Call of Duty Script Documentation

# changelevel(<mapname>, <persistent>, <exitTime>)

## Module

    Level

## Summary

    Changes to the new level

## Example

    changelevel("burnville", false);

## Minimum Number of arguments: 1

    1 : <mapname> The name of the map to change to.

## Number of optional arguments: 2

    1 : <persistent> Flag allowing player to keep their inventory through the transition.
    2 : <exitTime> Time in seconds of the exit fade.

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