Call of Duty Script Documentation
updateprone( <animation A> , <animation B>, <goal weight>, <goal time>, <rate>)
ModuleAI
Summary
Set the actor to exit the prone position.
Call this function on
<actor> An actor
Example
self UpdateProne( %prone_shootfeet_straight45up, %prone_shootfeet_straight45down, 1, 0.05, 1 );
Minimum Number of arguments: 5
1 : <animation A> The first animation to lerp between.
2 : <animation B> The second animation to lerp between.
3 : <goal weight> The blend amount between the two animations.
4 : <goal time> The time to lerp to the new blend.
5 : <rate> The animation play rate.
Number of optional arguments: 0
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