Call of Duty Script Documentation

# deactivatechannelvolumes(<priority>, <fade time> )

## Module

    Player

## Summary

    deactivate the channel volumes for the player on the given priority level

## Call this function on

    The player

## Example

    level.player deactivateReverb("snd_enveffectsprio_level", 3);

## Minimum Number of arguments: 1

    1 : <priority>: Valid priorities are "snd_channelvolprio_holdbreath", "snd_channelvolprio_pain", or "snd_channelvolprio_shellshock".

## Number of optional arguments: 1

    1 : <fade time>: the time spent fading to the next lowest active channelvol priority level in seconds.

Return to Function List