Call of Duty Script Documentation

updateprone( <animation A> , <animation B>, <goal weight>, <goal time>, <rate>)


Module
AI


Summary


Set the actor to exit the prone position.

Call this function on


<actor> An actor

Example


 self UpdateProne( %prone_shootfeet_straight45up, %prone_shootfeet_straight45down, 1, 0.05, 1 );

Minimum Number of arguments: 5


Number of optional arguments: 0



Return to Function List