Call of Duty Script Documentation

# orientmode( <orient mode>, <face angle> | <direction vector> | <face point> )

## Module

    AI

## Summary

    Set the orient mode of this actor.

## Call this function on

    <actor> An actor

## Example

    randAlly OrientMode("face direction", level.player.origin-randAlly.origin );

## Minimum Number of arguments: 1

    1 : <orient mode> (const string) OrientMode must be 'face angle', 'face current', 'face direction', 'face enemy', 'face enemy or motion', 'face goal', 'face motion', 'face point', or 'face default'

## Number of optional arguments: 3

    1 : <face angle> (float) The yaw angle to face if orient mode is 'face angle'
    2 : <direction vector> (vector) The direction vector to face if orient mode is 'face direction'
    3 : <face position> (vector) The point to face if orient mode is 'face point'

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