Call of Duty Script Documentation
setcandamage( <can damage> )
ModuleDamage
Summary
Set the candamage flag for this entity - this means that it can respond to notifies from bullets and grenade hits
Call this function on
script_model, script_origin or script_brushmodel
Example
self setcandamage(true);
Minimum Number of arguments: 1
1 : <can damage> The can damage flag
Number of optional arguments: 0
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