mirror of
https://github.com/ioquake/jedi-outcast.git
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172 lines
4.8 KiB
C++
172 lines
4.8 KiB
C++
// Radiant.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "Radiant.h"
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#include "MainFrm.h"
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#include "ChildFrm.h"
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#include "RadiantDoc.h"
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#include "RadiantView.h"
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#include "PrefsDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CRadiantApp
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BEGIN_MESSAGE_MAP(CRadiantApp, CWinApp)
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//{{AFX_MSG_MAP(CRadiantApp)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG_MAP
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// Standard file based document commands
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ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
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ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
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// Standard print setup command
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ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CRadiantApp construction
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CRadiantApp::CRadiantApp(LPCTSTR lpszAppName/*=NULL*/) // app name defaults to EXE name
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:CWinApp(lpszAppName)
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CRadiantApp object
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#ifdef QUAKE3
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CRadiantApp theApp("Q3Trek_Radiant");
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#else
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CRadiantApp theApp;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CRadiantApp initialization
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HINSTANCE g_hOpenGL32 = NULL;
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HINSTANCE g_hOpenGL = NULL;
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bool g_bBuildList = false;
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BOOL CRadiantApp::InitInstance()
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{
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//g_hOpenGL32 = ::LoadLibrary("opengl32.dll");
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// AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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//AfxEnableMemoryTracking(FALSE);
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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// Change the registry key under which our settings are stored.
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// You should modify this string to be something appropriate
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// such as the name of your company or organization.
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SetRegistryKey("QERadiant");
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LoadStdProfileSettings(_AFX_MRU_MAX_COUNT); // Load standard INI file options (including MRU)
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// Register the application's document templates. Document templates
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// serve as the connection between documents, frame windows and views.
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// CMultiDocTemplate* pDocTemplate;
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// pDocTemplate = new CMultiDocTemplate(
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// IDR_RADIANTYPE,
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// RUNTIME_CLASS(CRadiantDoc),
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// RUNTIME_CLASS(CMainFrame), // custom MDI child frame
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// RUNTIME_CLASS(CRadiantView));
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// AddDocTemplate(pDocTemplate);
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// create main MDI Frame window
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g_PrefsDlg.LoadPrefs();
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CString strOpenGL = (g_PrefsDlg.m_bSGIOpenGL) ? "opengl.dll" : "opengl32.dll";
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CString strGLU = (g_PrefsDlg.m_bSGIOpenGL) ? "glu.dll" : "glu32.dll";
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if (!QGL_Init(strOpenGL, strGLU))
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{
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g_PrefsDlg.m_bSGIOpenGL ^= 1;
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strOpenGL = (g_PrefsDlg.m_bSGIOpenGL) ? "opengl.dll" : "opengl32.dll";
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strGLU = (g_PrefsDlg.m_bSGIOpenGL) ? "glu.dll" : "glu32.dll";
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if (!QGL_Init(strOpenGL, strGLU))
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{
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AfxMessageBox("Failed to load OpenGL libraries. \"OPENGL32.DLL\" and \"OPENGL.DLL\" were tried");
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return FALSE;
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}
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g_PrefsDlg.SavePrefs();
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}
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CString strTemp = m_lpCmdLine;
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strTemp.MakeLower();
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if (strTemp.Find("builddefs") >= 0)
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g_bBuildList = true;
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CMainFrame* pMainFrame = new CMainFrame;
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if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
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return FALSE;
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if (pMainFrame->m_hAccelTable)
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{
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::DestroyAcceleratorTable(pMainFrame->m_hAccelTable);
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pMainFrame->m_hAccelTable=NULL;
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}
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pMainFrame->LoadAccelTable(MAKEINTRESOURCE(IDR_MINIACCEL));
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m_pMainWnd = pMainFrame;
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// Parse command line for standard shell commands, DDE, file open
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CCommandLineInfo cmdInfo;
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ParseCommandLine(cmdInfo);
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if (cmdInfo.m_strFileName.CompareNoCase("builddefs")==-1)
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{
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// Dispatch commands specified on the command line..... if command line was not "builddefs"
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// if (!ProcessShellCommand(cmdInfo))
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// return FALSE;
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}
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// The main window has been initialized, so show and update it.
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pMainFrame->ShowWindow(m_nCmdShow);
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pMainFrame->UpdateWindow();
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CRadiantApp commands
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int CRadiantApp::ExitInstance()
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{
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// TODO: Add your specialized code here and/or call the base class
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//::FreeLibrary(g_hOpenGL32);
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QGL_Shutdown();
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return CWinApp::ExitInstance();
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}
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BOOL CRadiantApp::OnIdle(LONG lCount)
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{
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if (g_pParentWnd)
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g_pParentWnd->RoutineProcessing();
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return CWinApp::OnIdle(lCount);
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}
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