Call of Duty Script Documentation
SetFlaggedAnimKnobAll(<notifyname>, <anim>, <tree>, <weight>, <time>, <rate>)
ModuleAnimation
Summary
Set the Knob values of an animation and all of its ancestors in a subtree
Call this function on
<entity>
Example
ai setflaggedanimknobAll("animdone", %corner_right_stand_alert2aimstraight , %body, 0.01, 0, 1);
Minimum Number of arguments: 3
1 : <notifyname> notify to send when complete
2 : <anim> animation in the tree to play
3 : <tree> tree in which we want to set the knobs
Number of optional arguments: 3
1 : <weight> weight of this animation in a blend, defaults to 1.0
2 : <time> time to transition to this state in seconds, defaults to 0.2f
3 : <rate> playback rate of the animation, defaults to 1.0
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