iwmap 4 // entity 0 { "classname" "worldspawn" } // entity 1 { "classname" "func_group" // brush 0 { curve { contents nonColliding; v_brick01 lightmap_gray 9 3 0 5 ( v -12 0 0 t 0 0 1 1 v -4 0 28 t 0 931.85431 1 5 v -6 0 44 t 0 1447.8387 1 9 ) ( v -12 -12 0 t 384 0 3 1 v -4 -4 28 t 384 931.85431 3 5 v -6 -6 44 t 384 1447.8387 3 9 ) ( v 0 -12 0 t 768 0 5 1 v 0 -4 28 t 768 931.85431 5 5 v 0 -6 44 t 768 1447.8387 5 9 ) ( v 12 -12 0 t 1152 0 7 1 v 4 -4 28 t 1152 931.85431 7 5 v 6 -6 44 t 1152 1447.8387 7 9 ) ( v 12 0 0 t 1536 0 9 1 v 4 0 28 t 1536 931.85431 9 5 v 6 0 44 t 1536 1447.8387 9 9 ) ( v 12 12 0 t 1920 0 11 1 v 4 4 28 t 1920 931.85431 11 5 v 6 6 44 t 1920 1447.8387 11 9 ) ( v 0 12 0 t 2304 0 13 1 v 0 4 28 t 2304 931.85431 13 5 v 0 6 44 t 2304 1447.8387 13 9 ) ( v -12 12 0 t 2688 0 15 1 v -4 4 28 t 2688 931.85431 15 5 v -6 6 44 t 2688 1447.8387 15 9 ) ( v -12 0 0 t 3072 0 17 1 v -4 0 28 t 3072 931.85431 17 5 v -6 0 44 t 3072 1447.8387 17 9 ) } } }