Call of Duty Script Documentation

# setsoundblend(<sound 1>, <sound2>, <mix>)

## Module

    Sound

## Summary

    Set the sound blend on a blend entity

## Call this function on

    <sound blend entity>

## Example

    blend setSoundBlend( "Stalingrad_artillery_rumble_null", "Stalingrad_artillery_rumble", 0.4 );

## Minimum Number of arguments: 3

    1 : <sound 1> The first sound
    2 : <sound 2> The second sound
    3 : <mix> The mix between the two sounds, a floating point number between 0 and 1

## Number of optional arguments: 0

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