Call of Duty Script Documentation
setlookat( <position> , <turn acceleration> )
ModuleAI
Summary
Set the actor to exit the prone position.
Call this function on
<actor> An actor
Example
self setLookAt(lookTargetPos, self.anim_lookTargetSpeed);
Minimum Number of arguments: 2
1 : <position> The point for this actor to look at
2 : <turn acceleration> The acceleration to turn the actor's head at.
Number of optional arguments: 0
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