Call of Duty Script Documentation
setshadowhint( <priority> )
ModuleEntity
Summary
Sets the shadow hint for the entity
Call this function on
<entity> An entity
Example
tankgun setshadowhint( "normal" );
Minimum Number of arguments: 1
1 : <prority> "normal", "never", "high_priority", "low_priority", "always", or "receiver".
Number of optional arguments: 0
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