Call of Duty Script Documentation

# setshadowhint( <priority> )

## Module

    Entity

## Summary

    Sets the shadow hint for the entity

## Call this function on

    <entity> An entity

## Example

    tankgun setshadowhint( "normal" );

## Minimum Number of arguments: 1

    1 : <prority> "normal", "never", "high_priority", "low_priority", "always", or "receiver".

## Number of optional arguments: 0

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