Call of Duty Script Documentation

# sethintstring(<string>)

## Module

    Entity

## Summary

    Sets the hint string for a usable entity

## Call this function on

    <entity> Either a trigger_use entity or an actor

## Example

    fuel_lever sethintstring (&"ROCKET_FUEL_LEVER");

## Minimum Number of arguments: 1

    1 : <string> The string to use for a hint near a usable entity

## Number of optional arguments: 0

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