Call of Duty Script Documentation
magicgrenade(<origin>, <target position>, <time to blow>)
ModuleWeapons
Summary
Creates a "Magic" grenade from an actor
Call this function on
an Actor
Example
self magicgrenade (self.origin, target.origin, 2.0)
Minimum Number of arguments: 2
1 : <origin> The starting point of the grenade toss
2 : <target position> The target point of the grenade toss
Number of optional arguments: 1
1 : <time to blow> The grenade fuse time in seconds
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