Call of Duty Script Documentation

# getanimtime( <animation> )

## Module

    Animation

## Summary

    Get the animation time for the given animation.

## Call this function on

    <entity>

## Example

    if ( (self getAnimTime( %walk_and_run_loops ) ) < 0.5 )

## Minimum Number of arguments: 1

    1 : <animation> animation to manipulate

## Number of optional arguments: 0

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