Call of Duty Script Documentation
animmode(<mode>)
ModuleAI
Summary
Set the way that animation deltas are interpreted by the game engine
Call this function on
<entity>
Example
self animMode ( "gravity" );
Minimum Number of arguments: 1
1 : <mode> which animmode to use. Must be 'gravity', 'nogravity', 'nophysics', 'zonly_physics', 'none'
Number of optional arguments: 0
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