Call of Duty Script Documentation

checkgrenadethrow( <hand offset>, <method> )


Module
AI


Summary


Checks whether the actor can throw a grenade at his target. If he can't then result will be undefined, otherwise the result is the resultant velocity vector

Call this function on


<actor> An actor

Example


throwvel = self checkGrenadeThrow(armOffset, "min energy");

Minimum Number of arguments: 2


Number of optional arguments: 0



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