Call of Duty Script Documentation

setproneanimnodes(<down angle>, <up angle>, <low prone animation> , <straight prone animation>, <high prone animation>)


Module
AI


Summary


Set the prone animation nodes, as well as highest and lowest possible aim angles for this character.

Call this function on


<actor> An actor

Example


 self SetProneAnimNodes(-45, 45, %prone_legsdown, %prone_legsstraight, %prone_legsup);

Minimum Number of arguments: 5


Number of optional arguments: 0



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