cod2-sdk/map_source/prefabs/newvillers/props/gate2.map

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2006-04-20 00:00:00 +00:00
iwmap 4
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"classname" "func_group"
// brush 0
{
contents detail;
( 67 1 32 ) ( -68 1 32 ) ( -68 -4 32 ) nodraw 64 64 0 49 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -4 124 ) ( -68 1 124 ) ( 67 1 124 ) nodraw 64 64 0 49 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -1 124 ) ( 67 -1 124 ) ( 67 -1 29 ) v_rusty_fence01 -68.000259 95.000061 0 -28.945332 0 0 lightmap_gray 16384 16384 0 0 0 0
( 67 1 124 ) ( -68 1 124 ) ( -68 1 29 ) v_rusty_fence01 -68.000259 95.000061 0 -28.945332 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 1 124 ) ( -68 -4 124 ) ( -68 -4 29 ) nodraw 64 64 -49 -61 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -49 119 ) ( 0 -49 124 ) ( 0 -17 124 ) nodraw 64 64 -49 -61 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 2
{
"classname" "func_group"
// brush 0
{
contents detail;
( 0 3 30 ) ( -68 3 30 ) ( -68 -2 30 ) v_drain03 64 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -5 32 ) ( -68 0 32 ) ( 0 0 32 ) v_drain03 64 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 -2 32 ) ( 0 -2 32 ) ( 0 -2 31 ) v_drain03 64 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -3 32 ) ( 0 2 32 ) ( 0 2 31 ) v_drain03 64 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 2 33 ) ( -68 2 33 ) ( -68 2 32 ) v_drain03 64 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -68 2 32 ) ( -68 -3 32 ) ( -68 -3 31 ) v_drain03 64 16 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}