Call of Duty Script Documentation

checkprone(<position>, <yaw>, <is prone>)


Module
AI


Summary


Returns true when a character can go prone at the specified position. Specifically setup for use by AI characters.

Call this function on


<actor> An actor

Example


canFitProne = self checkProne(origin, yaw, alreadyProne);

Minimum Number of arguments: 3


Number of optional arguments: 0



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