Call of Duty Script Documentation

setreverb(<priority>, <room type>, <dry level>, <wet level>, <fade time> )


Module
Player


Summary


Set the sound reverberation for the player

Call this function on


The player

Example


level.player setReverb("snd_enveffectsprio_level", "stoneroom", 1, .7, 3);

Minimum Number of arguments: 2


Number of optional arguments: 3



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