#if "@sort@" == "" || "@sort@" == "" #if "@materialType@" == "distortion" #define SORTKEY "distortion" #elif "@polygonOffset@" == "Static Decal" #define SORTKEY "decal - static decal" #elif "@polygonOffset@" == "Weapon Impact" #define SORTKEY "decal - weapon impact" #elif "@blendFunc@" == "Blend" || "@blendFunc@" == "Add" #define SORTKEY "blend / additive" #elif "@blendFunc@" == "Multiply" #define SORTKEY "multiplicative" #elif "@materialType@" == "sky" #define SORTKEY "sky" #else #define SORTKEY "opaque" #endif #else #define SORTKEY "@sort@" #endif #if SORTKEY == "distortion" sort( 0 ); #elif SORTKEY == "opaque water" sort( 1 ); #elif SORTKEY == "boat hull" sort( 2 ); #elif SORTKEY == "opaque" sort( 3 ); #elif SORTKEY == "sky" sort( 4 ); #elif SORTKEY == "skybox - sun / moon" sort( 5 ); #elif SORTKEY == "skybox - clouds" sort( 6 ); #elif SORTKEY == "skybox - horizon" sort( 7 ); #elif SORTKEY == "decal - bottom 1" sort( 8 ); #elif SORTKEY == "decal - bottom 2" sort( 9 ); #elif SORTKEY == "decal - bottom 3" sort( 10 ); #elif SORTKEY == "decal - static decal" sort( 11 ); #elif SORTKEY == "decal - middle 1" sort( 12 ); #elif SORTKEY == "decal - middle 2" sort( 13 ); #elif SORTKEY == "decal - middle 3" sort( 14 ); #elif SORTKEY == "decal - weapon impact" sort( 15 ); #elif SORTKEY == "decal - top 1" sort( 16 ); #elif SORTKEY == "decal - top 2" sort( 17 ); #elif SORTKEY == "decal - top 3" sort( 18 ); #elif SORTKEY == "multiplicative" sort( 19 ); #elif SORTKEY == "banner / curtain" sort( 20 ); #elif SORTKEY == "hair" sort( 21 ); #elif SORTKEY == "underwater" sort( 22 ); #elif SORTKEY == "transparent water" sort( 23 ); #elif SORTKEY == "corona" sort( 24 ); #elif SORTKEY == "window inside" sort( 25 ); #elif SORTKEY == "window outside" sort( 26 ); #elif SORTKEY == "blend / additive" sort( 27 ); #elif SORTKEY == "viewmodel effect" sort( 28 ); #else #error "Unknown sort '@sort@'" #endif #undef SORTKEY