Call of Duty Script Documentation

# launch(<initial velocity>)

## Module

    Entity

## Summary

    Launch an object that interacts with the world, using an initial velocity. From this point on this object will no longer block either missiles or bullets.

## Call this function on

    <entity>

## Example

    self launch ( ( x, y, z ) );

## Minimum Number of arguments: 1

    1 : <initial velocity> The initial velocity of the launch.

## Number of optional arguments: 0

Return to Function List