Call of Duty Script Documentation
badplace_arc(<name>, <duration>, <origin>, <radius>, <height>, <direction>, <right angle>, <left angle>, <team>, ...)
ModuleBadPlaces
Summary
Creates a bad place arc. AI will flee this position if they can, and will not go into it if they can avoid it.
Example
badplace_arc("halftrack_bp", -1, mg42.origin, 1500, 400, (1.00, 0.00, 0.00), 20, 0, "allies");
Minimum Number of arguments: 9
1 : <name> The name of the bad place. If name is not "", the bad place can be moved or deleted by using the unique name.
2 : <duration> If duration > 0, the bad place will automatically delete itself after this time. If duration <= 0, the bad place must have a name and will last until manually deleted.
3 : <origin> The base position of the bad place.
4 : <radius> The radius of the bad place.
5 : <height> The height of the bad place.
6 : <direction> The direction vector is used to give a reference frame for the left and right angles.
7 : <right angle> The left angle and right angle are both positive angles (eg, "45, 45" will give a 90 degree arc).
8 : <left angle> The left angle and right angle are both positive angles (eg, "45, 45" will give a 90 degree arc).
9 : <team> You must specify at least one team for which this place is bad, but can give several. The allowed teams are 'axis', 'allies', and 'neutral'.
Number of optional arguments: 0
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