Call of Duty Script Documentation
rotatevelocity( <rotate velocity>, <time>, <acceleration time>, <deceleration time> )
ModuleMotion
Summary
Rotate this entity at a particular velocity for a given time
Call this function on
script_model, script_origin or script_brushmodel
Example
self rotateVelocity((x,y,z), 12);
Minimum Number of arguments: 2
1 : <rotate velocity> The rotational velocity to rotate
2 : <time> The time to rotate in seconds
Number of optional arguments: 2
1 : <acceleration time> The time spent accelerating in seconds
2 : <deceleration time> The time spent decelerating in seconds
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