Call of Duty Script Documentation

# setstablemissile(<stablemissileflag>)

## Module

    Entity

## Summary

    This entity will shoot missiles that do not destabilize. Only applicable to vehicles, players and AI

## Call this function on

    <entity> An entity

## Minimum Number of arguments: 1

    1 : <stablemissileflag> True if the entity shoots stable missiles

## Number of optional arguments: 0

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