Call of Duty Script Documentation
setaimanims(<aim low>, <aim level>, <aim high>, <shoot low>, <shoot level>, <shoot high>)
ModuleAI
Summary
Sets the aim animations for this actor
Call this function on
<actor> An actor
Example
self setaimanims(anims["aim_down"],anims["aim_straight"],anims["aim_up"], anims["shoot_down"],anims["shoot_straight"],anims["shoot_up"] );
Minimum Number of arguments: 6
1 : <aim low> The animation to play for the actor aiming low
2 : <aim level> The animation to play for the actor aiming straight
3 : <aim high> The animation to play for the actor aiming high
4 : <shoot low> The animation to play for the actor shooting low
5 : <shoot level> The animation to play for the actor shooting straight
6 : <shoot high> The animation to play for the actor shooting high
Number of optional arguments: 0
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