Call of Duty Script Documentation

# useby(<using entity>)

## Module

    Entity

## Summary

    Uses the entity with the passed in entity as the activator

## Call this function on

    The entity to be used

## Example

      level.ArmoredCar.turret useby (level.player);

## Minimum Number of arguments: 1

    1 : <using entity> The entity that is using the other entity

## Number of optional arguments: 0

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