Call of Duty Script Documentation
checkgrenadethrowpos( <hand offset>, <method>, <targetpos> )
ModuleAI
Summary
Checks whether the actor can throw a grenade at a given position. If he can't then result will be undefined, otherwise the result is the resultant velocity vector
Call this function on
<actor> An actor
Example
throwvel = self checkGrenadeThrowPos(armOffset, "min energy", targetPos);
Minimum Number of arguments: 3
1 : <hand offset> (vector) the estimated offset of the hand for the throw
2 : <method> (vector) The grenade toss method. Can be 'min energy', 'min time', and 'max tune'
3 : <targetpos> (vector) The target position
Number of optional arguments: 0
Return to Function List