Call of Duty Script Documentation

# radiusdamage(<origin>, <range>, <max damage>, <min damage>)

## Module

    Damage

## Summary

    Does damage to all damageable objects within a given radius. The amount of damage is linear according to how close the object is to the radius

## Example

    radiusdamage(level.player.origin, 500,damager,damager);

## Minimum Number of arguments: 4

    1 : <origin> The centre of the damage.
    2 : <range> The radius of the damage done.
    3 : <max damage> The maximum damage done. This will be done to objects close to the origin
    4 : <min damage> The minimum damage done. This will be done to objects at the edge of the damage sphere.

## Number of optional arguments: 0

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