Call of Duty Script Documentation

# animmode(<mode>)

## Module

    AI

## Summary

    Set the way that animation deltas are interpreted by the game engine

## Call this function on

    <entity>

## Example

    self animMode ( "gravity" );

## Minimum Number of arguments: 1

    1 : <mode> which animmode to use.  Must be 'gravity', 'nogravity', 'nophysics', 'zonly_physics', 'none'

## Number of optional arguments: 0

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