Call of Duty Script Documentation

# setnormalhealth(<health>)

## Module

    Entity

## Summary

     Sets the normal health of this entity

## Call this function on

    <entity> An entity

## Example

    self setnormalhealth ((self.maxhealth - self.damageTaken) / self.maxHealth);

## Minimum Number of arguments: 1

    1 : <health> The new normal health

## Number of optional arguments: 0

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