Call of Duty Script Documentation

# spawn(<classname>, <origin>, <flags>, <radius>, <height>)

## Module

    Spawn

## Summary

    Spawns a new entity and returns a reference to the entity

## Example

     org = spawn("script_origin",self getorigin());

## Minimum Number of arguments: 2

    1 : <classname> The name of the class to spawn (constant string)
    2 : <origin> The position where the entity is to be spawned (vector)

## Number of optional arguments: 3

    1 : <flags> spawn flags (integer)
    2 : <radius> If the entity is a 'trigger_radius' entity then this is the radius of the trigger. Otherwise this parameter is invalid.
    3 : <height> If the entity is a 'trigger_radius' entity then this is the height of the trigger. Otherwise this parameter is invalid.

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