46 lines
1.9 KiB
HTML
46 lines
1.9 KiB
HTML
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<A HREF="../index.htm">Call of Duty Script Documentation</A>
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<H1>badplace_arc(<name>, <duration>, <origin>, <radius>, <height>, <direction>, <right angle>, <left angle>, <team>, ...)</H1>
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<H2>Module<PRE>BadPlaces</PRE></H2>
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<BR>
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<H2>Summary</H2>
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<BR>
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<PRE>
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Creates a bad place arc. AI will flee this position if they can, and will not go into it if they can avoid it.
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</PRE>
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<H2>Example</H2>
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<PRE>
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badplace_arc("halftrack_bp", -1, mg42.origin, 1500, 400, (1.00, 0.00, 0.00), 20, 0, "allies");
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</PRE>
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<BR>
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<H2>Minimum Number of arguments: 9</H2>
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<UL>
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<PRE>
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<LI>1 : <name> The name of the bad place. If name is not "", the bad place can be moved or deleted by using the unique name.</LI>
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<LI>2 : <duration> If duration > 0, the bad place will automatically delete itself after this time. If duration <= 0, the bad place must have a name and will last until manually deleted.</LI>
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<LI>3 : <origin> The base position of the bad place.</LI>
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<LI>4 : <radius> The radius of the bad place.</LI>
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<LI>5 : <height> The height of the bad place.</LI>
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<LI>6 : <direction> The direction vector is used to give a reference frame for the left and right angles.</LI>
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<LI>7 : <right angle> The left angle and right angle are both positive angles (eg, "45, 45" will give a 90 degree arc).</LI>
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<LI>8 : <left angle> The left angle and right angle are both positive angles (eg, "45, 45" will give a 90 degree arc).</LI>
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<LI>9 : <team> You must specify at least one team for which this place is bad, but can give several. The allowed teams are 'axis', 'allies', and 'neutral'.</LI>
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</PRE></UL>
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<H2>Number of optional arguments: 0</H2>
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<BR>
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<UL>
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<PRE>
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</PRE></UL>
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<BR>
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<A HREF="../index.htm">Return to Function List</A><BR>
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