Call of Duty Script Documentation
setflaggedanim(<notifyname>, <anim>, <tree>, <weight>, <time>, <rate>)
ModuleAnimation
Summary
Set the weighting of an animation
Call this function on
<entity>
Example
self setFlaggedanim("animdone", corneranims["anim_alert2aim"], 0.01, .1, 1);
Minimum Number of arguments: 2
1 : <notifyname> notify to send when complete
2 : <anim> animation in the tree to play
Number of optional arguments: 3
1 : <weight> weight of this animation in a blend, defaults to 1.0
2 : <time> time to transition to this state in seconds, defaults to 0.2f
3 : <rate> playback rate of the animation, defaults to 1.0
Return to Function List