cod2-sdk/map_source/prefabs/newvillers/windows/townhall_window1.map

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2006-04-20 00:00:00 +00:00
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -32 -8 0 ) ( 32 -8 0 ) ( 32 0 0 ) caulk 64 64 0 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 -8 96 ) ( 32 -16 96 ) ( -32 -16 96 ) caulk 64 64 0 -8 0 0 lightmap_gray 16384 16384 0 0 0 0
( 32 2 80 ) ( -32 2 80 ) ( -32 2 0 ) v_window03 48 -96 -24 0 -180 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -8 80 ) ( -24 -16 80 ) ( -24 -16 0 ) caulk 64 64 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 0 80 ) ( 32 0 80 ) ( 32 0 0 ) v_window03 48 -96 -24 0 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -16 80 ) ( 24 -8 80 ) ( 24 -8 0 ) caulk 64 64 8 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 24 4 0 ) ( 28 4 0 ) ( 28 8 0 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 28 4 100 ) ( 28 0 100 ) ( 24 0 96 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 28 4 96 ) ( 24 4 96 ) ( 24 4 0 ) v_plasterwall02 128 -128 -92 62 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 24 4 96 ) ( 24 0 96 ) ( 24 0 0 ) v_plasterwall02 128 -128 -8 56 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 24 -4 96 ) ( 28 -4 96 ) ( 28 -4 0 ) v_plasterwall02 128 128 60 -56 0 0 lightmap_gray 16384 16384 0 0 0 0
( 28 0 100 ) ( 28 4 100 ) ( 28 4 0 ) caulk 64 -64 -16 24 -180 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 2
{
( 24 0 96 ) ( 24 4 96 ) ( -24 4 96 ) v_plasterwall02 128 128 -8 -88 -90 0 lightmap_gray 16384 16384 0 0 0 0
( 28 8 100 ) ( 28 4 100 ) ( -28 4 100 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0
( 28 4 100 ) ( -28 4 100 ) ( -28 4 96 ) v_plasterwall02 128 -128 -92 62 -180 0 lightmap_gray 16384 16384 0 0 0 0
( -24 0 96 ) ( -24 4 96 ) ( -28 4 100 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0
( -28 -4 100 ) ( 28 -4 100 ) ( 28 -4 96 ) v_plasterwall02 128 128 60 -56 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 4 96 ) ( 24 0 96 ) ( 28 0 100 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
( -28 4 0 ) ( -20 4 0 ) ( -20 8 0 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0
( -28 0 100 ) ( -28 4 100 ) ( -24 4 96 ) caulk 64 64 -32 -24 -180 0 lightmap_gray 16384 16384 0 0 0 0
( -20 4 96 ) ( -28 4 96 ) ( -28 4 0 ) v_plasterwall02 128 -128 -92 62 -180 0 lightmap_gray 16384 16384 0 0 0 0
( -28 4 100 ) ( -28 0 100 ) ( -28 0 0 ) caulk 64 -64 -16 24 -180 0 lightmap_gray 16384 16384 0 0 0 0
( -28 -4 96 ) ( -20 -4 96 ) ( -20 -4 0 ) v_plasterwall02 128 128 60 -56 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 0 96 ) ( -24 4 96 ) ( -24 4 0 ) v_plasterwall02 128 -128 -8 56 -180 0 lightmap_gray 16384 16384 0 0 0 0
}
}