Call of Duty Script Documentation

setcandamage( <can damage> )


Module
Damage


Summary


Set the candamage flag for this entity - this means that it can respond to notifies from bullets and grenade hits

Call this function on


script_model, script_origin or script_brushmodel

Example


self setcandamage(true);

Minimum Number of arguments: 1


Number of optional arguments: 0



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