Local lights are mostly used for light sources such as lamps, candles, and artificial lights. They can also be used for adding to an area that needs more diffuse or bounced light, or for a dramatic shadow effect.
To create a point light, right click in the 2d view and choose light.
1. Point lights use the following variables.
Def examples:
light_point_linear: basic linear falloff curve
light_point_quadratic: hotspot is closer to center
light_point_linear_nocenter: basic linear falloff without lumination at the center. Use this for situations that require an object to cast a shadow but not be illuminated by placing the light near the said object.
tunsten_lamp: Used to simulate standard bulb type lights.
To create a spot light, make a point light and a null object(by right clicking in the 2d view and selecting info/null) and then press W to connect the light to the null.
Spot lights use all of the point light variable as well as the following.
Spotlight Examples:
exponent 0 fov outer 100
exponent 1 fov outer 100
exponent 2 fov outer 100
exponent 1 fov outer 100 fov inner 60