Call of Duty Script Documentation

# disconnectpaths()

## Module

    AI

## Summary

    Disconnects the paths that intersect with the entity. If the entity is a script_brushmodel then it must have DYNAMICPATH set to disconnect paths.

## Call this function on

    <entity> A dynamic blocking entity

## Example

    level.ArmoredCar disconnectpaths();

## Minimum Number of arguments: 0

## Number of optional arguments: 0

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