cod2-sdk/collmaps/egypt_prop_woodrail.map

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2023-06-13 04:34:35 +00:00
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 2 4 0 ) ( -2 4 0 ) ( -2 -4 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -4 36 ) ( -2 4 36 ) ( 2 4 36 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -1 36 ) ( 1 -1 36 ) ( 1 -1 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 -1 36 ) ( 1 7 36 ) ( 1 7 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 1 36 ) ( -1 1 36 ) ( -1 1 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 4 36 ) ( -1 -4 36 ) ( -1 -4 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0 0 0"
"model" "xmodel/egypt_prop_woodrail"
"classname" "misc_model"
}