Call of Duty Script Documentation
setcursorhint(<hint>)
ModuleEntity
Summary
Sets a visible cursor near to an objective
Call this function on
<entity> An entity that is associated with the cursor hint
Minimum Number of arguments: 1
1 : <hint> one of the following strings: "HINT_NONE", "HINT_ACTIVATE", "HINT_HEALTH", "HINT_FRIENDLY"
Number of optional arguments: 0
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