mirror of
https://github.com/ioquake/jedi-outcast.git
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96 lines
3.2 KiB
C
96 lines
3.2 KiB
C
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// brush.h
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// all types moved to qertypes.h
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//--typedef struct
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//--{
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//-- int numpoints;
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//-- int maxpoints;
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//-- float points[8][5]; // variable sized
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//--} winding_t;
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// the normals on planes point OUT of the brush
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//--#define MAXPOINTS 16
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//--typedef struct face_s
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//--{
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//-- struct face_s *next;
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//-- vec3_t planepts[3];
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//-- texdef_t texdef;
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//-- plane_t plane;
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//--
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//-- winding_t *face_winding;
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//--
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//-- vec3_t d_color;
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//-- qtexture_t *d_texture;
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//--
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//--} face_t;
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//--
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//--typedef struct {
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//-- vec3_t xyz;
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//-- float sideST[2];
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//-- float capST[2];
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//--} curveVertex_t;
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//--
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//--typedef struct {
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//-- curveVertex_t v[2];
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//--} sideVertex_t;
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//--
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//--typedef struct brush_s
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//--{
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//-- struct brush_s *prev, *next; // links in active/selected
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//-- struct brush_s *oprev, *onext; // links in entity
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//-- struct entity_s *owner;
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//-- vec3_t mins, maxs;
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//-- face_t *brush_faces;
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//--
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//-- qboolean bModelFailed;
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//-- //
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//-- // curve brush extensions
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//-- // all are derived from brush_faces
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//-- qboolean curveBrush;
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//-- qboolean patchBrush;
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//-- int nPatchID;
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//--} brush_t;
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void Brush_AddToList (brush_t *b, brush_t *list, bool bAddToBackOfList = false );
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void Brush_Build(brush_t *b, bool bSnap = true, bool bMarkMap = true);
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void Brush_BuildWindings( brush_t *b, bool bSnap = true );
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brush_t *Brush_Clone (brush_t *b);
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brush_t *Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef);
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void Brush_Draw( brush_t *b, bool bIsGhost );
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void Brush_DrawXY(brush_t *b, int nViewType, bool bIsGhost = false);
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void Brush_Free (brush_t *b);
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void Brush_MakeSided (int sides);
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void Brush_MakeSidedCone (int sides);
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void Brush_Move (brush_t *b, const vec3_t move, bool bSnap = true);
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brush_t *Brush_Parse (void);
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face_t *Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist);
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void Brush_RemoveFromList (brush_t *b);
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void Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear);
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void Brush_SetTexture (brush_t *b, texdef_t *texdef, bool bFitScale = false, bool bNoSystemTextureOverwrite = false);
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void Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir, qboolean shear);
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void Brush_Write (brush_t *b, FILE *f);
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void Brush_RemoveEmptyFaces ( brush_t *b );
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void Brush_MakeFacePlane (face_t *f);
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void Face_Free( face_t *f );
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int AddPlanept (float *f);
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face_t *Face_Clone (face_t *f);
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void Face_Draw( face_t *face );
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winding_t *MakeFaceWinding (brush_t *b, face_t *face);
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void FaceTextureVectors (face_t *f, float STfromXYZ[2][4]);
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void SetFaceTexdef (brush_t *b, face_t *f, texdef_t *texdef, bool bFitScale/*=false*/, bool bNoSystemTextureOverwrite/*=false*/ );
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void Brush_Write (brush_t *b, CMemFile* pMemFile);
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void Brush_SnapToGrid(brush_t *pb);
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face_t *Face_Alloc( void );
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float SetShadeForPlane (plane_t *p);
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void ClearBounds (vec3_t mins, vec3_t maxs);
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void AddPointToBounds (const vec3_t v, vec3_t mins, vec3_t maxs);
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void Brush_Rotate(brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild = true);
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void Brush_Scale2(eclass_t *e,brush_t *b, float scale, vec3_t vAngle, bool bBuild = true);
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void Brush_FitTexture( brush_t *b, int nHeight, int nWidth );
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void Face_FitTexture( face_t * face, int nHeight, int nWidth );
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extern qboolean qbShowFaces;
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