jedi-outcast/utils/Radiant/radiant.cpp
2013-04-22 15:25:59 +10:00

172 lines
4.8 KiB
C++

// Radiant.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Radiant.h"
#include "MainFrm.h"
#include "ChildFrm.h"
#include "RadiantDoc.h"
#include "RadiantView.h"
#include "PrefsDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRadiantApp
BEGIN_MESSAGE_MAP(CRadiantApp, CWinApp)
//{{AFX_MSG_MAP(CRadiantApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRadiantApp construction
CRadiantApp::CRadiantApp(LPCTSTR lpszAppName/*=NULL*/) // app name defaults to EXE name
:CWinApp(lpszAppName)
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CRadiantApp object
#ifdef QUAKE3
CRadiantApp theApp("Q3Trek_Radiant");
#else
CRadiantApp theApp;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRadiantApp initialization
HINSTANCE g_hOpenGL32 = NULL;
HINSTANCE g_hOpenGL = NULL;
bool g_bBuildList = false;
BOOL CRadiantApp::InitInstance()
{
//g_hOpenGL32 = ::LoadLibrary("opengl32.dll");
// AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
//AfxEnableMemoryTracking(FALSE);
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey("QERadiant");
LoadStdProfileSettings(_AFX_MRU_MAX_COUNT); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
// CMultiDocTemplate* pDocTemplate;
// pDocTemplate = new CMultiDocTemplate(
// IDR_RADIANTYPE,
// RUNTIME_CLASS(CRadiantDoc),
// RUNTIME_CLASS(CMainFrame), // custom MDI child frame
// RUNTIME_CLASS(CRadiantView));
// AddDocTemplate(pDocTemplate);
// create main MDI Frame window
g_PrefsDlg.LoadPrefs();
CString strOpenGL = (g_PrefsDlg.m_bSGIOpenGL) ? "opengl.dll" : "opengl32.dll";
CString strGLU = (g_PrefsDlg.m_bSGIOpenGL) ? "glu.dll" : "glu32.dll";
if (!QGL_Init(strOpenGL, strGLU))
{
g_PrefsDlg.m_bSGIOpenGL ^= 1;
strOpenGL = (g_PrefsDlg.m_bSGIOpenGL) ? "opengl.dll" : "opengl32.dll";
strGLU = (g_PrefsDlg.m_bSGIOpenGL) ? "glu.dll" : "glu32.dll";
if (!QGL_Init(strOpenGL, strGLU))
{
AfxMessageBox("Failed to load OpenGL libraries. \"OPENGL32.DLL\" and \"OPENGL.DLL\" were tried");
return FALSE;
}
g_PrefsDlg.SavePrefs();
}
CString strTemp = m_lpCmdLine;
strTemp.MakeLower();
if (strTemp.Find("builddefs") >= 0)
g_bBuildList = true;
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
return FALSE;
if (pMainFrame->m_hAccelTable)
{
::DestroyAcceleratorTable(pMainFrame->m_hAccelTable);
pMainFrame->m_hAccelTable=NULL;
}
pMainFrame->LoadAccelTable(MAKEINTRESOURCE(IDR_MINIACCEL));
m_pMainWnd = pMainFrame;
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
if (cmdInfo.m_strFileName.CompareNoCase("builddefs")==-1)
{
// Dispatch commands specified on the command line..... if command line was not "builddefs"
// if (!ProcessShellCommand(cmdInfo))
// return FALSE;
}
// The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CRadiantApp commands
int CRadiantApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
//::FreeLibrary(g_hOpenGL32);
QGL_Shutdown();
return CWinApp::ExitInstance();
}
BOOL CRadiantApp::OnIdle(LONG lCount)
{
if (g_pParentWnd)
g_pParentWnd->RoutineProcessing();
return CWinApp::OnIdle(lCount);
}