Call of Duty Script Documentation
setproneanimnodes(<down angle>, <up angle>, <low prone animation> , <straight prone animation>, <high prone animation>)
ModuleAI
Summary
Set the prone animation nodes, as well as highest and lowest possible aim angles for this character.
Call this function on
<actor> An actor
Example
self SetProneAnimNodes(-45, 45, %prone_legsdown, %prone_legsstraight, %prone_legsup);
Minimum Number of arguments: 5
1 : <down angle>(float) The lowest allowable pitch in degrees for aiming. Must be less than 0
2 : <up angle>(float) The highest allowable pitch in degrees for aiming. Must be greater than 0
3 : <low prone animation> The low prone animation.
4 : <straight prone animation> The straight prone animation.
5 : <high prone animation> The high prone animation.
Number of optional arguments: 0
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