ( -24 3 68 ) nodraw_decal 64 64 68 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { contents nonColliding; ( -24 5 45 ) ( -24 -5 45 ) ( -16 -5 45 ) nodraw_decal 64 64 68 -26 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 3 68 ) ( -16 3 68 ) ( -16 -5 68 ) nodraw_decal 64 64 68 -26 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 -5 8 ) ( -24 5 8 ) ( -24 5 68 ) v_dec_darkstain03 -179.2 44.799999 -96.599998 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 -5 68 ) ( -16 -5 68 ) ( -16 -5 0 ) v_dec_darkstain03 179.2 44.799999 67.199997 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -20 3 8 ) ( -20 -5 8 ) ( -20 -5 68 ) v_dec_darkstain03 179.2 44.799999 261.10001 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 3 68 ) ( -24 3 68 ) ( -24 3 0 ) nodraw_decal 64 64 68 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 2 { contents nonColliding; ( 24 -5 45 ) ( 24 5 45 ) ( 16 5 45 ) nodraw_decal 64 64 68 -26 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 16 3 68 ) ( 24 3 68 ) ( 24 -5 68 ) nodraw_decal 64 64 68 -26 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 20 -5 10 ) ( 20 3 10 ) ( 20 3 70 ) v_dec_darkstain03 -179.2 44.799999 -52.5 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 16 -5 68 ) ( 24 -5 68 ) ( 24 -5 0 ) v_dec_darkstain03 179.2 44.799999 67.199997 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 5 8 ) ( 24 -5 8 ) ( 24 -5 68 ) v_dec_darkstain03 179.2 44.799999 38.5 0.69999999 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 3 68 ) ( 16 3 68 ) ( 16 3 0 ) nodraw_decal 64 64 68 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } }