Call of Duty Script Documentation
checkgrenadethrow( <hand offset>, <method> )
ModuleAI
Summary
Checks whether the actor can throw a grenade at his target. If he can't then result will be undefined, otherwise the result is the resultant velocity vector
Call this function on
<actor> An actor
Example
throwvel = self checkGrenadeThrow(armOffset, "min energy");
Minimum Number of arguments: 2
1 : <hand offset> (vector) the estimated offset of the hand for the throw
2 : <method> (vector) The grenade toss method. Can be 'min energy', 'min time', and 'max tune'
Number of optional arguments: 0
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