Call of Duty Script Documentation
setsoundblend(<sound 1>, <sound2>, <mix>)
ModuleSound
Summary
Set the sound blend on a blend entity
Call this function on
<sound blend entity>
Example
blend setSoundBlend( "Stalingrad_artillery_rumble_null", "Stalingrad_artillery_rumble", 0.4 );
Minimum Number of arguments: 3
1 : <sound 1> The first sound
2 : <sound 2> The second sound
3 : <mix> The mix between the two sounds, a floating point number between 0 and 1
Number of optional arguments: 0
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