Call of Duty Script Documentation

# getstartangles( <origin>, <angles>, <animation> )

## Module

    Animation

## Summary

    Get the starting angles for an animation, in world coordinates, given its current position, and angles

## Example

     org1 = getstartangles(climborg, climbang, buddyanim1);

## Minimum Number of arguments: 3

    1 : <origin> The current origin of the animation in world coordinates
    2 : <angle> The current angle set of the animation in world coordinates
    3 : <animation> The currently running animation

## Number of optional arguments: 0

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