Call of Duty Script Documentation

playyellsoundasmaster(<aliasname>, <notification string>, <stoppable flag>)


Module
Sound


Summary


  Play the sound alias as if yelled by the entity as a master sound"

Call this function on


<entity> An entity

Example


  self playyellsoundasmaster(soundAlias, "animscript facesound", true);

Minimum Number of arguments: 1


Number of optional arguments: 2



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