Call of Duty Script Documentation

# getattachignorecollision(<modelindex>)

## Module

    Entity

## Summary

    Returns the ignore collision flag of the attached model at the given attachment slot

## Call this function on

    An Entity

## Example

    self getattachignorecollision(index);

## Minimum Number of arguments: 1

    1 : <modelindex> The index of the model attached to the entity, starting at 0, so for instance 3 will get the fourth model attached. (integer)

## Number of optional arguments: 0

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