Call of Duty Script Documentation

# checkgrenadethrowpos( <hand offset>, <method>, <targetpos> )

## Module

    AI

## Summary

    Checks whether the actor can throw a grenade at a given position. If he can't then result will be undefined, otherwise the result is the resultant velocity vector

## Call this function on

    <actor> An actor

## Example

    throwvel = self checkGrenadeThrowPos(armOffset, "min energy", targetPos);

## Minimum Number of arguments: 3

    1 : <hand offset> (vector) the estimated offset of the hand for the throw
    2 : <method> (vector) The grenade toss method. Can be 'min energy', 'min time', and 'max tune'
    3 : <targetpos> (vector) The target position

## Number of optional arguments: 0

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