refImage( "$colorMap$" ); #include "commonsetup.template" techniqueSet( "effect_add_eyeoffset" ); textureTable { #if "$colorMap$" == "" #error "colorMap may not be blank in effect materials" #endif "colorMap" = map( "@tileColor@", "@filterColor@", "$colorMap$", @nopicmipColor@ ) "@formatColor@" : "colorMap"; } constantTable { #if @zFeather@ "featherParms" = float4( 1.0 / @zFeatherDepth@, @zFeatherDepth@, 0, 0 ); #endif // #if @zFeather@ }