Call of Duty Script Documentation

# getfractionstartammo(<weapon name>)

## Module

    Player

## Summary

    Return the player's current ammunition amount as a fraction of the weapon's starting ammunition

## Call this function on

    The player

## Example

     self getfractionstartammo("mosin_nagant");

## Minimum Number of arguments: 1

    1 : <weapon name> The weapon name (a string)

## Number of optional arguments: 0

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