Call of Duty Script Documentation

# playsoundasmaster(<aliasname>, <notification string>, <stoppable flag>)

## Module

    Sound

## Summary

      Play the sound alias as if coming from the entity, as a master sound

## Call this function on

    <entity> An entity

## Example

      self playsoundasmaster("Dirt_skid","skidsound",true);

## Minimum Number of arguments: 1

    1 : <aliasname> The sound alias to play

## Number of optional arguments: 2

    1 : <notification string> If present, the sound will notify this string on this entity when done.
    2 : <stoppable flag> If present and true, then this sound can be interrupted by another playsound command with notification string.  It is a script error for a playsound that does not have this flag set to get interrupted by another playsound with notify, or for a playsound with notify that does not have this flag set to interrupt another playsound with notify.

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