Call of Duty Script Documentation

# objective_additionalcurrent(<objective_index>, <objective_index>,...)

## Module

    Objective

## Summary

    Add additional objective(s) to the set of objectives currently being done. If none specified, there's no effect.Current objectives that are not specified are not affected by this call. Meant to be used when there are already current objective(s), but one or more additional objectives need to be made current in addition to the previously current objectives.

## Example

    objective_additionalcurrent(level.flakObjectiveID);

## Minimum Number of arguments: 1

    1 : <objective_index> The ID of the objective to set current.

## Number of optional arguments: 1

    1 : <objective_index> Any number of additional IDs to set current.

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