Call of Duty Script Documentation

SetFlaggedAnimKnobAll(<notifyname>, <anim>, <tree>, <weight>, <time>, <rate>)


Module
Animation


Summary


Set the Knob values of an animation and all of its ancestors in a subtree

Call this function on


<entity>

Example


ai setflaggedanimknobAll("animdone", %corner_right_stand_alert2aimstraight , %body, 0.01, 0, 1);

Minimum Number of arguments: 3


Number of optional arguments: 3



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