Call of Duty Script Documentation

playsoundasmaster(<aliasname>, <notification string>, <stoppable flag>)


Module
Sound


Summary


  Play the sound alias as if coming from the entity, as a master sound

Call this function on


<entity> An entity

Example


  self playsoundasmaster("Dirt_skid","skidsound",true);

Minimum Number of arguments: 1


Number of optional arguments: 2



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