Call of Duty Script Documentation

# setmodel(<model name>)

## Module

    Entity

## Summary

    Sets the model of the entity to the given model name

## Call this function on

    <entity> An entity

## Example

    splinter setmodel("xmodel/wood_plank2");

## Minimum Number of arguments: 1

    1 : <model name> The name of the model to set this entity to

## Number of optional arguments: 0

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