Call of Duty Script Documentation
vibrate(<direction vector>, <amplitude>, <period>, <time>)
ModuleMotion
Summary
Causes a script entity to vibrate, rotating around its origin, along a given vector dir
Example
self vibrate(directionVir, 0.3, 0.4, 1.0);
Minimum Number of arguments: 4
1 : <direction vector> The direction of the vibration
2 : <amplitude> The amount of the vibration in degrees
3 : <period> The period of the vibration in seconds
4 : <time> The length of time of the vibration in seconds
Number of optional arguments: 0
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