Call of Duty Script Documentation

# playloopedfx (<effect id>, <repeat delay>, <position>, <cull distance>, <forward>, <up> )

## Module

    Effects

## Summary

    Play this effect in a loop.

## Example

    fx = playloopedfx(id, ent, tag);

## Minimum Number of arguments: 3

    1 : <effect id> The effect id returned by loadfx.
    2 : <repeat delay> The delay between each loop.
    3 : <position> The position of the effect.

## Number of optional arguments: 3

    1 : <cull distance> The culling distance of the effect. 0 means that the effect won't be culled
    2 : <forward> The forward vector for the effect
    3 : <up> The up vector for the effect

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