Call of Duty Script Documentation

# setaimanims(<aim low>, <aim level>, <aim high>, <shoot low>, <shoot level>, <shoot high>)

## Module

    AI

## Summary

    Sets the aim animations for this actor

## Call this function on

    <actor> An actor

## Example

    self setaimanims(anims["aim_down"],anims["aim_straight"],anims["aim_up"], anims["shoot_down"],anims["shoot_straight"],anims["shoot_up"] );

## Minimum Number of arguments: 6

    1 : <aim low> The animation to play for the actor aiming low
    2 : <aim level> The animation to play for the actor aiming straight
    3 : <aim high> The animation to play for the actor aiming high
    4 : <shoot low> The animation to play for the actor shooting low
    5 : <shoot level> The animation to play for the actor shooting straight
    6 : <shoot high> The animation to play for the actor shooting high

## Number of optional arguments: 0

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