Call of Duty Script Documentation

# attach(<modelname>,<tagname>,<ignoreCollision>)

## Module

    Entity

## Summary

    Attach a model to an entity

## Call this function on

    An Entity

## Example

    self attach("xmodel/panzerflak_ammo", "tag_weapon_left");

## Minimum Number of arguments: 1

    1 : <modelname> The model name to attach (string)

## Number of optional arguments: 2

    1 : <tagname> The tag to attach the model to (string)
    2 : <ignoreCollision> flag to ignore collision. Defaults to false (integer)

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