iwmap 4 // entity 0 { "ambient" ".5" "sunlight" "2" "sundirection" "-45 95 0" "suncolor" "1.000000 1.000000 0.882353" "classname" "worldspawn" "sundiffusecolor" "0.909804 0.952941 1.000000" "_color" "1 1 1" } // entity 1 { "target" "auto1" "script_bombmode_single" "1" "script_team" "axis" "script_bombmode_dual" "1" "script_bombmode_original" "1" "script_label" "A" "classname" "trigger_use_touch" "targetname" "bombzone" "script_gameobjectname" "bombzone" // brush 0 { ( -16 -32 -32 ) ( -16 16 -32 ) ( -16 16 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 16 -32 ) ( 32 16 -32 ) ( 32 16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 16 16 -32 ) ( 16 -32 -32 ) ( 16 -32 64 ) origin 64 64 864 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 -16 -32 ) ( -16 -16 -32 ) ( -16 -16 64 ) origin 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 -32 64 ) ( -16 -32 64 ) ( -16 16 64 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -16 -32 32 ) ( 32 -32 32 ) ( 32 16 32 ) origin 64 64 432 -864 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { ( 80 176 0 ) ( -112 176 0 ) ( -112 -224 0 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -132 -224 96 ) ( -132 176 96 ) ( 60 176 96 ) trigger 64 64 432 -848 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -96 -112 16 ) ( 96 -112 16 ) ( 96 -112 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 112 -224 16 ) ( 112 176 16 ) ( 112 176 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 80 112 16 ) ( -112 112 16 ) ( -112 112 0 ) trigger 64 64 432 16 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -112 176 16 ) ( -112 -224 16 ) ( -112 -224 0 ) trigger 64 64 848 16 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 2 { "script_sound" "flak88_explode" "classname" "script_model" "model" "xmodel/german_artillery_flak88_aa_d_static" "angles" "0 90 0" "script_exploder" "1" "targetname" "exploder" "origin" "0 0 0" "script_gameobjectname" "bombzone" } // entity 3 { "origin" "0 0 0" "script_exploder" "1" "angles" "0 90 0" "model" "xmodel/german_artillery_flak88_aa_static" "classname" "script_model" "script_gameobjectname" "bombzone" } // entity 4 { "targetname" "auto1" "script_exploder" "1" "script_fxid" "flak_explosion" "classname" "script_model" "model" "xmodel/fx" "origin" "0 0 0" "script_gameobjectname" "bombzone" } // entity 5 { "script_gameobjectname" "bombzone" "exploder" "1" "classname" "script_brushmodel" // brush 0 { ( 32 72 0 ) ( -32 72 0 ) ( -32 -80 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -78 128 ) ( -32 74 128 ) ( 32 74 128 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 -64 96 ) ( 32 -64 96 ) ( 32 -64 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 26 -80 96 ) ( 26 72 96 ) ( 26 72 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 28 58 96 ) ( -36 58 96 ) ( -36 58 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -32 88 96 ) ( -32 -64 96 ) ( -32 -64 0 ) clip_nosight 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } }