Call of Duty Script Documentation

# setlookat( <position> , <turn acceleration> )

## Module

    AI

## Summary

    Set the actor to exit the prone position.

## Call this function on

    <actor> An actor

## Example

      self setLookAt(lookTargetPos, self.anim_lookTargetSpeed);

## Minimum Number of arguments: 2

    1 : <position> The point for this actor to look at
    2 : <turn acceleration> The acceleration to turn the actor's head at.

## Number of optional arguments: 0

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