iwmap 4 // entity 0 { "classname" "worldspawn" // brush 0 { ( 24 4 0 ) ( 28 4 0 ) ( 28 8 0 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 4 100 ) ( 28 0 100 ) ( 24 0 96 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 4 96 ) ( 24 4 96 ) ( 24 4 0 ) v_plasterwall02 128 -128 -92 62 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 4 96 ) ( 24 0 96 ) ( 24 0 0 ) v_plasterwall02 128 -128 -8 56 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 -4 96 ) ( 28 -4 96 ) ( 28 -4 0 ) v_plasterwall02 128 128 60 -56 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 0 100 ) ( 28 4 100 ) ( 28 4 0 ) caulk 64 -64 -16 24 -180 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { ( 24 0 96 ) ( 24 4 96 ) ( -24 4 96 ) v_plasterwall02 128 128 -8 -88 -90 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 8 100 ) ( 28 4 100 ) ( -28 4 100 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 4 100 ) ( -28 4 100 ) ( -28 4 96 ) v_plasterwall02 128 -128 -92 62 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 0 96 ) ( -24 4 96 ) ( -28 4 100 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 -4 100 ) ( 28 -4 100 ) ( 28 -4 96 ) v_plasterwall02 128 128 60 -56 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 24 4 96 ) ( 24 0 96 ) ( 28 0 100 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 2 { ( -28 4 0 ) ( -20 4 0 ) ( -20 8 0 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 0 100 ) ( -28 4 100 ) ( -24 4 96 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( -20 4 96 ) ( -28 4 96 ) ( -28 4 0 ) v_plasterwall02 128 -128 -92 62 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 4 100 ) ( -28 0 100 ) ( -28 0 0 ) caulk 64 -64 -16 24 -180 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 -4 96 ) ( -20 -4 96 ) ( -20 -4 0 ) v_plasterwall02 128 128 60 -56 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -24 0 96 ) ( -24 4 96 ) ( -24 4 0 ) v_plasterwall02 128 -128 -8 56 -180 0 lightmap_gray 16384 16384 0 0 0 0 } }