Call of Duty Script Documentation

# moveto( <point>, <time>, <acceleration time>, <deceleration time> )

## Module

    Motion

## Summary

    Move this entity to the given point.

## Call this function on

    script_model, script_origin or script_brushmodel

## Example

    dummy moveTo(dest_org, .5, .05, .05);

## Minimum Number of arguments: 2

    1 : <point> The point to move the entity to
    2 : <time> The time to move the entity in seconds

## Number of optional arguments: 2

    1 : <time> The time spent accelerating
    2 : <time> The time spent decelerating

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