Call of Duty Script Documentation

connectpaths()


Module
AI


Summary


 Connects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to connect paths.

Call this function on


<entity> A dynamic blocking entity

Example


level.ArmoredCar disconnectpaths();

Minimum Number of arguments: 0


Number of optional arguments: 0



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