iwmap 4 // entity 0 { "classname" "worldspawn" // brush 0 { ( 48 36 64 ) ( -52 36 64 ) ( -52 -36 64 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 -24 88 ) ( -28 24 88 ) ( 32 24 88 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -52 -24 88 ) ( 48 -24 88 ) ( 48 -36 64 ) clip_nosight_metal 64 64 0 -64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 32 -24 88 ) ( 32 24 88 ) ( 48 36 64 ) clip_nosight_metal 64 64 0 -64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -52 36 64 ) ( 48 36 64 ) ( 48 24 88 ) clip_nosight_metal 64 64 0 -64 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -28 24 88 ) ( -28 -24 88 ) ( -44 -36 64 ) clip_nosight_metal 64 64 0 -64 0 0 lightmap_gray 16384 16384 0 0 0 0 } // brush 1 { ( 84 44 0 ) ( -76 44 0 ) ( -76 -40 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -80 -40 64 ) ( -80 44 64 ) ( 80 44 64 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -80 -44 68 ) ( 80 -44 68 ) ( 80 -44 56 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 92 -44 40 ) ( 92 44 40 ) ( 92 44 0 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 80 44 68 ) ( -80 44 68 ) ( -80 44 56 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -92 44 68 ) ( -92 -40 68 ) ( -92 -40 56 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( 92 44 40 ) ( 92 -44 40 ) ( 48 -44 64 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 ( -64 0 64 ) ( -92 0 44 ) ( -92 32 44 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0 } } // entity 1 { "origin" "0 0 0" "model" "xmodel/vehicle_german_armored_car" "classname" "misc_model" }