Call of Duty Script Documentation

# updateprone( <animation A> , <animation B>, <goal weight>, <goal time>, <rate>)

## Module

    AI

## Summary

    Set the actor to exit the prone position.

## Call this function on

    <actor> An actor

## Example

     self UpdateProne( %prone_shootfeet_straight45up, %prone_shootfeet_straight45down, 1, 0.05, 1 );

## Minimum Number of arguments: 5

    1 : <animation A> The first animation to lerp between.
    2 : <animation B> The second animation to lerp between.
    3 : <goal weight> The blend amount between the two animations.
    4 : <goal time> The time to lerp to the new blend.
    5 : <rate> The animation play rate.

## Number of optional arguments: 0

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