Call of Duty Script Documentation
movegravity( <initial velocity>, <time> )
ModuleMotion
Summary
Fling this entity.
Call this function on
script_model, script_origin or script_brushmodel
Example
self moveGravity(break_vector, time);
Minimum Number of arguments: 2
1 : <initial velocity> The initial velocity to fling this entity at
2 : <time> The time to move the entity in seconds
Number of optional arguments: 0
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