mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-13 00:24:36 +00:00
2306 lines
47 KiB
C++
2306 lines
47 KiB
C++
#include "tr_local.h"
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//#include "stdafx.h"
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//#include "q_math.h"
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//#include "QSupport.h"
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#include "tr_WorldEffects.h"
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#include "glext.h"
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static bool debugShowWind = false;
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static int originContents;
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extern qboolean ParseVector( const char **text, int count, float *v );
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void MYgluPerspective( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar )
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{
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GLdouble xmin, xmax, ymin, ymax;
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ymax = zNear * tan( fovy * M_PI / 360.0 );
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ymin = -ymax;
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xmin = ymin * aspect;
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xmax = ymax * aspect;
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qglFrustum( xmin, xmax, ymin, ymax, zNear, zFar );
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}
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CWorldEffect::CWorldEffect(CWorldEffect *owner) :
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mNext(0),
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mSlave(0),
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mOwner(owner),
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mIsSlave(owner ? true : false),
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mEnabled(true)
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{
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}
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CWorldEffect::~CWorldEffect(void)
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{
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if (mIsSlave && mNext)
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{
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delete mNext;
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mNext = 0;
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}
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if (mSlave)
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{
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delete mSlave;
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mSlave = 0;
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}
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}
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bool CWorldEffect::Command(const char *command)
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{
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if (mSlave)
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{
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if (mSlave->Command(command))
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{
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return true;
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}
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}
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if (mIsSlave && mNext)
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{
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if (mNext->Command(command))
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{
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return true;
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}
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}
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return false;
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}
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void CWorldEffect::ParmUpdate(CWorldEffectsSystem *system, int which)
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{
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if (mSlave)
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{
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mSlave->ParmUpdate(system, which);
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}
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if (mIsSlave && mNext)
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{
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mNext->ParmUpdate(system, which);
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}
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}
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void CWorldEffect::ParmUpdate(CWorldEffect *effect, int which)
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{
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if (mSlave)
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{
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mSlave->ParmUpdate(effect, which);
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}
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if (mIsSlave && mNext)
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{
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mNext->ParmUpdate(effect, which);
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}
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}
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void CWorldEffect::SetVariable(int which, bool newValue, bool doSlave)
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{
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if (doSlave)
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{
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mSlave->SetVariable(which, newValue, doSlave);
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}
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if (doSlave && mIsSlave && mNext)
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{
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mNext->SetVariable(which, newValue, doSlave);
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}
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switch(which)
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{
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case WORLDEFFECT_ENABLED:
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mEnabled = newValue;
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break;
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}
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}
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void CWorldEffect::SetVariable(int which, float newValue, bool doSlave)
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{
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if (doSlave)
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{
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mSlave->SetVariable(which, newValue, doSlave);
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}
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if (doSlave && mIsSlave && mNext)
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{
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mNext->SetVariable(which, newValue, doSlave);
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}
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}
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void CWorldEffect::SetVariable(int which, int newValue, bool doSlave)
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{
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if (doSlave)
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{
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mSlave->SetVariable(which, newValue, doSlave);
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}
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if (doSlave && mIsSlave && mNext)
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{
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mNext->SetVariable(which, newValue, doSlave);
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}
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}
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void CWorldEffect::SetVariable(int which, vec3_t newValue, bool doSlave)
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{
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if (doSlave)
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{
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mSlave->SetVariable(which, newValue, doSlave);
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}
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if (doSlave && mIsSlave && mNext)
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{
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mNext->SetVariable(which, newValue, doSlave);
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}
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}
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void CWorldEffect::AddSlave(CWorldEffect *slave)
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{
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slave->SetNext(mSlave);
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mSlave = slave;
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slave->SetIsSlave(true);
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slave->SetOwner(this);
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}
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void CWorldEffect::Update(CWorldEffectsSystem *system, float elapseTime)
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{
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if (mSlave && mEnabled)
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{
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mSlave->Update(system, elapseTime);
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}
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if (mIsSlave && mNext)
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{
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mNext->Update(system, elapseTime);
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}
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}
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void CWorldEffect::Render(CWorldEffectsSystem *system)
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{
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if (mSlave && mEnabled)
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{
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mSlave->Render(system);
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}
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if (mIsSlave && mNext)
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{
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mNext->Render(system);
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}
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}
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CWorldEffectsSystem::CWorldEffectsSystem(void) :
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mList(0),
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mLast(0)
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{
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}
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CWorldEffectsSystem::~CWorldEffectsSystem(void)
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{
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CWorldEffect *next;
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while(mList)
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{
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next = mList->GetNext();
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delete mList;
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mList = next;
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}
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}
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void CWorldEffectsSystem::AddWorldEffect(CWorldEffect *effect)
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{
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if (!mList)
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{
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mList = mLast = effect;
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}
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else
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{
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mLast->SetNext(effect);
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mLast = effect;
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}
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}
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bool CWorldEffectsSystem::Command(const char *command)
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{
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CWorldEffect *current;
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current = mList;
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while(current)
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{
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if (current->Command(command))
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{
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return true;
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}
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current = current->GetNext();
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}
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return false;
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}
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void CWorldEffectsSystem::Update(float elapseTime)
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{
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CWorldEffect *current;
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current = mList;
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while(current)
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{
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current->Update(this, elapseTime);
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current = current->GetNext();
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}
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}
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void CWorldEffectsSystem::ParmUpdate(int which)
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{
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CWorldEffect *current;
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current = mList;
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while(current)
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{
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current->ParmUpdate(this, which);
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current = current->GetNext();
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}
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}
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void CWorldEffectsSystem::Render(void)
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{
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CWorldEffect *current;
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current = mList;
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while(current)
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{
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current->Render(this);
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current = current->GetNext();
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}
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}
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class CRainSystem : public CWorldEffectsSystem
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{
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private:
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// configurable
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int mMaxRain;
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float mRainHeight;
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vec3_t mSpread;
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float mAlpha;
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float mWindAngle;
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image_t *mImage;
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vec3_t mMinVelocity, mMaxVelocity;
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int mNextWindGust, mWindDuration, mWindLow;
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float mWindMin, mWindMax;
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vec3_t mWindDirection, mNewWindDirection, mWindSpeed;
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int mWindChange;
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SParticle *mRainList;
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float mFadeAlpha;
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bool mIsRaining;
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public:
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enum
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{
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RAINSYSTEM_WIND_DIRECTION,
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RAINSYSTEM_WIND_SPEED,
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};
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public:
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CRainSystem(int maxRain);
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~CRainSystem(void);
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virtual int GetIntVariable(int which);
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virtual SParticle *GetParticleVariable(int which);
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virtual float GetFloatVariable(int which);
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virtual float *GetVecVariable(int which);
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virtual bool Command(const char *command);
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virtual void Update(float elapseTime);
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virtual void Render(void);
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void Init(void);
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bool IsRaining() { return mIsRaining; }
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};
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class CMistyFog : public CWorldEffect
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{
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private:
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// GLuint mImage;
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// image_t *mImage;
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GLfloat mTextureCoords[2][2];
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GLfloat mAlpha;
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bool mAlphaFade, mRendering, mBuddy;
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float mSpeed, mAlphaDirection;
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float mCurrentSize, mMinSize, mMaxSize;
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vec3_t mWindTransform;
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int mWidth, mHeight;
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unsigned char *mData;
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const float mSize;
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public:
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enum
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{
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MISTYFOG_RENDERING = WORLDEFFECT_END
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};
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public:
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CMistyFog(int index, CWorldEffect *owner = 0, bool buddy = false);
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// image_t *GetImage(void) { return mImage; }
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int GetWidth(void) { return mWidth; }
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int GetHeight(void) { return mHeight; }
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byte *GetData(void) { return mData; }
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GLfloat GetTextureCoord(int s, int y) { return mTextureCoords[s][y]; }
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float GetAlpha(void) { return mAlpha; }
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bool GetRendering(void) { return mRendering; }
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virtual void Update(CWorldEffectsSystem *system, float elapseTime);
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virtual void ParmUpdate(CWorldEffectsSystem *system, int which);
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virtual void ParmUpdate(CWorldEffect *effect, int which);
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virtual void Render(CWorldEffectsSystem *system);
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void CreateTextureCoords(void);
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};
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CMistyFog::CMistyFog(int index, CWorldEffect *owner, bool buddy) :
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CWorldEffect(owner),
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mSize(0.05f * 2.0f),
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mMinSize(0.05f * 3.0f),
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mMaxSize(0.15f * 2.0f),
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mAlpha(1.0f),
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mAlphaFade(false),
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mBuddy(buddy)
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{
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char name[MAX_QPATH];
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if (mBuddy)
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{
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mRendering = false;
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// mImage = ((CMistyFog *)owner)->GetImage();
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mData = ((CMistyFog *)owner)->GetData();
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mWidth = ((CMistyFog *)owner)->GetWidth();
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mHeight = ((CMistyFog *)owner)->GetHeight();
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}
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else
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{
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Com_sprintf(name, MAX_QPATH, "gfx/world/fog%d", index);
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R_LoadImage(name, &mData, &mWidth, &mHeight);
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if (!mData)
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{
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ri.Error (ERR_DROP, "Could not load %s", name);
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}
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mRendering = true;
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AddSlave(new CMistyFog(index, this, true));
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}
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mSpeed = flrand(90.0f, 110.0f);
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CreateTextureCoords();
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}
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void CMistyFog::Update(CWorldEffectsSystem *system, float elapseTime)
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{
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bool removeImage = false;
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float forwardWind, rightWind;
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CWorldEffect::Update(system, elapseTime);
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if (!mRendering)
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{
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return;
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}
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// translate
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forwardWind = DotProduct(mWindTransform, backEnd.viewParms.ori.axis[0]);
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rightWind = DotProduct(mWindTransform, backEnd.viewParms.ori.axis[1]);
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mTextureCoords[0][0] += rightWind / mSpeed;
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mTextureCoords[1][0] += rightWind / mSpeed;
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mTextureCoords[0][0] -= forwardWind / mSpeed / 4.0f;
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mTextureCoords[0][1] -= forwardWind / mSpeed / 4.0f;
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mTextureCoords[1][0] += forwardWind / mSpeed / 4.0f;
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mTextureCoords[1][1] += forwardWind / mSpeed / 4.0f;
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/* if (mTextureCoords[0][0] > mTextureCoords[1][0] ||
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mTextureCoords[0][1] > mTextureCoords[1][1])
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{
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mAlphaFade = true;
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mAlphaDirection = -1.0;
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mAlpha = -1.0;
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}
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*/
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if ((fabs(mTextureCoords[0][0] - mTextureCoords[1][0]) < mMinSize ||
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fabs(mTextureCoords[0][1] - mTextureCoords[1][1]) < mMinSize))// && forwardWind > 0.0)
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{
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removeImage = true;
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}
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if ((fabs(mTextureCoords[0][0] - mTextureCoords[1][0]) > mMaxSize ||
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fabs(mTextureCoords[0][1] - mTextureCoords[1][1]) > mMaxSize))// && forwardWind < 0.0)
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{
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removeImage = true;
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}
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if (mTextureCoords[0][0] < mCurrentSize || mTextureCoords[0][1] < mCurrentSize ||
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mTextureCoords[0][0] > 1.0-mCurrentSize || mTextureCoords[0][1] > 1.0-mCurrentSize)
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{
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// mAlphaFade = true;
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}
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if (mTextureCoords[1][0] < mCurrentSize || mTextureCoords[1][1] < mCurrentSize ||
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mTextureCoords[1][0] > 1.0-mCurrentSize || mTextureCoords[1][1] > 1.0-mCurrentSize)
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{
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// mAlphaFade = true;
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}
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if (removeImage && !mAlphaFade)
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{
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mAlphaFade = true;
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mAlphaDirection = -0.025f;
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if (mBuddy)
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{
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mOwner->ParmUpdate(this, MISTYFOG_RENDERING);
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}
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else if (mSlave)
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{
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mSlave->ParmUpdate(this, MISTYFOG_RENDERING);
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}
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}
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if (mAlphaFade)
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{
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mAlpha += mAlphaDirection * 0.4f;
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if (mAlpha < 0.0f)
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{
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mRendering = false;
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mAlpha = 0.0f;
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}
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else if (mAlpha >= 1.0f)
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{
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mAlphaFade = false;
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mAlpha = 1.0f;
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}
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}
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}
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void CMistyFog::ParmUpdate(CWorldEffectsSystem *system, int which)
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{
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CWorldEffect::ParmUpdate(system, which);
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switch(which)
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{
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case CRainSystem::RAINSYSTEM_WIND_DIRECTION:
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VectorCopy(system->GetVecVariable(which), mWindTransform);
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break;
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}
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}
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void CMistyFog::ParmUpdate(CWorldEffect *effect, int which)
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{
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CWorldEffect::ParmUpdate(effect, which);
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switch(which)
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{
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case MISTYFOG_RENDERING:
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if (effect == mOwner || effect == mSlave)
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{
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mAlpha = 0.0f;
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mAlphaDirection = 0.025f;
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mAlphaFade = true;
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CreateTextureCoords();
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mRendering = true;
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}
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break;
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}
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}
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void CMistyFog::Render(CWorldEffectsSystem *system)
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{
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CWorldEffect::Render(system);
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/* if (!mRendering)
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{
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return;
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}
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GL_Bind(mImage);
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GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_ONE);
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// qglColor4f(1.0, 1.0, 1.0, mAlpha*0.4);
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if (mSlave)
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{
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qglColor4f(1.0, 0.0, 0.0, mAlpha);
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}
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else
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{
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qglColor4f(0.0, 1.0, 0.0, mAlpha);
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}
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qglBegin(GL_QUADS);
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qglTexCoord2f(mTextureCoords[0][0], mTextureCoords[0][1]);
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qglVertex3f(-10, 10, -10);
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qglTexCoord2f(mTextureCoords[1][0], mTextureCoords[0][1]);
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qglVertex3f(10, 10, -10);
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qglTexCoord2f(mTextureCoords[1][0], mTextureCoords[1][1]);
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qglVertex3f(10, -10, -10);
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qglTexCoord2f(mTextureCoords[0][0], mTextureCoords[1][1]);
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qglVertex3f(-10, -10, -10);
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qglEnd();*/
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}
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void CMistyFog::CreateTextureCoords(void)
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{
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float xStart, yStart;
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float forwardWind, rightWind;
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mSpeed = flrand(200.0f, 700.0f);
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forwardWind = DotProduct(mWindTransform, backEnd.viewParms.ori.axis[0]);
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rightWind = DotProduct(mWindTransform, backEnd.viewParms.ori.axis[1]);
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if (forwardWind > 0.5)
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{ // moving away, so make the size smaller
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mCurrentSize = flrand(mMinSize, mMinSize + mMinSize * 0.01f);
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// mCurrentSize = mMinSize / 3.0;
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}
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else if (forwardWind < -0.5f)
|
|
{ // moving towards, so make bigger
|
|
// mCurrentSize = (mSize * 0.8) + (FloatRand() * mSize * 0.8);
|
|
mCurrentSize = flrand(mMaxSize - mMinSize, mMaxSize);
|
|
}
|
|
else
|
|
{ // normal range
|
|
mCurrentSize = flrand(mMinSize * 1.5f, mMinSize * 1.5f + mSize);
|
|
}
|
|
|
|
mCurrentSize /= 2.0f;
|
|
|
|
xStart = (1.0f - mCurrentSize - 0.40f) * flrand(0.0f, 1.0f) + 0.20f;
|
|
yStart = (1.0f - mCurrentSize - 0.40f) * flrand(0.0f, 1.0f) + 0.20f;
|
|
|
|
mTextureCoords[0][0] = xStart - mCurrentSize;
|
|
mTextureCoords[0][1] = yStart - mCurrentSize;
|
|
mTextureCoords[1][0] = xStart + mCurrentSize;
|
|
mTextureCoords[1][1] = yStart + mCurrentSize;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#define MISTYFOG_WIDTH 30
|
|
#define MISTYFOG_HEIGHT 30
|
|
|
|
|
|
class CMistyFog2 : public CWorldEffect
|
|
{
|
|
protected:
|
|
vec4_t mColors[MISTYFOG_HEIGHT][MISTYFOG_WIDTH];
|
|
vec3_t mVerts[MISTYFOG_HEIGHT][MISTYFOG_WIDTH];
|
|
unsigned int mIndexes[MISTYFOG_HEIGHT-1][MISTYFOG_WIDTH-1][4];
|
|
float mAlpha;
|
|
|
|
float mFadeAlpha;
|
|
|
|
public:
|
|
CMistyFog2(void);
|
|
|
|
virtual bool Command(const char *command);
|
|
|
|
void UpdateTexture(CMistyFog *fog);
|
|
|
|
virtual void Update(CWorldEffectsSystem *system, float elapseTime);
|
|
virtual void Render(CWorldEffectsSystem *system);
|
|
};
|
|
|
|
|
|
CMistyFog2::CMistyFog2(void) :
|
|
CWorldEffect(),
|
|
mAlpha(0.3f),
|
|
|
|
mFadeAlpha(0.0f)
|
|
{
|
|
int x, y;
|
|
float xStep, yStep;
|
|
|
|
AddSlave(new CMistyFog(2));
|
|
AddSlave(new CMistyFog(2));
|
|
|
|
xStep = 20.0f / (MISTYFOG_WIDTH - 1);
|
|
yStep = 20.0f / (MISTYFOG_HEIGHT - 1);
|
|
|
|
for(y=0;y<MISTYFOG_HEIGHT;y++)
|
|
{
|
|
for(x=0;x<MISTYFOG_WIDTH;x++)
|
|
{
|
|
mVerts[y][x][0] = -10 + (x * xStep) + flrand(-xStep / 16.0, xStep / 16.0);
|
|
mVerts[y][x][1] = 10 - (y * yStep) + flrand(-xStep / 16.0, xStep / 16.0);
|
|
mVerts[y][x][2] = -10;
|
|
|
|
mColors[y][x][0] = 1.0;
|
|
mColors[y][x][1] = 1.0;
|
|
mColors[y][x][2] = 1.0;
|
|
|
|
if (y < MISTYFOG_HEIGHT-1 && x < MISTYFOG_WIDTH-1)
|
|
{
|
|
mIndexes[y][x][0] = (y*MISTYFOG_WIDTH) + x;
|
|
mIndexes[y][x][1] = (y*MISTYFOG_WIDTH) + x+1;
|
|
mIndexes[y][x][2] = ((y+1)*MISTYFOG_WIDTH) + x+1;
|
|
mIndexes[y][x][3] = ((y+1)*MISTYFOG_WIDTH) + x;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CMistyFog2::Command(const char *command)
|
|
{
|
|
char *token;
|
|
|
|
if (CWorldEffect::Command(command))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
if (Q_stricmp(token, "fog") != 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
if (Q_stricmp(token, "density") == 0)
|
|
{
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
mAlpha = atof(token);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CMistyFog2::Update(CWorldEffectsSystem *system, float elapseTime)
|
|
{
|
|
CMistyFog *current;
|
|
int x, y;
|
|
|
|
if (originContents & CONTENTS_OUTSIDE && !(originContents & CONTENTS_WATER))
|
|
{
|
|
if (mFadeAlpha < 1.0)
|
|
{
|
|
mFadeAlpha += elapseTime / 2.0;
|
|
}
|
|
if (mFadeAlpha > 1.0)
|
|
{
|
|
mFadeAlpha = 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (mFadeAlpha > 0.0)
|
|
{
|
|
mFadeAlpha -= elapseTime / 2.0;
|
|
}
|
|
|
|
if (mFadeAlpha <= 0.0)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
for(y=0;y<MISTYFOG_HEIGHT;y++)
|
|
{
|
|
for(x=0;x<MISTYFOG_WIDTH;x++)
|
|
{
|
|
mColors[y][x][3] = 0.0;
|
|
}
|
|
}
|
|
|
|
CWorldEffect::Update(system, elapseTime);
|
|
|
|
current = (CMistyFog *)mSlave;
|
|
while(current)
|
|
{
|
|
UpdateTexture(current);
|
|
UpdateTexture((CMistyFog *)current->GetSlave());
|
|
current = (CMistyFog *)current->GetNext();
|
|
}
|
|
}
|
|
|
|
void CMistyFog2::UpdateTexture(CMistyFog *fog)
|
|
{
|
|
int x, y, tx, ty;
|
|
float xSize, ySize;
|
|
float xStep, yStep;
|
|
float xPos, yPos;
|
|
byte *data = fog->GetData();
|
|
int width = fog->GetWidth();
|
|
int height = fog->GetHeight();
|
|
int andWidth, andHeight;
|
|
float alpha = fog->GetAlpha() * mAlpha * (1.0/255.0) * mFadeAlpha;
|
|
float *color;
|
|
|
|
if (!fog->GetRendering())
|
|
{
|
|
return;
|
|
}
|
|
|
|
andWidth = width-1; // width must be power of 2
|
|
andHeight = height-1; // height must be power of 2
|
|
xSize = fog->GetTextureCoord(1, 0) - fog->GetTextureCoord(0, 0);
|
|
ySize = fog->GetTextureCoord(1, 1) - fog->GetTextureCoord(0, 1);
|
|
xStep = xSize / (float)MISTYFOG_WIDTH;
|
|
yStep = ySize / (float)MISTYFOG_HEIGHT;
|
|
|
|
color = &mColors[0][0][3];
|
|
for(y=0,yPos = fog->GetTextureCoord(0, 1);y<MISTYFOG_HEIGHT;y++, yPos += yStep)
|
|
{
|
|
for(x=0,xPos = fog->GetTextureCoord(0, 0);x<MISTYFOG_WIDTH;x++, xPos += xStep)
|
|
{
|
|
tx = xPos * width;
|
|
tx &= andWidth;
|
|
ty = yPos * height;
|
|
ty &= andHeight;
|
|
|
|
(*color) += data[ty * width + tx] * alpha;
|
|
color += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMistyFog2::Render(CWorldEffectsSystem *system)
|
|
{
|
|
if (mFadeAlpha <= 0.0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
qglMatrixMode(GL_PROJECTION);
|
|
qglPushMatrix();
|
|
qglLoadIdentity ();
|
|
MYgluPerspective (80.0f, 1.0f, 4.0f, 2048.0f);
|
|
|
|
qglMatrixMode(GL_MODELVIEW);
|
|
qglPushMatrix();
|
|
qglLoadIdentity ();
|
|
qglRotatef (-90, 1, 0, 0); // put Z going up
|
|
qglRotatef (90, 0, 0, 1); // put Z going up
|
|
qglRotatef (0, 1, 0, 0);
|
|
qglRotatef (-90, 0, 1, 0);
|
|
qglRotatef (-90, 0, 0, 1);
|
|
|
|
qglDisable(GL_TEXTURE_2D);
|
|
GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_ONE);
|
|
qglShadeModel (GL_SMOOTH);
|
|
|
|
qglEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
qglColorPointer(4, GL_FLOAT, 0, mColors);
|
|
|
|
// qglEnableClientState(GL_VERTEX_ARRAY);
|
|
qglVertexPointer( 3, GL_FLOAT, 0, mVerts );
|
|
if (qglLockArraysEXT)
|
|
{
|
|
qglLockArraysEXT(0, MISTYFOG_HEIGHT*MISTYFOG_WIDTH);
|
|
}
|
|
|
|
qglDrawElements(GL_QUADS, (MISTYFOG_HEIGHT-1)*(MISTYFOG_WIDTH-1)*4, GL_UNSIGNED_INT, mIndexes);
|
|
|
|
if ( qglUnlockArraysEXT )
|
|
{
|
|
qglUnlockArraysEXT();
|
|
}
|
|
|
|
qglDisableClientState(GL_COLOR_ARRAY);
|
|
// qglDisableClientState(GL_VERTEX_ARRAY); backend doesn't ever re=enable this properly
|
|
|
|
qglPopMatrix();
|
|
qglMatrixMode(GL_PROJECTION);
|
|
qglPopMatrix();
|
|
qglMatrixMode(GL_MODELVIEW); // bug somewhere in the backend which requires this
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class CWind : public CWorldEffect
|
|
{
|
|
private:
|
|
vec4_t mPlanes[3]; // x y z normal, distance
|
|
float mMaxDistance[3];
|
|
vec3_t mVelocity;
|
|
int mNumPlanes;
|
|
int mAffectedDuration;
|
|
int *mAffectedCount;
|
|
vec3_t mPoint, mSize;
|
|
bool mGlobal;
|
|
|
|
public:
|
|
CWind(bool global = false);
|
|
CWind(vec3_t point, vec3_t velocity, vec3_t size, int duration, bool global = false);
|
|
~CWind(void);
|
|
|
|
virtual void Update(CWorldEffectsSystem *system, float elapseTime);
|
|
virtual void ParmUpdate(CWorldEffectsSystem *system, int which);
|
|
virtual void Render(CWorldEffectsSystem *system);
|
|
|
|
void UpdateParms(vec3_t point, vec3_t velocity, vec3_t size, int duration);
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CWind::CWind(bool global) :
|
|
CWorldEffect(),
|
|
mNumPlanes(0),
|
|
mAffectedCount(0),
|
|
mGlobal(global)
|
|
{
|
|
mEnabled = false;
|
|
}
|
|
|
|
CWind::CWind(vec3_t point, vec3_t velocity, vec3_t size, int duration, bool global) :
|
|
CWorldEffect(),
|
|
mNumPlanes(0),
|
|
mAffectedCount(0),
|
|
mGlobal(global)
|
|
{
|
|
UpdateParms(point, velocity, size, duration);
|
|
}
|
|
|
|
CWind::~CWind(void)
|
|
{
|
|
if (mAffectedCount)
|
|
{
|
|
delete [] mAffectedCount;
|
|
mAffectedCount = 0;
|
|
}
|
|
}
|
|
|
|
void CWind::UpdateParms(vec3_t point, vec3_t velocity, vec3_t size, int duration)
|
|
{
|
|
vec3_t normalDistance;
|
|
|
|
mNumPlanes = 0;
|
|
|
|
VectorCopy(point, mPoint);
|
|
VectorCopy(size, mSize);
|
|
mSize[0] /= 2.0;
|
|
VectorScale(mSize, 2, mSize);
|
|
VectorCopy(velocity, mVelocity);
|
|
|
|
VectorCopy(velocity, mPlanes[mNumPlanes]);
|
|
VectorNormalize(mPlanes[mNumPlanes]);
|
|
mPlanes[mNumPlanes][3] = DotProduct(mPoint, mPlanes[mNumPlanes]);
|
|
mMaxDistance[mNumPlanes] = mSize[0];
|
|
mNumPlanes++;
|
|
|
|
VectorScale(mPlanes[0], mPlanes[0][3], normalDistance);
|
|
VectorSubtract(mPoint, normalDistance, mPlanes[mNumPlanes]);
|
|
VectorNormalize(mPlanes[mNumPlanes]);
|
|
mPlanes[mNumPlanes][3] = DotProduct(mPoint, mPlanes[mNumPlanes]);
|
|
mMaxDistance[mNumPlanes] = mSize[1];
|
|
mNumPlanes++;
|
|
|
|
CrossProduct(mPlanes[0], mPlanes[1], mPlanes[mNumPlanes]);
|
|
VectorNormalize(mPlanes[mNumPlanes]);
|
|
mPlanes[mNumPlanes][3] = DotProduct(mPoint, mPlanes[mNumPlanes]);
|
|
mMaxDistance[mNumPlanes] = mSize[2];
|
|
mNumPlanes++;
|
|
|
|
mPlanes[0][3] -= (mSize[0] / 2.0);
|
|
mPlanes[1][3] -= (mSize[1] / 2.0);
|
|
mPlanes[2][3] -= (mSize[2] / 2.0);
|
|
|
|
mAffectedDuration = duration;
|
|
}
|
|
|
|
void CWind::Update(CWorldEffectsSystem *system, float elapseTime)
|
|
{
|
|
SParticle *item;
|
|
int i, j, *affected;
|
|
float dist, calcDist[3];
|
|
vec3_t difference;
|
|
|
|
if (!mEnabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VectorSubtract(backEnd.viewParms.ori.origin, mPoint, difference);
|
|
if (VectorLength(difference) > 300.0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
calcDist[0] = 0.0;
|
|
item = system->GetParticleVariable(WORLDEFFECT_PARTICLES);
|
|
affected = mAffectedCount;
|
|
for(i=system->GetIntVariable(WORLDEFFECT_PARTICLE_COUNT); i; i--)
|
|
{
|
|
if ((*affected))
|
|
{
|
|
(*affected)--;
|
|
}
|
|
else
|
|
{
|
|
if (!mGlobal)
|
|
{
|
|
for(j=0;j<mNumPlanes;j++)
|
|
{
|
|
dist = DotProduct(item->pos, mPlanes[j]) - mPlanes[j][3];
|
|
|
|
if (dist < 0.01 || dist > mMaxDistance[j])
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
calcDist[j] = dist;
|
|
}
|
|
}
|
|
if (j != mNumPlanes)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
float scaleLength = 1.0 - (calcDist[0] / mMaxDistance[0]);
|
|
|
|
(*affected) = mAffectedDuration * scaleLength;
|
|
|
|
// VectorMA(item->velocity, elapseTime, mVelocity);
|
|
VectorMA(item->velocity, elapseTime, mVelocity, item->velocity);
|
|
}
|
|
affected++;
|
|
item++;
|
|
}
|
|
}
|
|
|
|
void CWind::ParmUpdate(CWorldEffectsSystem *system, int which)
|
|
{
|
|
CWorldEffect::ParmUpdate(system, which);
|
|
|
|
switch(which)
|
|
{
|
|
case WORLDEFFECT_PARTICLE_COUNT:
|
|
if (mAffectedCount)
|
|
{
|
|
delete [] mAffectedCount;
|
|
}
|
|
mAffectedCount = new int[system->GetIntVariable(WORLDEFFECT_PARTICLE_COUNT)];
|
|
memset(mAffectedCount, 0, system->GetIntVariable(WORLDEFFECT_PARTICLE_COUNT)*sizeof(int));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CWind::Render(CWorldEffectsSystem *system)
|
|
{
|
|
vec3_t output;
|
|
|
|
if (!mEnabled || !debugShowWind)
|
|
{
|
|
return;
|
|
}
|
|
|
|
qglDisable(GL_TEXTURE_2D);
|
|
qglDisable(GL_CULL_FACE);
|
|
GL_State(GLS_ALPHA);
|
|
|
|
qglColor4f(1.0, 0.0, 0.0, 0.5);
|
|
qglBegin(GL_QUADS);
|
|
|
|
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
|
|
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
|
|
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
|
|
qglVertex3fv(output);
|
|
|
|
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
|
|
VectorMA(output, (mSize[1]/2.0), mPlanes[1], output);
|
|
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
|
|
qglVertex3fv(output);
|
|
|
|
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
|
|
VectorMA(output, (mSize[1]/2.0), mPlanes[1], output);
|
|
VectorMA(output, (mSize[2]/2.0), mPlanes[2], output);
|
|
qglVertex3fv(output);
|
|
|
|
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
|
|
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
|
|
VectorMA(output, (mSize[2]/2.0), mPlanes[2], output);
|
|
qglVertex3fv(output);
|
|
|
|
|
|
|
|
qglColor4f(0.0, 1.0, 0.0, 0.5);
|
|
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
|
|
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
|
|
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
|
|
qglVertex3fv(output);
|
|
|
|
VectorMA(mPoint, (mSize[0]/2.0), mPlanes[0], output);
|
|
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
|
|
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
|
|
qglVertex3fv(output);
|
|
|
|
VectorMA(mPoint, (mSize[0]/2.0), mPlanes[0], output);
|
|
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
|
|
VectorMA(output, (mSize[2]/2.0), mPlanes[2], output);
|
|
qglVertex3fv(output);
|
|
|
|
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
|
|
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
|
|
VectorMA(output, (mSize[2]/2.0), mPlanes[2], output);
|
|
qglVertex3fv(output);
|
|
|
|
|
|
qglColor4f(0.0, 0.0, 1.0, 0.5);
|
|
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
|
|
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
|
|
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
|
|
qglVertex3fv(output);
|
|
|
|
VectorMA(mPoint, (mSize[0]/2.0), mPlanes[0], output);
|
|
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
|
|
VectorMA(output, -(mSize[1]/2.0), mPlanes[1], output);
|
|
qglVertex3fv(output);
|
|
|
|
VectorMA(mPoint, (mSize[0]/2.0), mPlanes[0], output);
|
|
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
|
|
VectorMA(output, (mSize[1]/2.0), mPlanes[1], output);
|
|
qglVertex3fv(output);
|
|
|
|
VectorMA(mPoint, -(mSize[0]/2.0), mPlanes[0], output);
|
|
VectorMA(output, -(mSize[2]/2.0), mPlanes[2], output);
|
|
VectorMA(output, (mSize[1]/2.0), mPlanes[1], output);
|
|
qglVertex3fv(output);
|
|
|
|
|
|
qglEnd();
|
|
|
|
qglEnable(GL_CULL_FACE);
|
|
qglEnable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#define CONTENTS_X_SIZE 16
|
|
#define CONTENTS_Y_SIZE 16
|
|
#define CONTENTS_Z_SIZE 8
|
|
|
|
|
|
class CSnowSystem : public CWorldEffectsSystem
|
|
{
|
|
private:
|
|
// configurable
|
|
float mAlpha;
|
|
vec3_t mMinSpread, mMaxSpread;
|
|
vec3_t mMinVelocity, mMaxVelocity;
|
|
int mMaxSnowflakes;
|
|
float mWindDuration, mWindLow;
|
|
float mWindMin, mWindMax;
|
|
vec3_t mWindSize;
|
|
|
|
image_t *mImage;
|
|
vec3_t mMins, mMaxs;
|
|
float mNextWindGust, mWindLowSize;
|
|
CWind *mWindGust;
|
|
|
|
vec3_t mWindDirection, mWindSpeed;
|
|
int mWindChange;
|
|
|
|
SParticle *mSnowList;
|
|
int mContents[CONTENTS_Z_SIZE][CONTENTS_Y_SIZE][CONTENTS_X_SIZE];
|
|
vec3_t mContentsSize;
|
|
vec3_t mContentsStart;
|
|
|
|
int mUpdateCount;
|
|
int mOverallContents;
|
|
bool mIsSnowing;
|
|
|
|
const float mVelocityStabilize;
|
|
const int mUpdateMax;
|
|
|
|
public:
|
|
CSnowSystem(int maxSnowflakes);
|
|
~CSnowSystem(void);
|
|
|
|
virtual int GetIntVariable(int which);
|
|
virtual SParticle *GetParticleVariable(int which);
|
|
virtual float *GetVecVariable(int which);
|
|
|
|
virtual bool Command(const char *command);
|
|
|
|
virtual void Update(float elapseTime);
|
|
virtual void Render(void);
|
|
|
|
void Init(void);
|
|
|
|
bool IsSnowing() { return mIsSnowing; }
|
|
};
|
|
|
|
CSnowSystem::CSnowSystem(int maxSnowflakes) :
|
|
mMaxSnowflakes(maxSnowflakes),
|
|
mNextWindGust(0.0),
|
|
mWindLowSize(0.0),
|
|
mWindGust(0),
|
|
mWindChange(0),
|
|
|
|
mAlpha(0.09),
|
|
mWindDuration(2.0),
|
|
mWindLow(3.0),
|
|
mWindMin(30.0), // .6 3
|
|
mWindMax(70.0),
|
|
mUpdateCount(0),
|
|
mOverallContents(0),
|
|
|
|
mVelocityStabilize(18),
|
|
mUpdateMax(10),
|
|
mIsSnowing(false)
|
|
{
|
|
mMinSpread[0] = -600;
|
|
mMinSpread[1] = -600;
|
|
mMinSpread[2] = -200;
|
|
mMaxSpread[0] = 600;
|
|
mMaxSpread[1] = 600;
|
|
mMaxSpread[2] = 250;
|
|
|
|
mMinVelocity[0] = -15.0;
|
|
mMaxVelocity[0] = 15.0;
|
|
mMinVelocity[1] = -15.0;
|
|
mMaxVelocity[1] = 15.0;
|
|
mMinVelocity[2] = -20.0;
|
|
mMaxVelocity[2] = -70.0;
|
|
|
|
mWindSize[0] = 1000.0;
|
|
mWindSize[1] = 300.0;
|
|
mWindSize[2] = 300.0;
|
|
|
|
mSnowList = new SParticle[mMaxSnowflakes];
|
|
|
|
mContentsSize[0] = (mMaxSpread[0] - mMinSpread[0]) / CONTENTS_X_SIZE;
|
|
mContentsSize[1] = (mMaxSpread[1] - mMinSpread[1]) / CONTENTS_Y_SIZE;
|
|
mContentsSize[2] = (mMaxSpread[2] - mMinSpread[2]) / CONTENTS_Z_SIZE;
|
|
|
|
Init();
|
|
|
|
AddWorldEffect(mWindGust= new CWind(true));
|
|
ParmUpdate(CWorldEffect::WORLDEFFECT_PARTICLE_COUNT);
|
|
}
|
|
|
|
CSnowSystem::~CSnowSystem(void)
|
|
{
|
|
delete [] mSnowList;
|
|
}
|
|
|
|
void CSnowSystem::Init(void)
|
|
{
|
|
int i;
|
|
SParticle *item;
|
|
|
|
mMins[0] = mMaxs[0] = mMins[1] = mMaxs[1] = mMins[2] = mMaxs[2] = 99999;
|
|
item = mSnowList;
|
|
for(i=mMaxSnowflakes;i;i--)
|
|
{
|
|
item->pos[0] = item->pos[1] = item->pos[2] = 99999;
|
|
item->velocity[0] = item->velocity[1] = item->velocity[2] = 0.0;
|
|
item->flags = 0;
|
|
item++;
|
|
}
|
|
}
|
|
|
|
int CSnowSystem::GetIntVariable(int which)
|
|
{
|
|
switch(which)
|
|
{
|
|
case CWorldEffect::WORLDEFFECT_PARTICLE_COUNT:
|
|
return mMaxSnowflakes;
|
|
}
|
|
|
|
return CWorldEffectsSystem::GetIntVariable(which);
|
|
}
|
|
|
|
SParticle *CSnowSystem::GetParticleVariable(int which)
|
|
{
|
|
switch(which)
|
|
{
|
|
case CWorldEffect::WORLDEFFECT_PARTICLES:
|
|
return mSnowList;
|
|
}
|
|
|
|
return CWorldEffectsSystem::GetParticleVariable(which);
|
|
}
|
|
|
|
float *CSnowSystem::GetVecVariable(int which)
|
|
{
|
|
switch(which)
|
|
{
|
|
case CRainSystem::RAINSYSTEM_WIND_DIRECTION:
|
|
return mWindDirection;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool CSnowSystem::Command(const char *command)
|
|
{
|
|
char *token;
|
|
|
|
if (CWorldEffectsSystem::Command(command))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
|
|
if (Q_stricmp(token, "wind") == 0)
|
|
{ // snow wind ( windOriginX windOriginY windOriginZ ) ( windVelocityX windVelocityY windVelocityZ ) ( sizeX sizeY sizeZ )
|
|
vec3_t origin, velocity, size;
|
|
|
|
ParseVector((const char **)&command, 3, origin);
|
|
ParseVector((const char **)&command, 3, velocity);
|
|
ParseVector((const char **)&command, 3, size);
|
|
|
|
AddWorldEffect(new CWind(origin, velocity, size, 0));
|
|
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(token, "fog") == 0)
|
|
{ // snow fog
|
|
AddWorldEffect(new CMistyFog2);
|
|
mWindChange = 0;
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(token, "alpha") == 0)
|
|
{ // snow alpha <float> default: 0.09
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
mAlpha = atof(token);
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(token, "spread") == 0)
|
|
{ // snow spread ( minX minY minZ ) ( maxX maxY maxZ ) default: ( -600 -600 -200 ) ( 600 600 250 )
|
|
ParseVector((const char **)&command, 3, mMinSpread);
|
|
ParseVector((const char **)&command, 3, mMaxSpread);
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(token, "velocity") == 0)
|
|
{ // snow velocity ( minX minY minZ ) ( maxX maxY maxZ ) default: ( -15 -15 -20 ) ( 15 15 -70 )
|
|
ParseVector((const char **)&command, 3, mMinSpread);
|
|
ParseVector((const char **)&command, 3, mMaxSpread);
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(token, "blowing") == 0)
|
|
{
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
if (Q_stricmp(token, "duration") == 0)
|
|
{ // snow blowing duration <int> default: 2
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
mWindDuration = atol(token);
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(token, "low") == 0)
|
|
{ // snow blowing low <int> default: 3
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
mWindLow = atol(token);
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(token, "velocity") == 0)
|
|
{ // snow blowing velocity ( min max ) default: ( 30 70 )
|
|
float data[2];
|
|
|
|
ParseVector((const char **)&command, 2, data);
|
|
mWindMin = data[0];
|
|
mWindMax = data[1];
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(token, "size") == 0)
|
|
{ // snow blowing size ( minX minY minZ ) default: ( 1000 300 300 )
|
|
ParseVector((const char **)&command, 3, mWindSize);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CSnowSystem::Update(float elapseTime)
|
|
{
|
|
int i;
|
|
SParticle *item;
|
|
vec3_t origin, newMins, newMaxs;
|
|
vec3_t difference, start;
|
|
bool resetFlake;
|
|
int x, y, z;
|
|
int contents;
|
|
|
|
mWindChange--;
|
|
if (mWindChange < 0)
|
|
{
|
|
mWindDirection[0] = flrand(-1.0f, 1.0f);
|
|
mWindDirection[1] = flrand(-1.0f, 1.0f);
|
|
mWindDirection[2] = 0.0f;
|
|
VectorNormalize(mWindDirection);
|
|
VectorScale(mWindDirection, 0.025, mWindSpeed);
|
|
|
|
mWindChange = irand(200, 450);
|
|
// mWindChange = 10;
|
|
|
|
ParmUpdate(CRainSystem::RAINSYSTEM_WIND_DIRECTION);
|
|
}
|
|
|
|
if ((mOverallContents & CONTENTS_OUTSIDE))
|
|
{
|
|
CWorldEffectsSystem::Update(elapseTime);
|
|
}
|
|
|
|
VectorCopy(backEnd.viewParms.ori.origin, origin);
|
|
|
|
mNextWindGust -= elapseTime;
|
|
if (mNextWindGust < 0.0)
|
|
{
|
|
mWindGust->SetVariable(CWorldEffect::WORLDEFFECT_ENABLED, false);
|
|
}
|
|
|
|
if (mNextWindGust < mWindLowSize)
|
|
{
|
|
vec3_t windPos;
|
|
vec3_t windDirection;
|
|
|
|
windDirection[0] = flrand(-1.0f, 1.0f);
|
|
windDirection[1] = flrand(-1.0f, 1.0f);
|
|
windDirection[2] = 0.0f; //ri.flrand(-0.1, 0.1);
|
|
VectorNormalize(windDirection);
|
|
VectorScale(windDirection, flrand(mWindMin, mWindMax), windDirection);
|
|
|
|
VectorCopy(origin, windPos);
|
|
|
|
mWindGust->SetVariable(CWorldEffect::WORLDEFFECT_ENABLED, true);
|
|
mWindGust->UpdateParms(windPos, windDirection, mWindSize, 0);
|
|
|
|
mNextWindGust = flrand(mWindDuration, mWindDuration * 2.0f);
|
|
mWindLowSize = -flrand(mWindLow, mWindLow * 3.0f);
|
|
}
|
|
|
|
newMins[0] = mMinSpread[0] + origin[0];
|
|
newMaxs[0] = mMaxSpread[0] + origin[0];
|
|
|
|
newMins[1] = mMinSpread[1] + origin[1];
|
|
newMaxs[1] = mMaxSpread[1] + origin[1];
|
|
|
|
newMins[2] = mMinSpread[2] + origin[2];
|
|
newMaxs[2] = mMaxSpread[2] + origin[2];
|
|
|
|
for(i=0;i<3;i++)
|
|
{
|
|
difference[i] = newMaxs[i] - mMaxs[i];
|
|
if (difference[i] >= 0.0)
|
|
{
|
|
if (difference[i] > newMaxs[i]-newMins[i])
|
|
{
|
|
difference[i] = newMaxs[i]-newMins[i];
|
|
}
|
|
start[i] = newMaxs[i] - difference[i];
|
|
}
|
|
else
|
|
{
|
|
if (difference[i] < newMins[i]-newMaxs[i])
|
|
{
|
|
difference[i] = newMins[i]-newMaxs[i];
|
|
}
|
|
start[i] = newMins[i] - difference[i];
|
|
}
|
|
}
|
|
|
|
// contentsStart[0] = (((origin[0] + mMinSpread[0]) / mContentsSize[0])) * mContentsSize[0];
|
|
// contentsStart[1] = (((origin[1] + mMinSpread[1]) / mContentsSize[1])) * mContentsSize[1];
|
|
// contentsStart[2] = (((origin[2] + mMinSpread[2]) / mContentsSize[2])) * mContentsSize[2];
|
|
|
|
if (fabs(difference[0]) > 25.0 || fabs(difference[1]) > 25.0 || fabs(difference[2]) > 25.0)
|
|
{
|
|
vec3_t pos;
|
|
int *store;
|
|
|
|
mContentsStart[0] = ((int)((origin[0] + mMinSpread[0]) / mContentsSize[0])) * mContentsSize[0];
|
|
mContentsStart[1] = ((int)((origin[1] + mMinSpread[1]) / mContentsSize[1])) * mContentsSize[1];
|
|
mContentsStart[2] = ((int)((origin[2] + mMinSpread[2]) / mContentsSize[2])) * mContentsSize[2];
|
|
|
|
mOverallContents = 0;
|
|
store = (int *)mContents;
|
|
for(z=0,pos[2]=mContentsStart[2];z<CONTENTS_Z_SIZE;z++,pos[2]+=mContentsSize[2])
|
|
{
|
|
for(y=0,pos[1]=mContentsStart[1];y<CONTENTS_Y_SIZE;y++,pos[1]+=mContentsSize[1])
|
|
{
|
|
for(x=0,pos[0]=mContentsStart[0];x<CONTENTS_X_SIZE;x++,pos[0]+=mContentsSize[0])
|
|
{
|
|
contents = ri.CM_PointContents(pos, 0);
|
|
mOverallContents |= contents;
|
|
*store++ = contents;
|
|
}
|
|
}
|
|
}
|
|
|
|
item = mSnowList;
|
|
for(i=mMaxSnowflakes;i;i--)
|
|
{
|
|
resetFlake = false;
|
|
|
|
if (item->pos[0] < newMins[0] || item->pos[0] > newMaxs[0])
|
|
{
|
|
item->pos[0] = flrand(0.0f, difference[0]) + start[0];
|
|
resetFlake = true;
|
|
}
|
|
if (item->pos[1] < newMins[1] || item->pos[1] > newMaxs[1])
|
|
{
|
|
item->pos[1] = flrand(0.0f, difference[1]) + start[1];
|
|
resetFlake = true;
|
|
}
|
|
if (item->pos[2] < newMins[2] || item->pos[2] > newMaxs[2])
|
|
{
|
|
item->pos[2] = flrand(0.0f, difference[2]) + start[2];
|
|
resetFlake = true;
|
|
}
|
|
|
|
if (resetFlake)
|
|
{
|
|
item->velocity[0] = 0.0f;
|
|
item->velocity[1] = 0.0f;
|
|
item->velocity[2] = flrand(mMaxVelocity[2], mMinVelocity[2]);
|
|
}
|
|
item++;
|
|
}
|
|
|
|
VectorCopy(newMins, mMins);
|
|
VectorCopy(newMaxs, mMaxs);
|
|
}
|
|
|
|
if (!(mOverallContents & CONTENTS_OUTSIDE))
|
|
{
|
|
mIsSnowing = false;
|
|
return;
|
|
}
|
|
|
|
mIsSnowing = true;
|
|
|
|
mUpdateCount = (mUpdateCount + 1) % mUpdateMax;
|
|
|
|
x = y = z = 0;
|
|
item = mSnowList;
|
|
for(i=mMaxSnowflakes;i;i--)
|
|
{
|
|
resetFlake = false;
|
|
|
|
// if ((i & mUpdateCount) == 0) wrong check
|
|
{
|
|
if (item->velocity[0] < mMinVelocity[0])
|
|
{
|
|
item->velocity[0] += mVelocityStabilize * elapseTime;
|
|
}
|
|
else if (item->velocity[0] > mMaxVelocity[0])
|
|
{
|
|
item->velocity[0] -= mVelocityStabilize * elapseTime;
|
|
}
|
|
else
|
|
{
|
|
item->velocity[0] += flrand(-1.4f, 1.4f);
|
|
}
|
|
if (item->velocity[1] < mMinVelocity[1])
|
|
{
|
|
item->velocity[1] += mVelocityStabilize * elapseTime;
|
|
}
|
|
else if (item->velocity[1] > mMaxVelocity[1])
|
|
{
|
|
item->velocity[1] -= mVelocityStabilize * elapseTime;
|
|
}
|
|
else
|
|
{
|
|
item->velocity[1] += flrand(-1.4f, 1.4f);
|
|
}
|
|
if (item->velocity[2] > mMinVelocity[2])
|
|
{
|
|
item->velocity[2] -= mVelocityStabilize*2.0;
|
|
}
|
|
}
|
|
// VectorMA(item->pos, elapseTime, item->velocity);
|
|
VectorMA(item->pos, elapseTime, item->velocity, item->pos);
|
|
|
|
if (item->pos[2] < newMins[2])
|
|
{
|
|
resetFlake = true;
|
|
}
|
|
else
|
|
{
|
|
// if ((i & mUpdateCount) == 0)
|
|
{
|
|
x = (item->pos[0] - mContentsStart[0]) / mContentsSize[0];
|
|
y = (item->pos[1] - mContentsStart[1]) / mContentsSize[1];
|
|
z = (item->pos[2] - mContentsStart[2]) / mContentsSize[2];
|
|
if (x < 0 || x >= CONTENTS_X_SIZE ||
|
|
y < 0 || y >= CONTENTS_Y_SIZE ||
|
|
z < 0 || z >= CONTENTS_Z_SIZE)
|
|
{
|
|
resetFlake = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (resetFlake)
|
|
{
|
|
item->pos[2] = newMaxs[2] - (newMins[2] - item->pos[2]);
|
|
if (item->pos[2] < newMins[2] || item->pos[2] > newMaxs[2])
|
|
{ // way out of range
|
|
item->pos[2] = flrand(newMins[2], newMaxs[2]);
|
|
}
|
|
|
|
item->pos[0] = flrand(newMins[0], newMaxs[0]);
|
|
item->pos[1] = flrand(newMins[1], newMaxs[1]);
|
|
|
|
item->velocity[0] = 0.0f;
|
|
item->velocity[1] = 0.0f;
|
|
item->velocity[2] = flrand(mMaxVelocity[2], mMinVelocity[2]);
|
|
item->flags &= ~PARTICLE_FLAG_RENDER;
|
|
}
|
|
else if (mContents[z][y][x] & CONTENTS_OUTSIDE)
|
|
{
|
|
item->flags |= PARTICLE_FLAG_RENDER;
|
|
}
|
|
else
|
|
{
|
|
item->flags &= ~PARTICLE_FLAG_RENDER;
|
|
}
|
|
|
|
item++;
|
|
}
|
|
}
|
|
|
|
const float attenuation[3] =
|
|
{
|
|
1, 0.0, 0.0004
|
|
};
|
|
|
|
void CSnowSystem::Render(void)
|
|
{
|
|
int i;
|
|
SParticle *item;
|
|
vec3_t origin;
|
|
|
|
if (!(mOverallContents & CONTENTS_OUTSIDE))
|
|
{
|
|
return;
|
|
}
|
|
|
|
CWorldEffectsSystem::Render();
|
|
|
|
VectorAdd(backEnd.viewParms.ori.origin, mMinSpread, origin);
|
|
|
|
qglColor4f(0.8, 0.8, 0.8, mAlpha);
|
|
|
|
// GL_State(GLS_SRCBLEND_SRC_ALPHA|GLS_DSTBLEND_ONE);
|
|
GL_State(GLS_ALPHA);
|
|
qglDisable(GL_TEXTURE_2D);
|
|
|
|
if (qglPointParameterfEXT)
|
|
{
|
|
qglPointSize(10.0);
|
|
qglPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
|
|
qglPointParameterfEXT(GL_POINT_SIZE_MAX_EXT, 4.0);
|
|
// qglPointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT, 3.0);
|
|
qglPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, (float *)attenuation);
|
|
}
|
|
else
|
|
{
|
|
qglPointSize(2.0);
|
|
}
|
|
|
|
item = mSnowList;
|
|
qglBegin(GL_POINTS);
|
|
for(i=mMaxSnowflakes;i;i--)
|
|
{
|
|
if (item->flags & PARTICLE_FLAG_RENDER)
|
|
{
|
|
qglVertex3fv(item->pos);
|
|
}
|
|
item++;
|
|
}
|
|
qglEnd();
|
|
qglEnable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
CSnowSystem *snowSystem = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CRainSystem::CRainSystem(int maxRain) :
|
|
mMaxRain(maxRain),
|
|
mNextWindGust(0),
|
|
mRainHeight(5),
|
|
mAlpha(0.1),
|
|
mWindAngle(1.0),
|
|
|
|
mFadeAlpha(0.0f),
|
|
mIsRaining(false)
|
|
|
|
{
|
|
mSpread[0] = M_PI*2.0; // angle spread
|
|
mSpread[1] = 20.0; // radius spread
|
|
mSpread[2] = 20.0; // z spread
|
|
|
|
mMinVelocity[0] = 0.1;
|
|
mMaxVelocity[0] = -0.1;
|
|
mMinVelocity[1] = 0.1;
|
|
mMaxVelocity[1] = -0.1;
|
|
mMinVelocity[2] = -60.0;
|
|
mMaxVelocity[2] = -50.0;
|
|
|
|
mWindDuration = 15;
|
|
mWindLow = 50;
|
|
mWindMin = 0.01;
|
|
mWindMax = 0.05;
|
|
|
|
mWindChange = 0;
|
|
mWindDirection[0] = mWindDirection[1] = mWindDirection[2] = 0.0;
|
|
|
|
mRainList = new SParticle[mMaxRain];
|
|
|
|
mImage = R_FindImageFile("gfx/world/rain", qfalse, qfalse, qfalse, qfalse);
|
|
GL_Bind(mImage);
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
|
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
|
|
|
Init();
|
|
}
|
|
|
|
CRainSystem::~CRainSystem(void)
|
|
{
|
|
delete [] mRainList;
|
|
}
|
|
|
|
void CRainSystem::Init(void)
|
|
{
|
|
int i;
|
|
SParticle *item;
|
|
|
|
item = mRainList;
|
|
for(i=mMaxRain;i;i--)
|
|
{
|
|
item->pos[0] = flrand(0.0f, mSpread[0]);
|
|
item->pos[1] = flrand(0.0f, mSpread[1]);
|
|
item->pos[2] = flrand(-mSpread[2], mSpread[2]);
|
|
item->pos[2] = flrand(-mSpread[2], 40.0f);
|
|
item->velocity[0] = flrand(mMinVelocity[0], mMaxVelocity[0]);
|
|
item->velocity[1] = flrand(mMinVelocity[1], mMaxVelocity[1]);
|
|
item->velocity[2] = flrand(mMinVelocity[2], mMaxVelocity[2]);
|
|
item++;
|
|
}
|
|
}
|
|
|
|
int CRainSystem::GetIntVariable(int which)
|
|
{
|
|
switch(which)
|
|
{
|
|
case CWorldEffect::WORLDEFFECT_PARTICLE_COUNT:
|
|
return mMaxRain;
|
|
}
|
|
|
|
return CWorldEffectsSystem::GetIntVariable(which);
|
|
}
|
|
|
|
SParticle *CRainSystem::GetParticleVariable(int which)
|
|
{
|
|
switch(which)
|
|
{
|
|
case CWorldEffect::WORLDEFFECT_PARTICLES:
|
|
return mRainList;
|
|
}
|
|
|
|
return CWorldEffectsSystem::GetParticleVariable(which);
|
|
}
|
|
|
|
float CRainSystem::GetFloatVariable(int which)
|
|
{
|
|
switch(which)
|
|
{
|
|
case CRainSystem::RAINSYSTEM_WIND_SPEED:
|
|
return mWindAngle * 75.0; // pat scaled
|
|
}
|
|
|
|
return 0.0;
|
|
}
|
|
|
|
float *CRainSystem::GetVecVariable(int which)
|
|
{
|
|
switch(which)
|
|
{
|
|
case CRainSystem::RAINSYSTEM_WIND_DIRECTION:
|
|
return mWindDirection;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool CRainSystem::Command(const char *command)
|
|
{
|
|
char *token;
|
|
|
|
if (CWorldEffectsSystem::Command(command))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
|
|
if (Q_stricmp(token, "fog") == 0)
|
|
{ // rain fog
|
|
AddWorldEffect(new CMistyFog2);
|
|
mWindChange = 0;
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(token, "fall") == 0)
|
|
{ // rain fall ( minVelocity maxVelocity ) default: ( -60 -50 )
|
|
float data[2];
|
|
|
|
if (ParseVector((const char **)&command, 2, data))
|
|
{
|
|
mMinVelocity[2] = data[0];
|
|
mMaxVelocity[2] = data[1];
|
|
}
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(token, "spread") == 0)
|
|
{ // rain spread ( radius height ) default: ( 20 20 )
|
|
ParseVector((const char **)&command, 2, &mSpread[1]);
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(token, "alpha") == 0)
|
|
{ // rain alpha <float> default: 0.15
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
mAlpha = atof(token);
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(token, "height") == 0)
|
|
{ // rain height <float> default: 1.5
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
mRainHeight = atof(token);
|
|
return true;
|
|
}
|
|
else if (Q_stricmp(token, "angle") == 0)
|
|
{ // rain angle <float> default: 1.0
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
mWindAngle = atof(token);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CRainSystem::Update(float elapseTime)
|
|
{
|
|
int i;
|
|
SParticle *item;
|
|
vec3_t windDifference;
|
|
|
|
mWindChange--;
|
|
|
|
if (mWindChange < 0)
|
|
{
|
|
mNewWindDirection[0] = flrand(-1.0f, 1.0f);
|
|
mNewWindDirection[1] = flrand(-1.0f, 1.0f);
|
|
mNewWindDirection[2] = 0.0f;
|
|
VectorNormalize(mNewWindDirection);
|
|
VectorScale(mNewWindDirection, 0.025, mWindSpeed);
|
|
|
|
mWindChange = irand(200, 450);
|
|
// mWindChange = 10;
|
|
|
|
ParmUpdate(CRainSystem::RAINSYSTEM_WIND_DIRECTION);
|
|
}
|
|
|
|
VectorSubtract(mNewWindDirection, mWindDirection, windDifference);
|
|
// VectorMA(mWindDirection, elapseTime, windDifference);
|
|
VectorMA(mWindDirection, elapseTime, windDifference, mWindDirection);
|
|
|
|
CWorldEffectsSystem::Update(elapseTime);
|
|
|
|
if (originContents & CONTENTS_OUTSIDE && !(originContents & CONTENTS_WATER))
|
|
{
|
|
mIsRaining = true;
|
|
if (mFadeAlpha < 1.0)
|
|
{
|
|
mFadeAlpha += elapseTime / 2.0;
|
|
}
|
|
if (mFadeAlpha > 1.0)
|
|
{
|
|
mFadeAlpha = 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mIsRaining = false;
|
|
if (mFadeAlpha > 0.0)
|
|
{
|
|
mFadeAlpha -= elapseTime / 2.0;
|
|
}
|
|
|
|
if (mFadeAlpha <= 0.0)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
item = mRainList;
|
|
for(i=mMaxRain;i;i--)
|
|
{
|
|
// VectorMA(item->pos, elapseTime, item->velocity);
|
|
VectorMA(item->pos, elapseTime, item->velocity, item->pos);
|
|
|
|
if (item->pos[2] < -mSpread[2])
|
|
{
|
|
item->pos[0] = flrand(0.0f, mSpread[0]);
|
|
item->pos[1] = flrand(0.0f, mSpread[1]);
|
|
item->pos[2] = mSpread[2];
|
|
item->pos[2] = 40.0f;
|
|
|
|
item->velocity[0] = flrand(mMinVelocity[0], mMaxVelocity[0]);
|
|
item->velocity[1] = flrand(mMinVelocity[1], mMaxVelocity[1]);
|
|
item->velocity[2] = flrand(mMinVelocity[2], mMaxVelocity[2]);
|
|
}
|
|
|
|
item++;
|
|
}
|
|
}
|
|
|
|
extern vec3_t mViewAngles, mOrigin;
|
|
|
|
void CRainSystem::Render(void)
|
|
{
|
|
int i;
|
|
SParticle *item;
|
|
vec4_t forward, down, left;
|
|
vec3_t pos;
|
|
// float percent;
|
|
float radius;
|
|
|
|
CWorldEffectsSystem::Render();
|
|
|
|
if (mFadeAlpha <= 0.0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VectorScale(backEnd.viewParms.ori.axis[0], 1, forward); // forward
|
|
VectorScale(backEnd.viewParms.ori.axis[1], 0.2, left); // left
|
|
down[0] = 0 - mWindDirection[0] * mRainHeight * mWindAngle;
|
|
down[1] = 0 - mWindDirection[1] * mRainHeight * mWindAngle;
|
|
down[2] = -mRainHeight;
|
|
|
|
GL_Bind(mImage);
|
|
|
|
GL_State(GLS_ALPHA);
|
|
qglEnable(GL_TEXTURE_2D);
|
|
qglDisable(GL_CULL_FACE);
|
|
|
|
qglMatrixMode(GL_MODELVIEW);
|
|
qglPushMatrix();
|
|
qglTranslatef (backEnd.viewParms.ori.origin[0], backEnd.viewParms.ori.origin[1], backEnd.viewParms.ori.origin[2]);
|
|
|
|
item = mRainList;
|
|
qglBegin(GL_TRIANGLES );
|
|
for(i=mMaxRain;i;i--)
|
|
{
|
|
/* percent = (item->pos[1] -(-20.0)) / (20.0 - (-20.0));
|
|
percent *= forward[2];
|
|
if (percent < 0.0)
|
|
{
|
|
radius = 10 * (percent + 1.0);
|
|
}
|
|
else
|
|
{
|
|
radius = 10 * (1.0 - percent);
|
|
}*/
|
|
radius = item->pos[1];
|
|
if (item->pos[2] < 0.0)
|
|
{
|
|
// radius *= 1.0 - (item->pos[2] / 40.0);
|
|
float alpha = mAlpha * (item->pos[1] / -item->pos[2]);
|
|
|
|
if (alpha > mAlpha)
|
|
{
|
|
alpha = mAlpha;
|
|
}
|
|
qglColor4f(1.0, 1.0, 1.0, alpha * mFadeAlpha);
|
|
}
|
|
else
|
|
{
|
|
qglColor4f(1.0, 1.0, 1.0, mAlpha * mFadeAlpha);
|
|
// radius *= 1.0 + (item->pos[2] / 20.0);
|
|
}
|
|
|
|
pos[0] = sin(item->pos[0]) * radius + (item->pos[2] * mWindDirection[0] * mWindAngle);
|
|
pos[1] = cos(item->pos[0]) * radius + (item->pos[2] * mWindDirection[1] * mWindAngle);
|
|
pos[2] = item->pos[2];
|
|
|
|
qglTexCoord2f(1.0, 0.0);
|
|
qglVertex3f(pos[0],
|
|
pos[1],
|
|
pos[2]);
|
|
|
|
qglTexCoord2f(0.0, 0.0);
|
|
qglVertex3f(pos[0] + left[0],
|
|
pos[1] + left[1],
|
|
pos[2] + left[2]);
|
|
|
|
qglTexCoord2f(0.0, 1.0);
|
|
qglVertex3f(pos[0] + down[0] + left[0],
|
|
pos[1] + down[1] + left[1],
|
|
pos[2] + down[2] + left[2]);
|
|
item++;
|
|
}
|
|
qglEnd();
|
|
|
|
qglEnable(GL_CULL_FACE);
|
|
|
|
qglPopMatrix();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CRainSystem *rainSystem = 0;
|
|
|
|
|
|
void R_InitWorldEffects(void)
|
|
{
|
|
if (rainSystem)
|
|
{
|
|
delete rainSystem;
|
|
}
|
|
|
|
if (snowSystem)
|
|
{
|
|
delete snowSystem;
|
|
}
|
|
}
|
|
|
|
void R_ShutdownWorldEffects(void)
|
|
{
|
|
if (rainSystem)
|
|
{
|
|
delete rainSystem;
|
|
rainSystem = 0;
|
|
}
|
|
if (snowSystem)
|
|
{
|
|
delete snowSystem;
|
|
snowSystem = 0;
|
|
}
|
|
}
|
|
|
|
void SetViewportAndScissor( void ) ;
|
|
|
|
void RB_RenderWorldEffects(void)
|
|
{
|
|
float elapseTime = backEnd.refdef.frametime / 1000.0;
|
|
|
|
if (tr.refdef.rdflags & RDF_NOWORLDMODEL || !tr.world)
|
|
{ // no world rendering or no world
|
|
return;
|
|
}
|
|
|
|
SetViewportAndScissor();
|
|
qglMatrixMode(GL_MODELVIEW);
|
|
// qglPushMatrix();
|
|
qglLoadMatrixf( backEnd.viewParms.world.modelMatrix );
|
|
|
|
originContents = ri.CM_PointContents(backEnd.viewParms.ori.origin, 0);
|
|
|
|
if (rainSystem)
|
|
{
|
|
rainSystem->Update(elapseTime);
|
|
rainSystem->Render();
|
|
}
|
|
|
|
if (snowSystem)
|
|
{
|
|
snowSystem->Update(elapseTime);
|
|
snowSystem->Render();
|
|
}
|
|
|
|
// qglMatrixMode(GL_MODELVIEW);
|
|
// qglPopMatrix();
|
|
}
|
|
|
|
// console commands for r_we
|
|
//
|
|
// SNOW
|
|
// snow init <particles>
|
|
// snow remove
|
|
// snow alpha <float> default: 0.09
|
|
// snow spread ( minX minY minZ ) ( maxX maxY maxZ ) default: ( -600 -600 -200 ) ( 600 600 250 )
|
|
// snow velocity ( minX minY minZ ) ( maxX maxY maxZ ) default: ( -15 -15 -20 ) ( 15 15 -70 )
|
|
// snow blowing duration <int> default: 2
|
|
// snow blowing low <int> default: 3
|
|
// snow blowing velocity ( min max ) default: ( 30 70 )
|
|
// snow blowing size ( minX minY minZ ) default: ( 1000 300 300 )
|
|
// snow wind ( windOriginX windOriginY windOriginZ ) ( windVelocityX windVelocityY windVelocityZ ) ( sizeX sizeY sizeZ )
|
|
// snow fog
|
|
// snow fog density <alpha> default: 0.3
|
|
//
|
|
// RAIN
|
|
// rain init <particles>
|
|
// rain remove
|
|
// rain fog
|
|
// rain fog density <alpha> default: 0.3
|
|
// rain fall ( minVelocity maxVelocity ) default: ( -60 -50 )
|
|
// rain spread ( radius height ) default: ( 20 20 )
|
|
// rain alpha <float> default: 0.1
|
|
// rain height <float> default: 5
|
|
// rain angle <float> default: 1.0
|
|
//
|
|
// DEBUG
|
|
// debug wind
|
|
|
|
void R_WorldEffectCommand(const char *command)
|
|
{
|
|
char *token;
|
|
const char *origCommand;
|
|
|
|
origCommand = command;
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
|
|
if (Q_stricmp(token, "snow") == 0)
|
|
{
|
|
origCommand = command;
|
|
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
if (Q_stricmp(token, "init") == 0)
|
|
{ // snow init <particles>
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
if (snowSystem)
|
|
{
|
|
delete snowSystem;
|
|
}
|
|
snowSystem = new CSnowSystem(atoi(token));
|
|
}
|
|
else if (Q_stricmp(token, "remove") == 0)
|
|
{ // snow remove
|
|
if (snowSystem)
|
|
{
|
|
delete snowSystem;
|
|
snowSystem = 0;
|
|
}
|
|
}
|
|
else if (snowSystem)
|
|
{
|
|
snowSystem->Command(origCommand);
|
|
}
|
|
}
|
|
else if (Q_stricmp(token, "rain") == 0)
|
|
{
|
|
origCommand = command;
|
|
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
if (Q_stricmp(token, "init") == 0)
|
|
{ // rain init <particles>
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
if (rainSystem)
|
|
{
|
|
delete rainSystem;
|
|
}
|
|
rainSystem = new CRainSystem(atoi(token));
|
|
}
|
|
else if (Q_stricmp(token, "remove") == 0)
|
|
{ // rain remove
|
|
if (rainSystem)
|
|
{
|
|
delete rainSystem;
|
|
rainSystem = 0;
|
|
}
|
|
}
|
|
else if (rainSystem)
|
|
{
|
|
rainSystem->Command(origCommand);
|
|
}
|
|
}
|
|
else if (Q_stricmp(token, "debug") == 0)
|
|
{
|
|
token = COM_ParseExt((const char **)&command, qfalse);
|
|
if (Q_stricmp(token, "wind") == 0)
|
|
{
|
|
debugShowWind = !debugShowWind;
|
|
}
|
|
else if (Q_stricmp(token, "blah") == 0)
|
|
{
|
|
R_WorldEffectCommand("snow init 1000");
|
|
R_WorldEffectCommand("snow alpha 1");
|
|
R_WorldEffectCommand("snow fog");
|
|
}
|
|
}
|
|
else if (Q_stricmp(token, "exec") == 0)
|
|
{
|
|
ri.Cmd_ExecuteText(EXEC_NOW, command);
|
|
}
|
|
}
|
|
|
|
void R_WorldEffect_f(void)
|
|
{
|
|
char temp[2048];
|
|
|
|
ri.Cmd_ArgsBuffer(temp, sizeof(temp));
|
|
R_WorldEffectCommand(temp);
|
|
}
|
|
|
|
bool R_GetWindVector(vec3_t windVector)
|
|
{
|
|
if (rainSystem)
|
|
{
|
|
VectorCopy(rainSystem->GetVecVariable(CRainSystem::RAINSYSTEM_WIND_DIRECTION), windVector);
|
|
return true;
|
|
}
|
|
|
|
if (snowSystem)
|
|
{
|
|
VectorCopy(snowSystem->GetVecVariable(CRainSystem::RAINSYSTEM_WIND_DIRECTION), windVector);
|
|
return true;
|
|
}
|
|
|
|
|
|
return false;
|
|
}
|
|
|
|
bool R_GetWindSpeed(float &windSpeed)
|
|
{
|
|
if (rainSystem)
|
|
{
|
|
windSpeed = rainSystem->GetFloatVariable(CRainSystem::RAINSYSTEM_WIND_SPEED);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool R_IsRaining()
|
|
{
|
|
if (rainSystem)
|
|
{
|
|
return rainSystem->IsRaining();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool R_IsSnowing()
|
|
{
|
|
if (snowSystem)
|
|
{
|
|
return snowSystem->IsSnowing();
|
|
}
|
|
return false;
|
|
}
|