Call of Duty Script Documentation

# getspawnerteamarray(<team>,<team>...)

## Module

    Spawn

## Summary

    Returns an array of all of the spawners in a level

## Example

    enemies = getspawnerteamarray  ("axis", "neutral");

## Minimum Number of arguments: 1

    1 : <team> a team name, either 'axis', 'allies', or 'neutral'

## Number of optional arguments: 1

    1 :  <team> any number of additional team names may be added, either 'axis', 'allies', or 'neutral'

Return to Function List