Call of Duty Script Documentation

# setanim( <animation>, <weight>, <time>, <rate> )

## Module

    Animation

## Summary

    Set the weighting values of an animation.

## Call this function on

    <entity>

## Example

    self setAnim( %tigertank_hatch_open );

## Minimum Number of arguments: 1

    1 : <animation> animation to manipulate

## Number of optional arguments: 3

    1 : <weight> weight of this animation in a blend, defaults to 1.0
    2 : <time> time to transition to this state in seconds, defaults to 0.2f
    3 : <rate> playback rate of the animation, defaults to 1.0

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