jedi-outcast/CODE-mp/renderer/tr_WorldEffects.cpp
2013-04-22 15:25:59 +10:00

2306 lines
47 KiB
C++

#include "tr_local.h"
//#include "stdafx.h"
//#include "q_math.h"
//#include "QSupport.h"
#include "tr_WorldEffects.h"
#include "glext.h"
static bool debugShowWind = false;
static int originContents;
extern qboolean ParseVector( const char **text, int count, float *v );
void MYgluPerspective( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar )
{
GLdouble xmin, xmax, ymin, ymax;
ymax = zNear * tan( fovy * M_PI / 360.0 );
ymin = -ymax;
xmin = ymin * aspect;
xmax = ymax * aspect;
qglFrustum( xmin, xmax, ymin, ymax, zNear, zFar );
}
CWorldEffect::CWorldEffect(CWorldEffect *owner) :
mNext(0),
mSlave(0),
mOwner(owner),
mIsSlave(owner ? true : false),
mEnabled(true)
{
}
CWorldEffect::~CWorldEffect(void)
{
if (mIsSlave && mNext)
{
delete mNext;
mNext = 0;
}
if (mSlave)
{
delete mSlave;
mSlave = 0;
}
}
bool CWorldEffect::Command(const char *command)
{
if (mSlave)
{
if (mSlave->Command(command))
{
return true;
}
}
if (mIsSlave && mNext)
{
if (mNext->Command(command))
{
return true;
}
}
return false;
}
void CWorldEffect::ParmUpdate(CWorldEffectsSystem *system, int which)
{
if (mSlave)
{
mSlave->ParmUpdate(system, which);
}
if (mIsSlave && mNext)
{
mNext->ParmUpdate(system, which);
}
}
void CWorldEffect::ParmUpdate(CWorldEffect *effect, int which)
{
if (mSlave)
{
mSlave->ParmUpdate(effect, which);
}
if (mIsSlave && mNext)
{
mNext->ParmUpdate(effect, which);
}
}
void CWorldEffect::SetVariable(int which, bool newValue, bool doSlave)
{
if (doSlave)
{
mSlave->SetVariable(which, newValue, doSlave);
}
if (doSlave && mIsSlave && mNext)
{
mNext->SetVariable(which, newValue, doSlave);
}
switch(which)
{
case WORLDEFFECT_ENABLED:
mEnabled = newValue;
break;
}
}
void CWorldEffect::SetVariable(int which, float newValue, bool doSlave)
{
if (doSlave)
{
mSlave->SetVariable(which, newValue, doSlave);
}
if (doSlave && mIsSlave && mNext)
{
mNext->SetVariable(which, newValue, doSlave);
}
}
void CWorldEffect::SetVariable(int which, int newValue, bool doSlave)
{
if (doSlave)
{
mSlave->SetVariable(which, newValue, doSlave);
}
if (doSlave && mIsSlave && mNext)
{
mNext->SetVariable(which, newValue, doSlave);
}
}
void CWorldEffect::SetVariable(int which, vec3_t newValue, bool doSlave)
{
if (doSlave)
{
mSlave->SetVariable(which, newValue, doSlave);
}
if (doSlave && mIsSlave && mNext)
{
mNext->SetVariable(which, newValue, doSlave);
}
}
void CWorldEffect::AddSlave(CWorldEffect *slave)
{
slave->SetNext(mSlave);
mSlave = slave;
slave->SetIsSlave(true);
slave->SetOwner(this);
}
void CWorldEffect::Update(CWorldEffectsSystem *system, float elapseTime)
{
if (mSlave && mEnabled)
{
mSlave->Update(system, elapseTime);
}
if (mIsSlave && mNext)
{
mNext->Update(system, elapseTime);
}
}
void CWorldEffect::Render(CWorldEffectsSystem *system)
{
if (mSlave && mEnabled)
{
mSlave->Render(system);
}
if (mIsSlave && mNext)
{
mNext->Render(system);
}
}
CWorldEffectsSystem::CWorldEffectsSystem(void) :
mList(0),
mLast(0)
{
}
CWorldEffectsSystem::~CWorldEffectsSystem(void)
{
CWorldEffect *next;
while(mList)
{
next = mList->GetNext();
delete mList;
mList = next;
}
}
void CWorldEffectsSystem::AddWorldEffect(CWorldEffect *effect)
{
if (!mList)
{
mList = mLast = effect;
}
else
{
mLast->SetNext(effect);
mLast = effect;
}
}
bool CWorldEffectsSystem::Command(const char *command)
{
CWorldEffect *current;
current = mList;
while(current)
{
if (current->Command(command))
{
return true;
}
current = current->GetNext();
}
return false;
}
void CWorldEffectsSystem::Update(float elapseTime)
{
CWorldEffect *current;
current = mList;
while(current)
{
current->Update(this, elapseTime);
current = current->GetNext();
}
}
void CWorldEffectsSystem::ParmUpdate(int which)
{
CWorldEffect *current;
current = mList;
while(current)
{
current->ParmUpdate(this, which);
current = current->GetNext();
}
}
void CWorldEffectsSystem::Render(void)
{
CWorldEffect *current;
current = mList;
while(current)
{
current->Render(this);
current = current->GetNext();
}
}
class CRainSystem : public CWorldEffectsSystem
{
private:
// configurable
int mMaxRain;
float mRainHeight;
vec3_t mSpread;
float mAlpha;
float mWindAngle;
image_t *mImage;
vec3_t mMinVelocity, mMaxVelocity;
int mNextWindGust, mWindDuration, mWindLow;
float mWindMin, mWindMax;
vec3_t mWindDirection, mNewWindDirection, mWindSpeed;
int mWindChange;
SParticle *mRainList;
float mFadeAlpha;
bool mIsRaining;
public:
enum
{
RAINSYSTEM_WIND_DIRECTION,
RAINSYSTEM_WIND_SPEED,
};
public:
CRainSystem(int maxRain);
~CRainSystem(void);
virtual int GetIntVariable(int which);
virtual SParticle *GetParticleVariable(int which);
virtual float GetFloatVariable(int which);
virtual float *GetVecVariable(int which);
virtual bool Command(const char *command);
virtual void Update(float elapseTime);
virtual void Render(void);
void Init(void);
bool IsRaining() { return mIsRaining; }
};
class CMistyFog : public CWorldEffect
{
private:
// GLuint mImage;
// image_t *mImage;
GLfloat mTextureCoords[2][2];
GLfloat mAlpha;
bool mAlphaFade, mRendering, mBuddy;
float mSpeed, mAlphaDirection;
float mCurrentSize, mMinSize, mMaxSize;
vec3_t mWindTransform;
int mWidth, mHeight;
unsigned char *mData;
const float mSize;
public:
enum
{
MISTYFOG_RENDERING = WORLDEFFECT_END
};
public:
CMistyFog(int index, CWorldEffect *owner = 0, bool buddy = false);
// image_t *GetImage(void) { return mImage; }
int GetWidth(void) { return mWidth; }
int GetHeight(void) { return mHeight; }
byte *GetData(void) { return mData; }
GLfloat GetTextureCoord(int s, int y) { return mTextureCoords[s][y]; }
float GetAlpha(void) { return mAlpha; }
bool GetRendering(void) { return mRendering; }
virtual void Update(CWorldEffectsSystem *system, float elapseTime);
virtual void ParmUpdate(CWorldEffectsSystem *system, int which);
virtual void ParmUpdate(CWorldEffect *effect, int which);
virtual void Render(CWorldEffectsSystem *system);
void CreateTextureCoords(void);
};
CMistyFog::CMistyFog(int index, CWorldEffect *owner, bool buddy) :
CWorldEffect(owner),
mSize(0.05f * 2.0f),
mMinSize(0.05f * 3.0f),
mMaxSize(0.15f * 2.0f),
mAlpha(1.0f),
mAlphaFade(false),
mBuddy(buddy)
{
char name[MAX_QPATH];
if (mBuddy)
{
mRendering = false;
// mImage = ((CMistyFog *)owner)->GetImage();
mData = ((CMistyFog *)owner)->GetData();
mWidth = ((CMistyFog *)owner)->GetWidth();
mHeight = ((CMistyFog *)owner)->GetHeight();
}
else
{
Com_sprintf(name, MAX_QPATH, "gfx/world/fog%d", index);
R_LoadImage(name, &mData, &mWidth, &mHeight);
if (!mData)
{
ri.Error (ERR_DROP, "Could not load %s", name);
}
mRendering = true;
AddSlave(new CMistyFog(index, this, true));
}
mSpeed = flrand(90.0f, 110.0f);
CreateTextureCoords();
}
void CMistyFog::Update(CWorldEffectsSystem *system, float elapseTime)
{
bool removeImage = false;
float forwardWind, rightWind;
CWorldEffect::Update(system, elapseTime);
if (!mRendering)
{
return;
}
// translate
forwardWind = DotProduct(mWindTransform, backEnd.viewParms.ori.axis[0]);
rightWind = DotProduct(mWindTransform, backEnd.viewParms.ori.axis[1]);
mTextureCoords[0][0] += rightWind / mSpeed;
mTextureCoords[1][0] += rightWind / mSpeed;
mTextureCoords[0][0] -= forwardWind / mSpeed / 4.0f;
mTextureCoords[0][1] -= forwardWind / mSpeed / 4.0f;
mTextureCoords[1][0] += forwardWind / mSpeed / 4.0f;
mTextureCoords[1][1] += forwardWind / mSpeed / 4.0f;
/* if (mTextureCoords[0][0] > mTextureCoords[1][0] ||
mTextureCoords[0][1] > mTextureCoords[1][1])
{
mAlphaFade = true;
mAlphaDirection = -1.0;
mAlpha = -1.0;
}
*/
if ((fabs(mTextureCoords[0][0] - mTextureCoords[1][0]) < mMinSize ||
fabs(mTextureCoords[0][1] - mTextureCoords[1][1]) < mMinSize))// && forwardWind > 0.0)
{
removeImage = true;
}
if ((fabs(mTextureCoords[0][0] - mTextureCoords[1][0]) > mMaxSize ||
fabs(mTextureCoords[0][1] - mTextureCoords[1][1]) > mMaxSize))// && forwardWind < 0.0)
{
removeImage = true;
}
if (mTextureCoords[0][0] < mCurrentSize || mTextureCoords[0][1] < mCurrentSize ||
mTextureCoords[0][0] > 1.0-mCurrentSize || mTextureCoords[0][1] > 1.0-mCurrentSize)
{
// mAlphaFade = true;
}
if (mTextureCoords[1][0] < mCurrentSize || mTextureCoords[1][1] < mCurrentSize ||
mTextureCoords[1][0] > 1.0-mCurrentSize || mTextureCoords[1][1] > 1.0-mCurrentSize)
{
// mAlphaFade = true;
}
if (removeImage && !mAlphaFade)
{
mAlphaFade = true;
mAlphaDirection = -0.025f;
if (mBuddy)
{
mOwner->ParmUpdate(this, MISTYFOG_RENDERING);
}
else if (mSlave)
{
mSlave->ParmUpdate(this, MISTYFOG_RENDERING);
}
}
if (mAlphaFade)
{
mAlpha += mAlphaDirection * 0.4f;
if (mAlpha < 0.0f)
{
mRendering = false;
mAlpha = 0.0f;
}
else if (mAlpha >= 1.0f)
{
mAlphaFade = false;
mAlpha = 1.0f;
}
}
}
void CMistyFog::ParmUpdate(CWorldEffectsSystem *system, int which)
{
CWorldEffect::ParmUpdate(system, which);
switch(which)
{
case CRainSystem::RAINSYSTEM_WIND_DIRECTION:
VectorCopy(system->GetVecVariable(which), mWindTransform);
break;
}
}
void CMistyFog::ParmUpdate(CWorldEffect *effect, int which)
{
CWorldEffect::ParmUpdate(effect, which);
switch(which)
{
case MISTYFOG_RENDERING:
if (effect == mOwner || effect == mSlave)
{
mAlpha = 0.0f;
mAlphaDirection = 0.025f;
mAlphaFade = true;
CreateTextureCoords();
mRendering = true;
}
break;
}
}
void CMistyFog::Render(CWorldEffectsSystem *system)
{
CWorldEffect::Render(system);
/* if (!mRendering)
{
return;
}
GL_Bind(mImage);
GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_ONE);
// qglColor4f(1.0, 1.0, 1.0, mAlpha*0.4);
if (mSlave)
{
qglColor4f(1.0, 0.0, 0.0, mAlpha);
}
else
{
qglColor4f(0.0, 1.0, 0.0, mAlpha);
}
qglBegin(GL_QUADS);
qglTexCoord2f(mTextureCoords[0][0], mTextureCoords[0][1]);
qglVertex3f(-10, 10, -10);
qglTexCoord2f(mTextureCoords[1][0], mTextureCoords[0][1]);
qglVertex3f(10, 10, -10);
qglTexCoord2f(mTextureCoords[1][0], mTextureCoords[1][1]);
qglVertex3f(10, -10, -10);
qglTexCoord2f(mTextureCoords[0][0], mTextureCoords[1][1]);
qglVertex3f(-10, -10, -10);
qglEnd();*/
}
void CMistyFog::CreateTextureCoords(void)
{
float xStart, yStart;
float forwardWind, rightWind;
mSpeed = flrand(200.0f, 700.0f);
forwardWind = DotProduct(mWindTransform, backEnd.viewParms.ori.axis[0]);
rightWind = DotProduct(mWindTransform, backEnd.viewParms.ori.axis[1]);
if (forwardWind > 0.5)
{ // moving away, so make the size smaller
mCurrentSize = flrand(mMinSize, mMinSize + mMinSize * 0.01f);
// mCurrentSize = mMinSize / 3.0;
}
else if (forwardWind < -0.5f)
{ // moving towards, so make bigger
// mCurrentSize = (mSize * 0.8) + (FloatRand() * mSize * 0.8);
mCurrentSize = flrand(mMaxSize - mMinSize, mMaxSize);
}
else
{ // normal range
mCurrentSize = flrand(mMinSize * 1.5f, mMinSize * 1.5f + mSize);
}
mCurrentSize /= 2.0f;
xStart = (1.0f - mCurrentSize - 0.40f) * flrand(0.0f, 1.0f) + 0.20f;
yStart = (1.0f - mCurrentSize - 0.40f) * flrand(0.0f, 1.0f) + 0.20f;
mTextureCoords[0][0] = xStart - mCurrentSize;
mTextureCoords[0][1] = yStart - mCurrentSize;
mTextureCoords[1][0] = xStart + mCurrentSize;
mTextureCoords[1][1] = yStart + mCurrentSize;
}
#define MISTYFOG_WIDTH 30
#define MISTYFOG_HEIGHT 30
class CMistyFog2 : public CWorldEffect
{
protected:
vec4_t mColors[MISTYFOG_HEIGHT][MISTYFOG_WIDTH];
vec3_t mVerts[MISTYFOG_HEIGHT][MISTYFOG_WIDTH];
unsigned int mIndexes[MISTYFOG_HEIGHT-1][MISTYFOG_WIDTH-1][4];
float mAlpha;
float mFadeAlpha;
public:
CMistyFog2(void);
virtual bool Command(const char *command);
void UpdateTexture(CMistyFog *fog);
virtual void Update(CWorldEffectsSystem *system, float elapseTime);
virtual void Render(CWorldEffectsSystem *system);
};
CMistyFog2::CMistyFog2(void) :
CWorldEffect(),
mAlpha(0.3f),
mFadeAlpha(0.0f)
{
int x, y;
float xStep, yStep;
AddSlave(new CMistyFog(2));
AddSlave(new CMistyFog(2));
xStep = 20.0f / (MISTYFOG_WIDTH - 1);
yStep = 20.0f / (MISTYFOG_HEIGHT - 1);
for(y=0;y<MISTYFOG_HEIGHT;y++)
{
for(x=0;x<MISTYFOG_WIDTH;x++)
{
mVerts[y][x][0] = -10 + (x * xStep) + flrand(-xStep / 16.0, xStep / 16.0);
mVerts[y][x][1] = 10 - (y * yStep) + flrand(-xStep / 16.0, xStep / 16.0);
mVerts[y][x][2] = -10;
mColors[y][x][0] = 1.0;
mColors[y][x][1] = 1.0;
mColors[y][x][2] = 1.0;
if (y < MISTYFOG_HEIGHT-1 && x < MISTYFOG_WIDTH-1)
{
mIndexes[y][x][0] = (y*MISTYFOG_WIDTH) + x;
mIndexes[y][x][1] = (y*MISTYFOG_WIDTH) + x+1;
mIndexes[y][x][2] = ((y+1)*MISTYFOG_WIDTH) + x+1;
mIndexes[y][x][3] = ((y+1)*MISTYFOG_WIDTH) + x;
}
}
}
}
bool CMistyFog2::Command(const char *command)
{
char *token;
if (CWorldEffect::Command(command))
{
return true;
}
token = COM_ParseExt((const char **)&command, qfalse);
if (Q_stricmp(token, "fog") != 0)
{
return false;
}
token = COM_ParseExt((const char **)&command, qfalse);
if (Q_stricmp(token, "density") == 0)
{
token = COM_ParseExt((const char **)&command, qfalse);
mAlpha = atof(token);
return true;
}
return false;
}
void CMistyFog2::Update(CWorldEffectsSystem *system, float elapseTime)
{
CMistyFog *current;
int x, y;
if (originContents & CONTENTS_OUTSIDE && !(originContents & CONTENTS_WATER))
{
if (mFadeAlpha < 1.0)
{
mFadeAlpha += elapseTime / 2.0;
}
if (mFadeAlpha > 1.0)
{
mFadeAlpha = 1.0;
}
}
else
{
if (mFadeAlpha > 0.0)
{
mFadeAlpha -= elapseTime / 2.0;
}
if (mFadeAlpha <= 0.0)
{
return;
}
}
for(y=0;y<MISTYFOG_HEIGHT;y++)
{
for(x=0;x<MISTYFOG_WIDTH;x++)
{
mColors[y][x][3] = 0.0;
}
}
CWorldEffect::Update(system, elapseTime);
current = (CMistyFog *)mSlave;
while(current)
{
UpdateTexture(current);
UpdateTexture((CMistyFog *)current->GetSlave());
current = (CMistyFog *)current->GetNext();
}
}
void CMistyFog2::UpdateTexture(CMistyFog *fog)
{
int x, y, tx, ty;
float xSize, ySize;
float xStep, yStep;
float xPos, yPos;
byte *data = fog->GetData();
int width = fog->GetWidth();
int height = fog->GetHeight();
int andWidth, andHeight;
float alpha = fog->GetAlpha() * mAlpha * (1.0/255.0) * mFadeAlpha;
float *color;
if (!fog->GetRendering())
{
return;
}
andWidth = width-1; // width must be power of 2
andHeight = height-1; // height must be power of 2
xSize = fog->GetTextureCoord(1, 0) - fog->GetTextureCoord(0, 0);
ySize = fog->GetTextureCoord(1, 1) - fog->GetTextureCoord(0, 1);
xStep = xSize / (float)MISTYFOG_WIDTH;
yStep = ySize / (float)MISTYFOG_HEIGHT;
color = &mColors[0][0][3];
for(y=0,yPos = fog->GetTextureCoord(0, 1);y<MISTYFOG_HEIGHT;y++, yPos += yStep)
{
for(x=0,xPos = fog->GetTextureCoord(0, 0);x<MISTYFOG_WIDTH;x++, xPos += xStep)
{
tx = xPos * width;
tx &= andWidth;
ty = yPos * height;
ty &= andHeight;
(*color) += data[ty * width + tx] * alpha;
color += 4;
}
}
}
void CMistyFog2::Render(CWorldEffectsSystem *system)
{
if (mFadeAlpha <= 0.0)
{
return;
}
qglMatrixMode(GL_PROJECTION);
qglPushMatrix();
qglLoadIdentity ();
MYgluPerspective (80.0f, 1.0f, 4.0f, 2048.0f);
qglMatrixMode(GL_MODELVIEW);
qglPushMatrix();
qglLoadIdentity ();
qglRotatef (-90, 1, 0, 0); // put Z going up
qglRotatef (90, 0, 0, 1); // put Z going up
qglRotatef (0, 1, 0, 0);
qglRotatef (-90, 0, 1, 0);
qglRotatef (-90, 0, 0, 1);
qglDisable(GL_TEXTURE_2D);
GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_ONE);
qglShadeModel (GL_SMOOTH);
qglEnableClientState(GL_COLOR_ARRAY);
qglColorPointer(4, GL_FLOAT, 0, mColors);
// qglEnableClientState(GL_VERTEX_ARRAY);
qglVertexPointer( 3, GL_FLOAT, 0, mVerts );
if (qglLockArraysEXT)
{
qglLockArraysEXT(0, MISTYFOG_HEIGHT*MISTYFOG_WIDTH);
}
qglDrawElements(GL_QUADS, (MISTYFOG_HEIGHT-1)*(MISTYFOG_WIDTH-1)*4, GL_UNSIGNED_INT, mIndexes);
if ( qglUnlockArraysEXT )
{
qglUnlockArraysEXT();
}
qglDisableClientState(GL_COLOR_ARRAY);
// qglDisableClientState(GL_VERTEX_ARRAY); backend doesn't ever re=enable this properly
qglPopMatrix();
qglMatrixMode(GL_PROJECTION);
qglPopMatrix();
qglMatrixMode(GL_MODELVIEW); // bug somewhere in the backend which requires this
}
class CWind : public CWorldEffect
{
private:
vec4_t mPlanes[3]; // x y z normal, distance
float mMaxDistance[3];
vec3_t mVelocity;
int mNumPlanes;
int mAffectedDuration;
int *mAffectedCount;
vec3_t mPoint, mSize;
bool mGlobal;
public:
CWind(bool global = false);
CWind(vec3_t point, vec3_t velocity, vec3_t size, int duration, bool global = false);
~CWind(void);
virtual void Update(CWorldEffectsSystem *system, float elapseTime);
virtual void ParmUpdate(CWorldEffectsSystem *system, int which);
virtual void Render(CWorldEffectsSystem *system);
void UpdateParms(vec3_t point, vec3_t velocity, vec3_t size, int duration);
};
CWind::CWind(bool global) :
CWorldEffect(),
mNumPlanes(0),
mAffectedCount(0),
mGlobal(global)
{
mEnabled = false;
}
CWind::CWind(vec3_t point, vec3_t velocity, vec3_t size, int duration, bool global) :
CWorldEffect(),
mNumPlanes(0),
mAffectedCount(0),
mGlobal(global)
{
UpdateParms(point, velocity, size, duration);
}
CWind::~CWind(void)
{
if (mAffectedCount)
{
delete [] mAffectedCount;
mAffectedCount = 0;
}
}
void CWind::UpdateParms(vec3_t point, vec3_t velocity, vec3_t size, int duration)
{
vec3_t normalDistance;
mNumPlanes = 0;
VectorCopy(point, mPoint);
VectorCopy(size, mSize);
mSize[0] /= 2.0;
VectorScale(mSize, 2, mSize);
VectorCopy(velocity, mVelocity);
VectorCopy(velocity, mPlanes[mNumPlanes]);
VectorNormalize(mPlanes[mNumPlanes]);
mPlanes[mNumPlanes][3] = DotProduct(mPoint, mPlanes[mNumPlanes]);
mMaxDistance[mNumPlanes] = mSize[0];
mNumPlanes++;
VectorScale(mPlanes[0], mPlanes[0][3], normalDistance);
VectorSubtract(mPoint, normalDistance, mPlanes[mNumPlanes]);
VectorNormalize(mPlanes[mNumPlanes]);
mPlanes[mNumPlanes][3] = DotProduct(mPoint, mPlanes[mNumPlanes]);
mMaxDistance[mNumPlanes] = mSize[1];
mNumPlanes++;
CrossProduct(mPlanes[0], mPlanes[1], mPlanes[mNumPlanes]);
VectorNormalize(mPlanes[mNumPlanes]);
mPlanes[mNumPlanes][3] = DotProduct(mPoint, mPlanes[mNumPlanes]);
mMaxDistance[mNumPlanes] = mSize[2];
mNumPlanes++;
mPlanes[0][3] -= (mSize[0] / 2.0);
mPlanes[1][3] -= (mSize[1] / 2.0);
mPlanes[2][3] -= (mSize[2] / 2.0);
mAffectedDuration = duration;
}
void CWind::Update(CWorldEffectsSystem *system, float elapseTime)
{
SParticle *item;
int i, j, *affected;
float dist, calcDist[3];
vec3_t difference;
if (!mEnabled)
{
return;
}
VectorSubtract(backEnd.viewParms.ori.origin, mPoint, difference);
if (VectorLength(difference) > 300.0)
{
return;
}
calcDist[0] = 0.0;
item = system->GetParticleVariable(WORLDEFFECT_PARTICLES);
affected = mAffectedCount;
for(i=system->GetIntVariable(WORLDEFFECT_PARTICLE_COUNT); i; i--)
{
if ((*affected))
{
(*affected)--;
}
else
{
if (!mGlobal)
{
for(j=0;j<mNumPlanes;j++)
{
dist = DotProduct(item->pos, mPlanes[j]) - mPlanes[j][3];
if (dist < 0.01 || dist > mMaxDistance[j])
{
break;
}
else
{
calcDist[j] = dist;
}
}
if (j != mNumPlanes)
{
continue;
}
}
float scaleLength = 1.0 - (calcDist[0] / mMaxDistance[0]);
(*affected) = mAffectedDuration * scaleLength;
// VectorMA(item->velocity, elapseTime, mVelocity);
VectorMA(item->velocity, elapseTime, mVelocity, item->velocity);
}
affected++;
item++;
}
}
void CWind::ParmUpdate(CWorldEffectsSystem *system, int which)
{
CWorldEffect::ParmUpdate(system, which);
switch(which)
{
case WORLDEFFECT_PARTICLE_COUNT:
if (mAffectedCount)
{
delete [] mAffectedCount;
}
mAffectedCount = new int[system->GetIntVariable(WORLDEFFECT_PARTICLE_COUNT)];
memset(mAffectedCount, 0, system->GetIntVariable(WORLDEFFECT_PARTICLE_COUNT)*sizeof(int));
break;
}
}
void CWind::Render(CWorldEffectsSystem *system)
{
vec3_t output;
if (!mEnabled || !debugShowWind)
{
return;
}
qglDisable(GL_TEXTURE_2D);
qglDisable(GL_CULL_FACE);
GL_State(GLS_ALPHA);
qglColor4f(1.0, 0.0, 0.0, 0.5);
qglBegin(GL_QUADS);
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
qglVertex3fv(output);
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
VectorMA(output, (mSize[1]/2.0), mPlanes[1], output);
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
qglVertex3fv(output);
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
VectorMA(output, (mSize[1]/2.0), mPlanes[1], output);
VectorMA(output, (mSize[2]/2.0), mPlanes[2], output);
qglVertex3fv(output);
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
VectorMA(output, (mSize[2]/2.0), mPlanes[2], output);
qglVertex3fv(output);
qglColor4f(0.0, 1.0, 0.0, 0.5);
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
qglVertex3fv(output);
VectorMA(mPoint, (mSize[0]/2.0), mPlanes[0], output);
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
qglVertex3fv(output);
VectorMA(mPoint, (mSize[0]/2.0), mPlanes[0], output);
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
VectorMA(output, (mSize[2]/2.0), mPlanes[2], output);
qglVertex3fv(output);
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
VectorMA(output, (mSize[2]/2.0), mPlanes[2], output);
qglVertex3fv(output);
qglColor4f(0.0, 0.0, 1.0, 0.5);
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
qglVertex3fv(output);
VectorMA(mPoint, (mSize[0]/2.0), mPlanes[0], output);
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
qglVertex3fv(output);
VectorMA(mPoint, (mSize[0]/2.0), mPlanes[0], output);
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
VectorMA(output, (mSize[1]/2.0), mPlanes[1], output);
qglVertex3fv(output);
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
VectorMA(output, (mSize[1]/2.0), mPlanes[1], output);
qglVertex3fv(output);
qglEnd();
qglEnable(GL_CULL_FACE);
qglEnable(GL_TEXTURE_2D);
}
#define CONTENTS_X_SIZE 16
#define CONTENTS_Y_SIZE 16
#define CONTENTS_Z_SIZE 8
class CSnowSystem : public CWorldEffectsSystem
{
private:
// configurable
float mAlpha;
vec3_t mMinSpread, mMaxSpread;
vec3_t mMinVelocity, mMaxVelocity;
int mMaxSnowflakes;
float mWindDuration, mWindLow;
float mWindMin, mWindMax;
vec3_t mWindSize;
image_t *mImage;
vec3_t mMins, mMaxs;
float mNextWindGust, mWindLowSize;
CWind *mWindGust;
vec3_t mWindDirection, mWindSpeed;
int mWindChange;
SParticle *mSnowList;
int mContents[CONTENTS_Z_SIZE][CONTENTS_Y_SIZE][CONTENTS_X_SIZE];
vec3_t mContentsSize;
vec3_t mContentsStart;
int mUpdateCount;
int mOverallContents;
bool mIsSnowing;
const float mVelocityStabilize;
const int mUpdateMax;
public:
CSnowSystem(int maxSnowflakes);
~CSnowSystem(void);
virtual int GetIntVariable(int which);
virtual SParticle *GetParticleVariable(int which);
virtual float *GetVecVariable(int which);
virtual bool Command(const char *command);
virtual void Update(float elapseTime);
virtual void Render(void);
void Init(void);
bool IsSnowing() { return mIsSnowing; }
};
CSnowSystem::CSnowSystem(int maxSnowflakes) :
mMaxSnowflakes(maxSnowflakes),
mNextWindGust(0.0),
mWindLowSize(0.0),
mWindGust(0),
mWindChange(0),
mAlpha(0.09),
mWindDuration(2.0),
mWindLow(3.0),
mWindMin(30.0), // .6 3
mWindMax(70.0),
mUpdateCount(0),
mOverallContents(0),
mVelocityStabilize(18),
mUpdateMax(10),
mIsSnowing(false)
{
mMinSpread[0] = -600;
mMinSpread[1] = -600;
mMinSpread[2] = -200;
mMaxSpread[0] = 600;
mMaxSpread[1] = 600;
mMaxSpread[2] = 250;
mMinVelocity[0] = -15.0;
mMaxVelocity[0] = 15.0;
mMinVelocity[1] = -15.0;
mMaxVelocity[1] = 15.0;
mMinVelocity[2] = -20.0;
mMaxVelocity[2] = -70.0;
mWindSize[0] = 1000.0;
mWindSize[1] = 300.0;
mWindSize[2] = 300.0;
mSnowList = new SParticle[mMaxSnowflakes];
mContentsSize[0] = (mMaxSpread[0] - mMinSpread[0]) / CONTENTS_X_SIZE;
mContentsSize[1] = (mMaxSpread[1] - mMinSpread[1]) / CONTENTS_Y_SIZE;
mContentsSize[2] = (mMaxSpread[2] - mMinSpread[2]) / CONTENTS_Z_SIZE;
Init();
AddWorldEffect(mWindGust= new CWind(true));
ParmUpdate(CWorldEffect::WORLDEFFECT_PARTICLE_COUNT);
}
CSnowSystem::~CSnowSystem(void)
{
delete [] mSnowList;
}
void CSnowSystem::Init(void)
{
int i;
SParticle *item;
mMins[0] = mMaxs[0] = mMins[1] = mMaxs[1] = mMins[2] = mMaxs[2] = 99999;
item = mSnowList;
for(i=mMaxSnowflakes;i;i--)
{
item->pos[0] = item->pos[1] = item->pos[2] = 99999;
item->velocity[0] = item->velocity[1] = item->velocity[2] = 0.0;
item->flags = 0;
item++;
}
}
int CSnowSystem::GetIntVariable(int which)
{
switch(which)
{
case CWorldEffect::WORLDEFFECT_PARTICLE_COUNT:
return mMaxSnowflakes;
}
return CWorldEffectsSystem::GetIntVariable(which);
}
SParticle *CSnowSystem::GetParticleVariable(int which)
{
switch(which)
{
case CWorldEffect::WORLDEFFECT_PARTICLES:
return mSnowList;
}
return CWorldEffectsSystem::GetParticleVariable(which);
}
float *CSnowSystem::GetVecVariable(int which)
{
switch(which)
{
case CRainSystem::RAINSYSTEM_WIND_DIRECTION:
return mWindDirection;
}
return 0;
}
bool CSnowSystem::Command(const char *command)
{
char *token;
if (CWorldEffectsSystem::Command(command))
{
return true;
}
token = COM_ParseExt((const char **)&command, qfalse);
if (Q_stricmp(token, "wind") == 0)
{ // snow wind ( windOriginX windOriginY windOriginZ ) ( windVelocityX windVelocityY windVelocityZ ) ( sizeX sizeY sizeZ )
vec3_t origin, velocity, size;
ParseVector((const char **)&command, 3, origin);
ParseVector((const char **)&command, 3, velocity);
ParseVector((const char **)&command, 3, size);
AddWorldEffect(new CWind(origin, velocity, size, 0));
return true;
}
else if (Q_stricmp(token, "fog") == 0)
{ // snow fog
AddWorldEffect(new CMistyFog2);
mWindChange = 0;
return true;
}
else if (Q_stricmp(token, "alpha") == 0)
{ // snow alpha <float> default: 0.09
token = COM_ParseExt((const char **)&command, qfalse);
mAlpha = atof(token);
return true;
}
else if (Q_stricmp(token, "spread") == 0)
{ // snow spread ( minX minY minZ ) ( maxX maxY maxZ ) default: ( -600 -600 -200 ) ( 600 600 250 )
ParseVector((const char **)&command, 3, mMinSpread);
ParseVector((const char **)&command, 3, mMaxSpread);
return true;
}
else if (Q_stricmp(token, "velocity") == 0)
{ // snow velocity ( minX minY minZ ) ( maxX maxY maxZ ) default: ( -15 -15 -20 ) ( 15 15 -70 )
ParseVector((const char **)&command, 3, mMinSpread);
ParseVector((const char **)&command, 3, mMaxSpread);
return true;
}
else if (Q_stricmp(token, "blowing") == 0)
{
token = COM_ParseExt((const char **)&command, qfalse);
if (Q_stricmp(token, "duration") == 0)
{ // snow blowing duration <int> default: 2
token = COM_ParseExt((const char **)&command, qfalse);
mWindDuration = atol(token);
return true;
}
else if (Q_stricmp(token, "low") == 0)
{ // snow blowing low <int> default: 3
token = COM_ParseExt((const char **)&command, qfalse);
mWindLow = atol(token);
return true;
}
else if (Q_stricmp(token, "velocity") == 0)
{ // snow blowing velocity ( min max ) default: ( 30 70 )
float data[2];
ParseVector((const char **)&command, 2, data);
mWindMin = data[0];
mWindMax = data[1];
return true;
}
else if (Q_stricmp(token, "size") == 0)
{ // snow blowing size ( minX minY minZ ) default: ( 1000 300 300 )
ParseVector((const char **)&command, 3, mWindSize);
return true;
}
}
return false;
}
void CSnowSystem::Update(float elapseTime)
{
int i;
SParticle *item;
vec3_t origin, newMins, newMaxs;
vec3_t difference, start;
bool resetFlake;
int x, y, z;
int contents;
mWindChange--;
if (mWindChange < 0)
{
mWindDirection[0] = flrand(-1.0f, 1.0f);
mWindDirection[1] = flrand(-1.0f, 1.0f);
mWindDirection[2] = 0.0f;
VectorNormalize(mWindDirection);
VectorScale(mWindDirection, 0.025, mWindSpeed);
mWindChange = irand(200, 450);
// mWindChange = 10;
ParmUpdate(CRainSystem::RAINSYSTEM_WIND_DIRECTION);
}
if ((mOverallContents & CONTENTS_OUTSIDE))
{
CWorldEffectsSystem::Update(elapseTime);
}
VectorCopy(backEnd.viewParms.ori.origin, origin);
mNextWindGust -= elapseTime;
if (mNextWindGust < 0.0)
{
mWindGust->SetVariable(CWorldEffect::WORLDEFFECT_ENABLED, false);
}
if (mNextWindGust < mWindLowSize)
{
vec3_t windPos;
vec3_t windDirection;
windDirection[0] = flrand(-1.0f, 1.0f);
windDirection[1] = flrand(-1.0f, 1.0f);
windDirection[2] = 0.0f; //ri.flrand(-0.1, 0.1);
VectorNormalize(windDirection);
VectorScale(windDirection, flrand(mWindMin, mWindMax), windDirection);
VectorCopy(origin, windPos);
mWindGust->SetVariable(CWorldEffect::WORLDEFFECT_ENABLED, true);
mWindGust->UpdateParms(windPos, windDirection, mWindSize, 0);
mNextWindGust = flrand(mWindDuration, mWindDuration * 2.0f);
mWindLowSize = -flrand(mWindLow, mWindLow * 3.0f);
}
newMins[0] = mMinSpread[0] + origin[0];
newMaxs[0] = mMaxSpread[0] + origin[0];
newMins[1] = mMinSpread[1] + origin[1];
newMaxs[1] = mMaxSpread[1] + origin[1];
newMins[2] = mMinSpread[2] + origin[2];
newMaxs[2] = mMaxSpread[2] + origin[2];
for(i=0;i<3;i++)
{
difference[i] = newMaxs[i] - mMaxs[i];
if (difference[i] >= 0.0)
{
if (difference[i] > newMaxs[i]-newMins[i])
{
difference[i] = newMaxs[i]-newMins[i];
}
start[i] = newMaxs[i] - difference[i];
}
else
{
if (difference[i] < newMins[i]-newMaxs[i])
{
difference[i] = newMins[i]-newMaxs[i];
}
start[i] = newMins[i] - difference[i];
}
}
// contentsStart[0] = (((origin[0] + mMinSpread[0]) / mContentsSize[0])) * mContentsSize[0];
// contentsStart[1] = (((origin[1] + mMinSpread[1]) / mContentsSize[1])) * mContentsSize[1];
// contentsStart[2] = (((origin[2] + mMinSpread[2]) / mContentsSize[2])) * mContentsSize[2];
if (fabs(difference[0]) > 25.0 || fabs(difference[1]) > 25.0 || fabs(difference[2]) > 25.0)
{
vec3_t pos;
int *store;
mContentsStart[0] = ((int)((origin[0] + mMinSpread[0]) / mContentsSize[0])) * mContentsSize[0];
mContentsStart[1] = ((int)((origin[1] + mMinSpread[1]) / mContentsSize[1])) * mContentsSize[1];
mContentsStart[2] = ((int)((origin[2] + mMinSpread[2]) / mContentsSize[2])) * mContentsSize[2];
mOverallContents = 0;
store = (int *)mContents;
for(z=0,pos[2]=mContentsStart[2];z<CONTENTS_Z_SIZE;z++,pos[2]+=mContentsSize[2])
{
for(y=0,pos[1]=mContentsStart[1];y<CONTENTS_Y_SIZE;y++,pos[1]+=mContentsSize[1])
{
for(x=0,pos[0]=mContentsStart[0];x<CONTENTS_X_SIZE;x++,pos[0]+=mContentsSize[0])
{
contents = ri.CM_PointContents(pos, 0);
mOverallContents |= contents;
*store++ = contents;
}
}
}
item = mSnowList;
for(i=mMaxSnowflakes;i;i--)
{
resetFlake = false;
if (item->pos[0] < newMins[0] || item->pos[0] > newMaxs[0])
{
item->pos[0] = flrand(0.0f, difference[0]) + start[0];
resetFlake = true;
}
if (item->pos[1] < newMins[1] || item->pos[1] > newMaxs[1])
{
item->pos[1] = flrand(0.0f, difference[1]) + start[1];
resetFlake = true;
}
if (item->pos[2] < newMins[2] || item->pos[2] > newMaxs[2])
{
item->pos[2] = flrand(0.0f, difference[2]) + start[2];
resetFlake = true;
}
if (resetFlake)
{
item->velocity[0] = 0.0f;
item->velocity[1] = 0.0f;
item->velocity[2] = flrand(mMaxVelocity[2], mMinVelocity[2]);
}
item++;
}
VectorCopy(newMins, mMins);
VectorCopy(newMaxs, mMaxs);
}
if (!(mOverallContents & CONTENTS_OUTSIDE))
{
mIsSnowing = false;
return;
}
mIsSnowing = true;
mUpdateCount = (mUpdateCount + 1) % mUpdateMax;
x = y = z = 0;
item = mSnowList;
for(i=mMaxSnowflakes;i;i--)
{
resetFlake = false;
// if ((i & mUpdateCount) == 0) wrong check
{
if (item->velocity[0] < mMinVelocity[0])
{
item->velocity[0] += mVelocityStabilize * elapseTime;
}
else if (item->velocity[0] > mMaxVelocity[0])
{
item->velocity[0] -= mVelocityStabilize * elapseTime;
}
else
{
item->velocity[0] += flrand(-1.4f, 1.4f);
}
if (item->velocity[1] < mMinVelocity[1])
{
item->velocity[1] += mVelocityStabilize * elapseTime;
}
else if (item->velocity[1] > mMaxVelocity[1])
{
item->velocity[1] -= mVelocityStabilize * elapseTime;
}
else
{
item->velocity[1] += flrand(-1.4f, 1.4f);
}
if (item->velocity[2] > mMinVelocity[2])
{
item->velocity[2] -= mVelocityStabilize*2.0;
}
}
// VectorMA(item->pos, elapseTime, item->velocity);
VectorMA(item->pos, elapseTime, item->velocity, item->pos);
if (item->pos[2] < newMins[2])
{
resetFlake = true;
}
else
{
// if ((i & mUpdateCount) == 0)
{
x = (item->pos[0] - mContentsStart[0]) / mContentsSize[0];
y = (item->pos[1] - mContentsStart[1]) / mContentsSize[1];
z = (item->pos[2] - mContentsStart[2]) / mContentsSize[2];
if (x < 0 || x >= CONTENTS_X_SIZE ||
y < 0 || y >= CONTENTS_Y_SIZE ||
z < 0 || z >= CONTENTS_Z_SIZE)
{
resetFlake = true;
}
}
}
if (resetFlake)
{
item->pos[2] = newMaxs[2] - (newMins[2] - item->pos[2]);
if (item->pos[2] < newMins[2] || item->pos[2] > newMaxs[2])
{ // way out of range
item->pos[2] = flrand(newMins[2], newMaxs[2]);
}
item->pos[0] = flrand(newMins[0], newMaxs[0]);
item->pos[1] = flrand(newMins[1], newMaxs[1]);
item->velocity[0] = 0.0f;
item->velocity[1] = 0.0f;
item->velocity[2] = flrand(mMaxVelocity[2], mMinVelocity[2]);
item->flags &= ~PARTICLE_FLAG_RENDER;
}
else if (mContents[z][y][x] & CONTENTS_OUTSIDE)
{
item->flags |= PARTICLE_FLAG_RENDER;
}
else
{
item->flags &= ~PARTICLE_FLAG_RENDER;
}
item++;
}
}
const float attenuation[3] =
{
1, 0.0, 0.0004
};
void CSnowSystem::Render(void)
{
int i;
SParticle *item;
vec3_t origin;
if (!(mOverallContents & CONTENTS_OUTSIDE))
{
return;
}
CWorldEffectsSystem::Render();
VectorAdd(backEnd.viewParms.ori.origin, mMinSpread, origin);
qglColor4f(0.8, 0.8, 0.8, mAlpha);
// GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_ONE);
GL_State(GLS_ALPHA);
qglDisable(GL_TEXTURE_2D);
if (qglPointParameterfEXT)
{
qglPointSize(10.0);
qglPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
qglPointParameterfEXT(GL_POINT_SIZE_MAX_EXT, 4.0);
// qglPointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT, 3.0);
qglPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, (float *)attenuation);
}
else
{
qglPointSize(2.0);
}
item = mSnowList;
qglBegin(GL_POINTS);
for(i=mMaxSnowflakes;i;i--)
{
if (item->flags & PARTICLE_FLAG_RENDER)
{
qglVertex3fv(item->pos);
}
item++;
}
qglEnd();
qglEnable(GL_TEXTURE_2D);
}
CSnowSystem *snowSystem = 0;
CRainSystem::CRainSystem(int maxRain) :
mMaxRain(maxRain),
mNextWindGust(0),
mRainHeight(5),
mAlpha(0.1),
mWindAngle(1.0),
mFadeAlpha(0.0f),
mIsRaining(false)
{
mSpread[0] = M_PI*2.0; // angle spread
mSpread[1] = 20.0; // radius spread
mSpread[2] = 20.0; // z spread
mMinVelocity[0] = 0.1;
mMaxVelocity[0] = -0.1;
mMinVelocity[1] = 0.1;
mMaxVelocity[1] = -0.1;
mMinVelocity[2] = -60.0;
mMaxVelocity[2] = -50.0;
mWindDuration = 15;
mWindLow = 50;
mWindMin = 0.01;
mWindMax = 0.05;
mWindChange = 0;
mWindDirection[0] = mWindDirection[1] = mWindDirection[2] = 0.0;
mRainList = new SParticle[mMaxRain];
mImage = R_FindImageFile("gfx/world/rain", qfalse, qfalse, qfalse, qfalse);
GL_Bind(mImage);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
Init();
}
CRainSystem::~CRainSystem(void)
{
delete [] mRainList;
}
void CRainSystem::Init(void)
{
int i;
SParticle *item;
item = mRainList;
for(i=mMaxRain;i;i--)
{
item->pos[0] = flrand(0.0f, mSpread[0]);
item->pos[1] = flrand(0.0f, mSpread[1]);
item->pos[2] = flrand(-mSpread[2], mSpread[2]);
item->pos[2] = flrand(-mSpread[2], 40.0f);
item->velocity[0] = flrand(mMinVelocity[0], mMaxVelocity[0]);
item->velocity[1] = flrand(mMinVelocity[1], mMaxVelocity[1]);
item->velocity[2] = flrand(mMinVelocity[2], mMaxVelocity[2]);
item++;
}
}
int CRainSystem::GetIntVariable(int which)
{
switch(which)
{
case CWorldEffect::WORLDEFFECT_PARTICLE_COUNT:
return mMaxRain;
}
return CWorldEffectsSystem::GetIntVariable(which);
}
SParticle *CRainSystem::GetParticleVariable(int which)
{
switch(which)
{
case CWorldEffect::WORLDEFFECT_PARTICLES:
return mRainList;
}
return CWorldEffectsSystem::GetParticleVariable(which);
}
float CRainSystem::GetFloatVariable(int which)
{
switch(which)
{
case CRainSystem::RAINSYSTEM_WIND_SPEED:
return mWindAngle * 75.0; // pat scaled
}
return 0.0;
}
float *CRainSystem::GetVecVariable(int which)
{
switch(which)
{
case CRainSystem::RAINSYSTEM_WIND_DIRECTION:
return mWindDirection;
}
return 0;
}
bool CRainSystem::Command(const char *command)
{
char *token;
if (CWorldEffectsSystem::Command(command))
{
return true;
}
token = COM_ParseExt((const char **)&command, qfalse);
if (Q_stricmp(token, "fog") == 0)
{ // rain fog
AddWorldEffect(new CMistyFog2);
mWindChange = 0;
return true;
}
else if (Q_stricmp(token, "fall") == 0)
{ // rain fall ( minVelocity maxVelocity ) default: ( -60 -50 )
float data[2];
if (ParseVector((const char **)&command, 2, data))
{
mMinVelocity[2] = data[0];
mMaxVelocity[2] = data[1];
}
return true;
}
else if (Q_stricmp(token, "spread") == 0)
{ // rain spread ( radius height ) default: ( 20 20 )
ParseVector((const char **)&command, 2, &mSpread[1]);
return true;
}
else if (Q_stricmp(token, "alpha") == 0)
{ // rain alpha <float> default: 0.15
token = COM_ParseExt((const char **)&command, qfalse);
mAlpha = atof(token);
return true;
}
else if (Q_stricmp(token, "height") == 0)
{ // rain height <float> default: 1.5
token = COM_ParseExt((const char **)&command, qfalse);
mRainHeight = atof(token);
return true;
}
else if (Q_stricmp(token, "angle") == 0)
{ // rain angle <float> default: 1.0
token = COM_ParseExt((const char **)&command, qfalse);
mWindAngle = atof(token);
return true;
}
return false;
}
void CRainSystem::Update(float elapseTime)
{
int i;
SParticle *item;
vec3_t windDifference;
mWindChange--;
if (mWindChange < 0)
{
mNewWindDirection[0] = flrand(-1.0f, 1.0f);
mNewWindDirection[1] = flrand(-1.0f, 1.0f);
mNewWindDirection[2] = 0.0f;
VectorNormalize(mNewWindDirection);
VectorScale(mNewWindDirection, 0.025, mWindSpeed);
mWindChange = irand(200, 450);
// mWindChange = 10;
ParmUpdate(CRainSystem::RAINSYSTEM_WIND_DIRECTION);
}
VectorSubtract(mNewWindDirection, mWindDirection, windDifference);
// VectorMA(mWindDirection, elapseTime, windDifference);
VectorMA(mWindDirection, elapseTime, windDifference, mWindDirection);
CWorldEffectsSystem::Update(elapseTime);
if (originContents & CONTENTS_OUTSIDE && !(originContents & CONTENTS_WATER))
{
mIsRaining = true;
if (mFadeAlpha < 1.0)
{
mFadeAlpha += elapseTime / 2.0;
}
if (mFadeAlpha > 1.0)
{
mFadeAlpha = 1.0;
}
}
else
{
mIsRaining = false;
if (mFadeAlpha > 0.0)
{
mFadeAlpha -= elapseTime / 2.0;
}
if (mFadeAlpha <= 0.0)
{
return;
}
}
item = mRainList;
for(i=mMaxRain;i;i--)
{
// VectorMA(item->pos, elapseTime, item->velocity);
VectorMA(item->pos, elapseTime, item->velocity, item->pos);
if (item->pos[2] < -mSpread[2])
{
item->pos[0] = flrand(0.0f, mSpread[0]);
item->pos[1] = flrand(0.0f, mSpread[1]);
item->pos[2] = mSpread[2];
item->pos[2] = 40.0f;
item->velocity[0] = flrand(mMinVelocity[0], mMaxVelocity[0]);
item->velocity[1] = flrand(mMinVelocity[1], mMaxVelocity[1]);
item->velocity[2] = flrand(mMinVelocity[2], mMaxVelocity[2]);
}
item++;
}
}
extern vec3_t mViewAngles, mOrigin;
void CRainSystem::Render(void)
{
int i;
SParticle *item;
vec4_t forward, down, left;
vec3_t pos;
// float percent;
float radius;
CWorldEffectsSystem::Render();
if (mFadeAlpha <= 0.0)
{
return;
}
VectorScale(backEnd.viewParms.ori.axis[0], 1, forward); // forward
VectorScale(backEnd.viewParms.ori.axis[1], 0.2, left); // left
down[0] = 0 - mWindDirection[0] * mRainHeight * mWindAngle;
down[1] = 0 - mWindDirection[1] * mRainHeight * mWindAngle;
down[2] = -mRainHeight;
GL_Bind(mImage);
GL_State(GLS_ALPHA);
qglEnable(GL_TEXTURE_2D);
qglDisable(GL_CULL_FACE);
qglMatrixMode(GL_MODELVIEW);
qglPushMatrix();
qglTranslatef (backEnd.viewParms.ori.origin[0], backEnd.viewParms.ori.origin[1], backEnd.viewParms.ori.origin[2]);
item = mRainList;
qglBegin(GL_TRIANGLES );
for(i=mMaxRain;i;i--)
{
/* percent = (item->pos[1] -(-20.0)) / (20.0 - (-20.0));
percent *= forward[2];
if (percent < 0.0)
{
radius = 10 * (percent + 1.0);
}
else
{
radius = 10 * (1.0 - percent);
}*/
radius = item->pos[1];
if (item->pos[2] < 0.0)
{
// radius *= 1.0 - (item->pos[2] / 40.0);
float alpha = mAlpha * (item->pos[1] / -item->pos[2]);
if (alpha > mAlpha)
{
alpha = mAlpha;
}
qglColor4f(1.0, 1.0, 1.0, alpha * mFadeAlpha);
}
else
{
qglColor4f(1.0, 1.0, 1.0, mAlpha * mFadeAlpha);
// radius *= 1.0 + (item->pos[2] / 20.0);
}
pos[0] = sin(item->pos[0]) * radius + (item->pos[2] * mWindDirection[0] * mWindAngle);
pos[1] = cos(item->pos[0]) * radius + (item->pos[2] * mWindDirection[1] * mWindAngle);
pos[2] = item->pos[2];
qglTexCoord2f(1.0, 0.0);
qglVertex3f(pos[0],
pos[1],
pos[2]);
qglTexCoord2f(0.0, 0.0);
qglVertex3f(pos[0] + left[0],
pos[1] + left[1],
pos[2] + left[2]);
qglTexCoord2f(0.0, 1.0);
qglVertex3f(pos[0] + down[0] + left[0],
pos[1] + down[1] + left[1],
pos[2] + down[2] + left[2]);
item++;
}
qglEnd();
qglEnable(GL_CULL_FACE);
qglPopMatrix();
}
CRainSystem *rainSystem = 0;
void R_InitWorldEffects(void)
{
if (rainSystem)
{
delete rainSystem;
}
if (snowSystem)
{
delete snowSystem;
}
}
void R_ShutdownWorldEffects(void)
{
if (rainSystem)
{
delete rainSystem;
rainSystem = 0;
}
if (snowSystem)
{
delete snowSystem;
snowSystem = 0;
}
}
void SetViewportAndScissor( void ) ;
void RB_RenderWorldEffects(void)
{
float elapseTime = backEnd.refdef.frametime / 1000.0;
if (tr.refdef.rdflags & RDF_NOWORLDMODEL || !tr.world)
{ // no world rendering or no world
return;
}
SetViewportAndScissor();
qglMatrixMode(GL_MODELVIEW);
// qglPushMatrix();
qglLoadMatrixf( backEnd.viewParms.world.modelMatrix );
originContents = ri.CM_PointContents(backEnd.viewParms.ori.origin, 0);
if (rainSystem)
{
rainSystem->Update(elapseTime);
rainSystem->Render();
}
if (snowSystem)
{
snowSystem->Update(elapseTime);
snowSystem->Render();
}
// qglMatrixMode(GL_MODELVIEW);
// qglPopMatrix();
}
// console commands for r_we
//
// SNOW
// snow init <particles>
// snow remove
// snow alpha <float> default: 0.09
// snow spread ( minX minY minZ ) ( maxX maxY maxZ ) default: ( -600 -600 -200 ) ( 600 600 250 )
// snow velocity ( minX minY minZ ) ( maxX maxY maxZ ) default: ( -15 -15 -20 ) ( 15 15 -70 )
// snow blowing duration <int> default: 2
// snow blowing low <int> default: 3
// snow blowing velocity ( min max ) default: ( 30 70 )
// snow blowing size ( minX minY minZ ) default: ( 1000 300 300 )
// snow wind ( windOriginX windOriginY windOriginZ ) ( windVelocityX windVelocityY windVelocityZ ) ( sizeX sizeY sizeZ )
// snow fog
// snow fog density <alpha> default: 0.3
//
// RAIN
// rain init <particles>
// rain remove
// rain fog
// rain fog density <alpha> default: 0.3
// rain fall ( minVelocity maxVelocity ) default: ( -60 -50 )
// rain spread ( radius height ) default: ( 20 20 )
// rain alpha <float> default: 0.1
// rain height <float> default: 5
// rain angle <float> default: 1.0
//
// DEBUG
// debug wind
void R_WorldEffectCommand(const char *command)
{
char *token;
const char *origCommand;
origCommand = command;
token = COM_ParseExt((const char **)&command, qfalse);
if (Q_stricmp(token, "snow") == 0)
{
origCommand = command;
token = COM_ParseExt((const char **)&command, qfalse);
if (Q_stricmp(token, "init") == 0)
{ // snow init <particles>
token = COM_ParseExt((const char **)&command, qfalse);
if (snowSystem)
{
delete snowSystem;
}
snowSystem = new CSnowSystem(atoi(token));
}
else if (Q_stricmp(token, "remove") == 0)
{ // snow remove
if (snowSystem)
{
delete snowSystem;
snowSystem = 0;
}
}
else if (snowSystem)
{
snowSystem->Command(origCommand);
}
}
else if (Q_stricmp(token, "rain") == 0)
{
origCommand = command;
token = COM_ParseExt((const char **)&command, qfalse);
if (Q_stricmp(token, "init") == 0)
{ // rain init <particles>
token = COM_ParseExt((const char **)&command, qfalse);
if (rainSystem)
{
delete rainSystem;
}
rainSystem = new CRainSystem(atoi(token));
}
else if (Q_stricmp(token, "remove") == 0)
{ // rain remove
if (rainSystem)
{
delete rainSystem;
rainSystem = 0;
}
}
else if (rainSystem)
{
rainSystem->Command(origCommand);
}
}
else if (Q_stricmp(token, "debug") == 0)
{
token = COM_ParseExt((const char **)&command, qfalse);
if (Q_stricmp(token, "wind") == 0)
{
debugShowWind = !debugShowWind;
}
else if (Q_stricmp(token, "blah") == 0)
{
R_WorldEffectCommand("snow init 1000");
R_WorldEffectCommand("snow alpha 1");
R_WorldEffectCommand("snow fog");
}
}
else if (Q_stricmp(token, "exec") == 0)
{
ri.Cmd_ExecuteText(EXEC_NOW, command);
}
}
void R_WorldEffect_f(void)
{
char temp[2048];
ri.Cmd_ArgsBuffer(temp, sizeof(temp));
R_WorldEffectCommand(temp);
}
bool R_GetWindVector(vec3_t windVector)
{
if (rainSystem)
{
VectorCopy(rainSystem->GetVecVariable(CRainSystem::RAINSYSTEM_WIND_DIRECTION), windVector);
return true;
}
if (snowSystem)
{
VectorCopy(snowSystem->GetVecVariable(CRainSystem::RAINSYSTEM_WIND_DIRECTION), windVector);
return true;
}
return false;
}
bool R_GetWindSpeed(float &windSpeed)
{
if (rainSystem)
{
windSpeed = rainSystem->GetFloatVariable(CRainSystem::RAINSYSTEM_WIND_SPEED);
return true;
}
return false;
}
bool R_IsRaining()
{
if (rainSystem)
{
return rainSystem->IsRaining();
}
return false;
}
bool R_IsSnowing()
{
if (snowSystem)
{
return snowSystem->IsSnowing();
}
return false;
}