Call of Duty Script Documentation

# movegravity( <initial velocity>, <time> )

## Module

    Motion

## Summary

    Fling this entity.

## Call this function on

    script_model, script_origin or script_brushmodel

## Example

    self moveGravity(break_vector, time);

## Minimum Number of arguments: 2

    1 : <initial velocity> The initial velocity to fling this entity at
    2 : <time> The time to move the entity in seconds

## Number of optional arguments: 0

Return to Function List