Call of Duty Script Documentation

# setproneanimnodes(<down angle>, <up angle>, <low prone animation> , <straight prone animation>, <high prone animation>)

## Module

    AI

## Summary

    Set the prone animation nodes, as well as highest and lowest possible aim angles for this character.

## Call this function on

    <actor> An actor

## Example

     self SetProneAnimNodes(-45, 45, %prone_legsdown, %prone_legsstraight, %prone_legsup);

## Minimum Number of arguments: 5

    1 : <down angle>(float) The lowest allowable pitch in degrees for aiming. Must be less than 0
    2 : <up angle>(float) The highest allowable pitch in degrees for aiming. Must be greater than 0
    3 : <low prone animation> The low prone animation.
    4 : <straight prone animation> The straight prone animation.
    5 : <high prone animation> The high prone animation.

## Number of optional arguments: 0

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