Call of Duty Script Documentation

# dropweapon( <weapon name>, <hand>, <throw velocity>)

## Module

    AI

## Summary

    Drop the actor's weapon

## Call this function on

    <actor> An actor

## Example

    self DropWeapon(self.weapon, self.anim_gunHand, throwVel);

## Minimum Number of arguments: 3

    1 : <weapon name> (string) The name of the weapon.
    2 : <hand> (string) The weapon hand. Can be either "left" or "right".
    3 : <throw velocity> (float) The velocity that the weapon is thrown at.

## Number of optional arguments: 0

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