Call of Duty Script Documentation
playfx ( <effect id >, <position of effect>, <forward vector>, <up vector> )
ModuleEffects
Summary
Play this effect.
Example
fx = playfx (enginesmoke, engine.origin);
Minimum Number of arguments: 2
1 : <effect id> The effect id returned by loadfx
2 : <position of effect> The world position of the effect
Number of optional arguments: 2
1 : <forward vector> The forward vector of the effect
2 : <up vector> The up vector of the effect
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