Call of Duty Script Documentation
rotateto( <angles>, <time>, <acceleration time>, <deceleration time> )
ModuleMotion
Summary
Rotate this entity to the given world rotation value
Call this function on
script_model, script_origin or script_brushmodel
Minimum Number of arguments: 2
1 : <angles> The new world angle to rotate to
2 : <time> The time to rotate in seconds
Number of optional arguments: 2
1 : <acceleration time> The time spent accelerating in seconds
2 : <deceleration time> The time spent decelerating in seconds
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