Call of Duty Script Documentation

# setExpFog(<density>, <red>, <green>, <blue>, <transition time>)

## Module

    Effects

## Summary

    Creates an exponential fog. Density must be greater than 0 and less than 1, and typically less than .001.  For example, .0002 means the fog gets .02%% more dense for every 1 unit of distance (about 1%% thicker every 50 units of distance)

## Example

    setExpFog(.0001144, 131/255, 116/255, 71/255, 0);

## Minimum Number of arguments: 5

    1 : <density> The density of the fog (see above)
    2 : <red> The red component of the fog as a value between 0.0 and 1.0
    3 : <green> The red component of the fog as a value between 0.0 and 1.0
    4 : <blue> The red component of the fog as a value between 0.0 and 1.0
    5 : <transition time> transition time in seconds

## Number of optional arguments: 0

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