Call of Duty Script Documentation
deactivatereverb(<priority>, <fade time> )
ModulePlayer
Summary
deactivate the sound reverberation for the player on the given priority level
Call this function on
The player
Example
level.player deactivateReverb("snd_enveffectsprio_level", 3);
Minimum Number of arguments: 1
1 : <priority>: Valid priorities are "snd_enveffectsprio_level" or "snd_enveffectsprio_shellshock".
Number of optional arguments: 1
1 : <fade time>: the time spent fading to the next lowest active reverb priority level in seconds.
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