Call of Duty Script Documentation

# detach(<modelname>,<tagname>)

## Module

    Entity

## Summary

    detaches an attached model from an entity

## Call this function on

    An Entity

## Example

    self detach("xmodel/explosivepack", "tag_weapon_right");

## Minimum Number of arguments: 1

    1 : <modelname> The model name to detach (string)

## Number of optional arguments: 1

    1 : <tagname> The tag to detach the model from (string)

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