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https://github.com/ioquake/jedi-outcast.git
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81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
// Filename:- g2export_interface.h
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//
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#ifndef G2_EXPORT_INTERFACE_H
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#define G2_EXPORT_INTERFACE_H
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#ifndef LPCSTR
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#define LPCSTR const char *
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#endif
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#ifndef MAX_PATH
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#define MAX_PATH 160 // *not* MAX_QPATH
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#endif
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char *va(char *format, ...);
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char *Filename_WithoutExt(LPCSTR psFilename);
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extern int giNumLODs;
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extern int giNumSurfaces;
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extern int giNumTags;
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// ghoul2 exporter interface functions...
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//
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LPCSTR G2Exporter_Surface_GetName(int iSurfaceIndex);
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LPCSTR G2Exporter_Surface_GetShaderName(int iSurfaceIndex);
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int G2Exporter_Surface_GetNumVerts (int iSurfaceIndex, int iLODIndex);
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int G2Exporter_Surface_GetNumTris (int iSurfaceIndex, int iLODIndex);
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int G2Exporter_Surface_GetTriIndex (int iSurfaceIndex, int iTriangleIndex, int iTriVert, int iLODIndex);
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vec3_t *G2Exporter_Surface_GetVertNormal(int iSurfaceIndex, int iVertIndex, int iLODIndex);
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vec3_t *G2Exporter_Surface_GetVertCoords(int iSurfaceIndex, int iVertIndex, int iLODIndex);
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vec2_t *G2Exporter_Surface_GetTexCoords(int iSurfaceIndex, int iVertIndex, int iLODIndex);
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#pragma warning ( disable : 4786)
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#include <vector>
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#include <map>
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using namespace std;
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#pragma warning ( disable : 4786)
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// ghoul2 import structures used when appending to previous versions to add extra LODs...
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//
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typedef struct {
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vec3_t normal;
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vec3_t vertCoords;
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vec2_t texCoords;
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} GLM_ImportVertex_t;
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typedef struct
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{
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vector <GLM_ImportVertex_t> ImportedVerts;
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vector <mdxmTriangle_t> ImportedTris;
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} GLM_ImportSurface_t;
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typedef struct
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{
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vector <GLM_ImportSurface_t> ImportedSurfaces;
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} GLM_ImportLOD_t;
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typedef struct
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{
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vector <GLM_ImportLOD_t> ImportedLODs;
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map <int,int> SurfaceIndexRemaps; // key = q3data surface index, value = corresponding index in imported model
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} GLM_ImportModel_t;
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extern GLM_ImportModel_t ImportedModel;
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#endif // #ifndef G2_EXPORT_INTERFACE_H
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//////////////////////// eof //////////////////////////
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