Call of Duty Script Documentation

# setcandamage( <can damage> )

## Module

    Damage

## Summary

    Set the candamage flag for this entity - this means that it can respond to notifies from bullets and grenade hits

## Call this function on

    script_model, script_origin or script_brushmodel

## Example

    self setcandamage(true);

## Minimum Number of arguments: 1

    1 : <can damage> The can damage flag

## Number of optional arguments: 0

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