Call of Duty Script Documentation
checkprone(<position>, <yaw>, <is prone>)
ModuleAI
Summary
Returns true when a character can go prone at the specified position. Specifically setup for use by AI characters.
Call this function on
<actor> An actor
Example
canFitProne = self checkProne(origin, yaw, alreadyProne);
Minimum Number of arguments: 3
1 : <position>(vector) The position of the prone character.
2 : <yaw>(float) The world yaw in degrees.
3 : <is prone>(bool) Flag if the character is already prone.
Number of optional arguments: 0
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