Call of Duty Script Documentation
setreverb(<priority>, <room type>, <dry level>, <wet level>, <fade time> )
ModulePlayer
Summary
Set the sound reverberation for the player
Call this function on
The player
Example
level.player setReverb("snd_enveffectsprio_level", "stoneroom", 1, .7, 3);
Minimum Number of arguments: 2
1 : <priority>: Valid priorities are "snd_enveffectsprio_level", or "snd_enveffectsprio_shellshock".
2 : <room type>: string describing the type of reverb.
Number of optional arguments: 3
1 : <dry level>: a float from 0 (no source sound) to 1 (full source sound)
2 : <wet level>: a float from 0 (no effect) to 1 (full effect)
3 : <fade time>: in seconds and modifies drylevel and wetlevel.
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