Call of Duty Script Documentation
getstartorigin( <origin>, <angles>, <animation> )
ModuleAnimation
Summary
Get the starting origin for an animation, in world coordinates, given its current position, and angles
Example
org1 = getStartOrigin (climborg, climbang, buddyanim1);
Minimum Number of arguments: 3
1 : <origin> The current origin of the animation in world coordinates
2 : <angle> The current angle set of the animation in world coordinates
3 : <animation> The currently running animation
Number of optional arguments: 0
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