iwmap 4 // entity 0 { "ambient" ".5" "sunlight" "2" "sundirection" "-45 95 0" "suncolor" "1.000000 1.000000 0.882353" "classname" "worldspawn" "sundiffusecolor" "0.909804 0.952941 1.000000" "_color" "1 1 1" } // entity 1 { "target" "auto1" "script_team" "allies" "script_bombmode_dual" "1" "script_bombmode_original" "1" "script_label" "B" "classname" "trigger_use_touch" "targetname" "bombzone" "script_gameobjectname" "bombzone" // brush 0 { ( -16 -32 -32 ) ( -16 16 -32 ) ( -16 16 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 16 -32 ) ( 32 16 -32 ) ( 32 16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 16 16 -32 ) ( 16 -32 -32 ) ( 16 -32 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 -16 -32 ) ( -16 -16 -32 ) ( -16 -16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 -32 64 ) ( -16 -32 64 ) ( -16 16 64 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 -32 32 ) ( 32 -32 32 ) ( 32 16 32 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { ( 80 176 0 ) ( -112 176 0 ) ( -112 -224 0 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -132 -224 96 ) ( -132 176 96 ) ( 60 176 96 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -96 -112 16 ) ( 96 -112 16 ) ( 96 -112 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 112 -224 16 ) ( 112 176 16 ) ( 112 176 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 80 112 16 ) ( -112 112 16 ) ( -112 112 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -112 176 16 ) ( -112 -224 16 ) ( -112 -224 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 2 { "script_sound" "flak88_explode" "classname" "script_model" "model" "xmodel/german_artillery_flak88_destroy" "angles" "0 90 0" "script_exploder" "2" "targetname" "exploder" "origin" "0 0 0" "script_gameobjectname" "bombzone" } // entity 3 { "origin" "0 0 0" "script_exploder" "2" "angles" "0 90 0" "model" "xmodel/german_artillery_flak88" "classname" "script_model" "script_gameobjectname" "bombzone" } // entity 4 { "targetname" "auto1" "script_exploder" "2" "script_fxid" "flak_explosion" "classname" "script_model" "model" "xmodel/fx" "origin" "0 0 0" "script_gameobjectname" "bombzone" } // entity 5 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 32 72 0 ) ( -32 72 0 ) ( -32 -80 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -80 78 ) ( -32 72 78 ) ( 32 72 78 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -52 96 ) ( 32 -52 96 ) ( 32 -52 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 13 -80 96 ) ( 13 72 96 ) ( 13 72 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 56 96 ) ( -36 56 96 ) ( -36 56 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -14 88 98 ) ( -14 -64 98 ) ( -14 -64 2 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 6 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 32 205 62 ) ( -32 205 62 ) ( -32 53 62 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 56 77 ) ( -32 208 77 ) ( 32 208 77 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 56 96 ) ( 32 56 96 ) ( 32 56 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 59 96 ) ( 4 211 96 ) ( 4 211 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 209 96 ) ( -36 209 96 ) ( -36 209 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -7 228 96 ) ( -7 76 96 ) ( -7 76 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 7 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( -120 -60 0 ) ( -18 -15 0 ) ( -17 8 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -12 -15 10 ) ( -114 -60 10 ) ( -113 -37 10 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -120 -60 0 ) ( -120 -60 96 ) ( -18 -15 96 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -18 -15 0 ) ( -18 -15 96 ) ( -17 8 96 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -119 -37 96 ) ( -119 -37 0 ) ( -17 8 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -120 -60 96 ) ( -120 -60 0 ) ( -119 -37 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 8 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( -6 -9 0 ) ( 36 -110 0 ) ( 53 -110 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 36 -110 10 ) ( -6 -9 10 ) ( 11 -9 10 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 39 -117 0 ) ( 39 -117 10 ) ( 53 -110 10 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 11 -9 10 ) ( 11 -9 0 ) ( 53 -110 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -6 -9 10 ) ( -6 -9 0 ) ( 11 -9 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 39 -117 10 ) ( 39 -117 0 ) ( -6 -9 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 9 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 119 35 0 ) ( 119 58 0 ) ( 21 22 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 119 58 10 ) ( 119 35 10 ) ( 21 -1 10 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 119 35 10 ) ( 119 35 0 ) ( 21 -1 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 119 35 10 ) ( 119 58 10 ) ( 119 58 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 119 58 0 ) ( 119 58 10 ) ( 21 22 10 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 21 22 10 ) ( 21 -1 10 ) ( 21 -1 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 10 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( -39 117 0 ) ( -55 117 0 ) ( -23 27 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -55 117 10 ) ( -39 117 10 ) ( -7 27 10 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -3 23 10 ) ( -3 23 0 ) ( -21 17 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -3 23 0 ) ( -3 23 10 ) ( -39 119 10 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -39 119 0 ) ( -39 119 10 ) ( -55 111 10 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -21 17 10 ) ( -21 17 0 ) ( -55 111 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 11 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 29 72 78 ) ( -35 72 78 ) ( -35 -80 78 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -6 -48 93 ) ( -6 56 93 ) ( 4 56 93 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -29 111 ) ( 32 -29 111 ) ( 32 -29 15 ) clip_nosight_metal 64 64 0 -15 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 4 -48 93 ) ( 4 56 93 ) ( 13 56 78 ) clip_nosight_metal 64 64 0 -15 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 50 110 ) ( -36 50 110 ) ( -36 50 14 ) clip_nosight_metal 64 64 0 -15 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -6 56 93 ) ( -6 -48 93 ) ( -14 -48 78 ) clip_nosight_metal 64 64 0 -15 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 12 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 32 39 51 ) ( -32 39 51 ) ( -32 -113 51 ) clip_nosight_metal 64 64 0 35 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -114 58 ) ( -32 38 58 ) ( 32 38 58 ) clip_nosight_metal 64 64 0 35 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -83 96 ) ( 32 -83 96 ) ( 32 -83 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 7 -115 96 ) ( 7 37 96 ) ( 7 37 0 ) clip_nosight_metal 64 64 -35 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 -52 94 ) ( -36 -52 94 ) ( -36 -52 -2 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -6 55 98 ) ( -6 -97 98 ) ( -6 -97 2 ) clip_nosight_metal 64 64 -35 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 13 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 13 -19 0 ) ( 26 -19 0 ) ( 26 56 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 26 -19 66 ) ( 13 -19 66 ) ( 13 56 66 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 26 -19 0 ) ( 13 -19 0 ) ( 13 -19 66 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 26 -80 96 ) ( 26 72 96 ) ( 26 72 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 44 39 96 ) ( -20 39 96 ) ( -20 39 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 13 88 98 ) ( 13 -64 98 ) ( 13 -64 2 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 0 17 66 ) ( 0 39 41 ) ( 32 17 66 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 14 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 5 72 0 ) ( -59 72 0 ) ( -59 -80 0 ) clip_nosight_metal 64 64 -27 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -59 -81 46 ) ( -59 71 46 ) ( 5 71 46 ) clip_nosight_metal 64 64 -27 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -59 -19 96 ) ( 5 -19 96 ) ( 5 -19 0 ) clip_nosight_metal 64 64 -27 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -14 -80 96 ) ( -14 72 96 ) ( -14 72 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 1 14 94 ) ( -63 14 94 ) ( -63 14 -2 ) clip_nosight_metal 64 64 -27 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -30 88 98 ) ( -30 -64 98 ) ( -30 -64 2 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 15 { "script_gameobjectname" "bombzone" "exploder" "2" "classname" "script_brushmodel" // brush 0 { ( 5 73 46 ) ( -59 73 46 ) ( -59 -79 46 ) clip_nosight_metal 64 64 -27 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -30 -17 72 ) ( -14 -17 72 ) ( -14 -32 72 ) clip_nosight_metal 64 64 -27 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -30 -32 72 ) ( -14 -32 72 ) ( -14 -19 46 ) clip_nosight_metal 64 64 -27 -26 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -14 -80 122 ) ( -14 72 122 ) ( -14 72 26 ) clip_nosight_metal 64 64 0 -26 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -14 -17 72 ) ( -30 -17 72 ) ( -30 14 46 ) clip_nosight_metal 64 64 -27 -26 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -22 88 124 ) ( -22 -64 124 ) ( -22 -64 28 ) clip_nosight_metal 64 64 0 -26 0 0 lightmap_gray 16384 16384 0 0 0 0 } }