iwmap 4 // entity 0 { "classname" "worldspawn" // brush 0 { contents weaponClip; ( -6 6 0 ) ( -22 6 0 ) ( -22 -2 0 ) mtl_caen_window_shutter_03 18 76 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -22 -2 76 ) ( -6 -2 76 ) ( -6 -2 0 ) mtl_caen_window_shutter_03 18 76 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 -2 77 ) ( 0 6 77 ) ( 0 6 1 ) mtl_caen_window_shutter_03 18 76 -17.4375 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -6 0 76 ) ( -22 0 76 ) ( -22 0 0 ) mtl_caen_window_shutter_03 18 76 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -18 6 76 ) ( -18 -2 76 ) ( -18 -2 0 ) mtl_caen_window_shutter_03 18 76 -21.375 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -9 0 75 ) ( -18 0 76 ) ( -18 32 76 ) mtl_caen_window_shutter_03 18 76 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 0 72 ) ( -9 0 75 ) ( -9 32 75 ) mtl_caen_window_shutter_03 18 76 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { contents weaponClip; ( 0 -1 56 ) ( -18 -1 56 ) ( -18 -3 56 ) mtl_caen_window_shutter_03 18 76 -28.6875 23.15625 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -18 -3 60 ) ( -18 -1 60 ) ( 0 -1 60 ) mtl_caen_window_shutter_03 18 76 -28.6875 23.15625 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -18 -3 60 ) ( 0 -3 60 ) ( 0 -3 56 ) mtl_caen_window_shutter_03 18 76 -28.6875 23.15625 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 -3 60 ) ( 0 -1 60 ) ( 0 -1 56 ) mtl_caen_window_shutter_03 18 76 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 -2 60 ) ( -18 -2 60 ) ( -18 -2 56 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -18 -1 60 ) ( -18 -3 60 ) ( -18 -3 56 ) mtl_caen_window_shutter_03 18 76 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 2 { contents weaponClip; ( 0 -1 14 ) ( -18 -1 14 ) ( -18 -3 14 ) mtl_caen_window_shutter_03 18 76 -29.25 26.125 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -18 -3 18 ) ( -18 -1 18 ) ( 0 -1 18 ) mtl_caen_window_shutter_03 18 76 -29.25 26.125 90 0 lightmap_gray 16384 16384 0 0 0 0 ( -18 -3 18 ) ( 0 -3 18 ) ( 0 -3 14 ) mtl_caen_window_shutter_03 18 76 -29.25 26.125 90 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 -3 18 ) ( 0 -1 18 ) ( 0 -1 14 ) mtl_caen_window_shutter_03 18 76 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 -2 18 ) ( -18 -2 18 ) ( -18 -2 14 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -18 -1 18 ) ( -18 -3 18 ) ( -18 -3 14 ) mtl_caen_window_shutter_03 18 76 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 3 { contents weaponClip; ( -11 -2 18 ) ( -17 -2 18 ) ( -17 -3 18 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -6 -3 56 ) ( -6 -2 56 ) ( 0 -2 56 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -14 -3 18 ) ( -18 -3 18 ) ( -4 -3 56 ) mtl_caen_window_shutter_03 18 76 -32.625 7.71875 -19 0 lightmap_gray 16384 16384 0 0 0 0 ( -14 -2 18 ) ( -14 -3 18 ) ( 0 -3 56 ) mtl_caen_window_shutter_03 18 76 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -18 -2 18 ) ( -14 -2 18 ) ( 0 -2 56 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -18 -3 18 ) ( -18 -2 18 ) ( -4 -2 56 ) mtl_caen_window_shutter_03 18 76 -18 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } }