Call of Duty Script Documentation

radiusdamage(<origin>, <range>, <max damage>, <min damage>)


Module
Damage


Summary


Does damage to all damageable objects within a given radius. The amount of damage is linear according to how close the object is to the radius

Example


radiusdamage(level.player.origin, 500,damager,damager);

Minimum Number of arguments: 4


Number of optional arguments: 0



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