Call of Duty Script Documentation
sethintstring(<string>)
ModuleEntity
Summary
Sets the hint string for a usable entity
Call this function on
<entity> Either a trigger_use entity or an actor
Example
fuel_lever sethintstring (&"ROCKET_FUEL_LEVER");
Minimum Number of arguments: 1
1 : <string> The string to use for a hint near a usable entity
Number of optional arguments: 0
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