Call of Duty Script Documentation
useby(<using entity>)
ModuleEntity
Summary
Uses the entity with the passed in entity as the activator
Call this function on
The entity to be used
Example
level.ArmoredCar.turret useby (level.player);
Minimum Number of arguments: 1
1 : <using entity> The entity that is using the other entity
Number of optional arguments: 0
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