jedi-outcast/CODE-mp/sdl/sdl_glimp.cpp
2013-04-30 14:59:53 +10:00

970 lines
25 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifdef USE_LOCAL_HEADERS
# include "SDL.h"
#else
# include <SDL.h>
#endif
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "../renderer/tr_local.h"
#include "sdl_local.h"
#ifdef notyet
#include "sdl_icon.h"
#endif
#define CLIENT_WINDOW_TITLE "Jedi Outcast"
#define CLIENT_WINDOW_MIN_TITLE "JO"
/* Just hack it for now. */
#ifdef MACOS_X
#include <OpenGL/OpenGL.h>
typedef CGLContextObj QGLContext;
#define GLimp_GetCurrentContext() CGLGetCurrentContext()
#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
#else
typedef void *QGLContext;
#define GLimp_GetCurrentContext() (NULL)
#define GLimp_SetCurrentContext(ctx)
#endif
static QGLContext opengl_context;
static float displayAspect;
typedef enum
{
RSERR_OK,
RSERR_INVALID_FULLSCREEN,
RSERR_INVALID_MODE,
RSERR_UNKNOWN
} rserr_t;
static SDL_Surface *screen = NULL;
static const SDL_VideoInfo *videoInfo = NULL;
cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
cvar_t *r_allowResize; // make window resizable
cvar_t *r_centerWindow;
cvar_t *r_sdlDriver;
cvar_t *r_noborder;
/*
===============
GLimp_Shutdown
===============
*/
void GLimp_Shutdown( void )
{
IN_Shutdown();
SDL_QuitSubSystem( SDL_INIT_VIDEO );
screen = NULL;
}
/*
===============
GLimp_Minimize
Minimize the game so that user is back at the desktop
===============
*/
void GLimp_Minimize(void)
{
SDL_WM_IconifyWindow();
}
/*
===============
GLimp_LogComment
===============
*/
void GLimp_LogComment( char *comment )
{
}
/*
===============
GLimp_CompareModes
===============
*/
static int GLimp_CompareModes( const void *a, const void *b )
{
const float ASPECT_EPSILON = 0.001f;
SDL_Rect *modeA = *(SDL_Rect **)a;
SDL_Rect *modeB = *(SDL_Rect **)b;
float aspectA = (float)modeA->w / (float)modeA->h;
float aspectB = (float)modeB->w / (float)modeB->h;
int areaA = modeA->w * modeA->h;
int areaB = modeB->w * modeB->h;
float aspectDiffA = fabs( aspectA - displayAspect );
float aspectDiffB = fabs( aspectB - displayAspect );
float aspectDiffsDiff = aspectDiffA - aspectDiffB;
if( aspectDiffsDiff > ASPECT_EPSILON )
return 1;
else if( aspectDiffsDiff < -ASPECT_EPSILON )
return -1;
else
return areaA - areaB;
}
/*
===============
GLimp_DetectAvailableModes
===============
*/
static void GLimp_DetectAvailableModes(void)
{
char buf[ MAX_STRING_CHARS ] = { 0 };
SDL_Rect **modes;
int numModes;
int i;
modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
if( !modes )
{
ri.Printf( PRINT_WARNING, "Can't get list of available modes\n" );
return;
}
if( modes == (SDL_Rect **)-1 )
{
ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
return; // can set any resolution
}
for( numModes = 0; modes[ numModes ]; numModes++ );
if( numModes > 1 )
qsort( modes, numModes, sizeof( SDL_Rect* ), GLimp_CompareModes );
for( i = 0; i < numModes; i++ )
{
const char *newModeString = va( "%ux%u ", modes[ i ]->w, modes[ i ]->h );
if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
Q_strcat( buf, sizeof( buf ), newModeString );
else
ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i]->w, modes[i]->h );
}
if( *buf )
{
buf[ strlen( buf ) - 1 ] = 0;
ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf );
ri.Cvar_Set( "r_availableModes", buf );
}
}
/*
===============
GLimp_SetMode
===============
*/
static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
{
const char* glstring;
int sdlcolorbits;
int colorbits, depthbits, stencilbits;
int tcolorbits, tdepthbits, tstencilbits;
int samples;
int i = 0;
SDL_Surface *vidscreen = NULL;
Uint32 flags = SDL_OPENGL;
ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
if ( r_allowResize->integer )
flags |= SDL_RESIZABLE;
if( videoInfo == NULL )
{
static SDL_VideoInfo sVideoInfo;
static SDL_PixelFormat sPixelFormat;
videoInfo = SDL_GetVideoInfo( );
// Take a copy of the videoInfo
memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) );
sPixelFormat.palette = NULL; // Should already be the case
memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) );
sVideoInfo.vfmt = &sPixelFormat;
videoInfo = &sVideoInfo;
if( videoInfo->current_h > 0 )
{
// Guess the display aspect ratio through the desktop resolution
// by assuming (relatively safely) that it is set at or close to
// the display's native aspect ratio
displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h;
ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", displayAspect );
}
else
{
ri.Printf( PRINT_ALL,
"Cannot estimate display aspect, assuming 1.333\n" );
}
}
ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
if (mode == -2)
{
// use desktop video resolution
if( videoInfo->current_h > 0 )
{
glConfig.vidWidth = videoInfo->current_w;
glConfig.vidHeight = videoInfo->current_h;
}
else
{
glConfig.vidWidth = 640;
glConfig.vidHeight = 480;
ri.Printf( PRINT_ALL,
"Cannot determine display resolution, assuming 640x480\n" );
}
glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
}
else if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
{
ri.Printf( PRINT_ALL, " invalid mode\n" );
return RSERR_INVALID_MODE;
}
ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
if (fullscreen)
{
flags |= SDL_FULLSCREEN;
glConfig.isFullscreen = qtrue;
}
else
{
if (noborder)
flags |= SDL_NOFRAME;
glConfig.isFullscreen = qfalse;
}
colorbits = r_colorbits->value;
if ((!colorbits) || (colorbits >= 32))
colorbits = 24;
if (!r_depthbits->value)
depthbits = 24;
else
depthbits = r_depthbits->value;
stencilbits = r_stencilbits->value;
#ifdef notyet
samples = r_ext_multisample->value;
#else
samples = 0;
#endif
for (i = 0; i < 16; i++)
{
// 0 - default
// 1 - minus colorbits
// 2 - minus depthbits
// 3 - minus stencil
if ((i % 4) == 0 && i)
{
// one pass, reduce
switch (i / 4)
{
case 2 :
if (colorbits == 24)
colorbits = 16;
break;
case 1 :
if (depthbits == 24)
depthbits = 16;
else if (depthbits == 16)
depthbits = 8;
case 3 :
if (stencilbits == 24)
stencilbits = 16;
else if (stencilbits == 16)
stencilbits = 8;
}
}
tcolorbits = colorbits;
tdepthbits = depthbits;
tstencilbits = stencilbits;
if ((i % 4) == 3)
{ // reduce colorbits
if (tcolorbits == 24)
tcolorbits = 16;
}
if ((i % 4) == 2)
{ // reduce depthbits
if (tdepthbits == 24)
tdepthbits = 16;
else if (tdepthbits == 16)
tdepthbits = 8;
}
if ((i % 4) == 1)
{ // reduce stencilbits
if (tstencilbits == 24)
tstencilbits = 16;
else if (tstencilbits == 16)
tstencilbits = 8;
else
tstencilbits = 0;
}
sdlcolorbits = 4;
if (tcolorbits == 24)
sdlcolorbits = 8;
#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
if (sdlcolorbits == 4)
sdlcolorbits = 0; /* Use minimum size for 16-bit color */
/* Need alpha or else SGIs choose 36+ bit RGB mode */
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
#endif
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
#ifdef notyet
if(r_stereoEnabled->integer)
{
glConfig.stereoEnabled = qtrue;
SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
}
else
{
glConfig.stereoEnabled = qfalse;
SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
}
#endif
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526
// If not allowing software GL, demand accelerated
if( !r_allowSoftwareGL->integer )
{
if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 )
{
ri.Printf( PRINT_ALL, "Unable to guarantee accelerated "
"visual with libSDL < 1.2.10\n" );
}
}
#endif
if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );
#ifdef USE_ICON
{
SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(
(void *)CLIENT_WINDOW_ICON.pixel_data,
CLIENT_WINDOW_ICON.width,
CLIENT_WINDOW_ICON.height,
CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
#ifdef Q3_LITTLE_ENDIAN
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
#else
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
#endif
);
SDL_WM_SetIcon( icon, NULL );
SDL_FreeSurface( icon );
}
#endif
SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE);
SDL_ShowCursor(0);
if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
{
ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) );
continue;
}
opengl_context = GLimp_GetCurrentContext();
ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits);
glConfig.colorBits = tcolorbits;
glConfig.depthBits = tdepthbits;
glConfig.stencilBits = tstencilbits;
break;
}
GLimp_DetectAvailableModes();
if (!vidscreen)
{
ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
return RSERR_INVALID_MODE;
}
screen = vidscreen;
glstring = (char *) qglGetString (GL_RENDERER);
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
return RSERR_OK;
}
/*
===============
GLimp_StartDriverAndSetMode
===============
*/
static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder)
{
rserr_t err;
if (!SDL_WasInit(SDL_INIT_VIDEO))
{
char driverName[ 64 ];
if (SDL_Init(SDL_INIT_VIDEO) == -1)
{
ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n",
SDL_GetError());
return qfalse;
}
SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 );
ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
ri.Cvar_Set( "r_sdlDriver", driverName );
}
if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) )
{
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
ri.Cvar_Set( "r_fullscreen", "0" );
r_fullscreen->modified = qfalse;
fullscreen = qfalse;
}
err = (rserr_t) GLimp_SetMode(mode, fullscreen, noborder);
switch ( err )
{
case RSERR_INVALID_FULLSCREEN:
ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
return qfalse;
case RSERR_INVALID_MODE:
ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
return qfalse;
default:
break;
}
return qtrue;
}
static void GLW_InitTextureCompression( void )
{
qboolean newer_tc, old_tc;
// Check for available tc methods.
newer_tc = ( strstr( glConfig.extensions_string, "ARB_texture_compression" )
&& strstr( glConfig.extensions_string, "EXT_texture_compression_s3tc" )) ? qtrue : qfalse;
old_tc = ( strstr( glConfig.extensions_string, "GL_S3_s3tc" )) ? qtrue : qfalse;
if ( old_tc )
{
ri.Printf( PRINT_ALL, "...GL_S3_s3tc available\n" );
}
if ( newer_tc )
{
ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc available\n" );
}
if ( !r_ext_compressed_textures->value )
{
// Compressed textures are off
glConfig.textureCompression = TC_NONE;
ri.Printf( PRINT_ALL, "...ignoring texture compression\n" );
}
else if ( !old_tc && !newer_tc )
{
// Requesting texture compression, but no method found
glConfig.textureCompression = TC_NONE;
ri.Printf( PRINT_ALL, "...no supported texture compression method found\n" );
ri.Printf( PRINT_ALL, ".....ignoring texture compression\n" );
}
else
{
// some form of supported texture compression is avaiable, so see if the user has a preference
if ( r_ext_preferred_tc_method->integer == TC_NONE )
{
// No preference, so pick the best
if ( newer_tc )
{
ri.Printf( PRINT_ALL, "...no tc preference specified\n" );
ri.Printf( PRINT_ALL, ".....using GL_EXT_texture_compression_s3tc\n" );
glConfig.textureCompression = TC_S3TC_DXT;
}
else
{
ri.Printf( PRINT_ALL, "...no tc preference specified\n" );
ri.Printf( PRINT_ALL, ".....using GL_S3_s3tc\n" );
glConfig.textureCompression = TC_S3TC;
}
}
else
{
// User has specified a preference, now see if this request can be honored
if ( old_tc && newer_tc )
{
// both are avaiable, so we can use the desired tc method
if ( r_ext_preferred_tc_method->integer == TC_S3TC )
{
ri.Printf( PRINT_ALL, "...using preferred tc method, GL_S3_s3tc\n" );
glConfig.textureCompression = TC_S3TC;
}
else
{
ri.Printf( PRINT_ALL, "...using preferred tc method, GL_EXT_texture_compression_s3tc\n" );
glConfig.textureCompression = TC_S3TC_DXT;
}
}
else
{
// Both methods are not available, so this gets trickier
if ( r_ext_preferred_tc_method->integer == TC_S3TC )
{
// Preferring to user older compression
if ( old_tc )
{
ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
glConfig.textureCompression = TC_S3TC;
}
else
{
// Drat, preference can't be honored
ri.Printf( PRINT_ALL, "...preferred tc method, GL_S3_s3tc not available\n" );
ri.Printf( PRINT_ALL, ".....falling back to GL_EXT_texture_compression_s3tc\n" );
glConfig.textureCompression = TC_S3TC_DXT;
}
}
else
{
// Preferring to user newer compression
if ( newer_tc )
{
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
glConfig.textureCompression = TC_S3TC_DXT;
}
else
{
// Drat, preference can't be honored
ri.Printf( PRINT_ALL, "...preferred tc method, GL_EXT_texture_compression_s3tc not available\n" );
ri.Printf( PRINT_ALL, ".....falling back to GL_S3_s3tc\n" );
glConfig.textureCompression = TC_S3TC;
}
}
}
}
}
}
/*
** GLW_InitExtensions
*/
cvar_t *r_ATI_NPATCH_available = NULL;
static void GLimp_InitExtensions( void )
{
if ( !r_allowExtensions->integer )
{
ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" );
return;
}
ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
// Select our tc scheme
GLW_InitTextureCompression();
// GL_EXT_texture_env_add
glConfig.textureEnvAddAvailable = qfalse;
if ( strstr( glConfig.extensions_string, "EXT_texture_env_add" ) )
{
if ( r_ext_texture_env_add->integer )
{
glConfig.textureEnvAddAvailable = qtrue;
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
}
else
{
glConfig.textureEnvAddAvailable = qfalse;
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
}
// GL_EXT_texture_filter_anisotropic
glConfig.textureFilterAnisotropicAvailable = qfalse;
if ( strstr( glConfig.extensions_string, "EXT_texture_filter_anisotropic" ) )
{
glConfig.textureFilterAnisotropicAvailable = qtrue;
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic available\n" );
if ( r_ext_texture_filter_anisotropic->integer )
{
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic\n" );
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
}
ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "1" );
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "0" );
}
// GL_EXT_clamp_to_edge
glConfig.clampToEdgeAvailable = qfalse;
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_edge_clamp" ) )
{
glConfig.clampToEdgeAvailable = qtrue;
ri.Printf( PRINT_ALL, "...Using GL_EXT_texture_edge_clamp\n" );
}
// GL_ARB_multitexture
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
if ( strstr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
{
if ( r_ext_multitexture->integer )
{
qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" );
qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
if ( qglActiveTextureARB )
{
qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures );
if ( glConfig.maxActiveTextures > 1 )
{
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
}
else
{
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
}
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
}
// GL_EXT_compiled_vertex_array
qglLockArraysEXT = NULL;
qglUnlockArraysEXT = NULL;
if ( strstr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) )
{
if ( r_ext_compiled_vertex_array->integer )
{
ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
if (!qglLockArraysEXT || !qglUnlockArraysEXT) {
ri.Error (ERR_FATAL, "bad getprocaddress");
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
}
qglPointParameterfEXT = NULL;
qglPointParameterfvEXT = NULL;
if ( strstr( glConfig.extensions_string, "GL_EXT_point_parameters" ) )
{
if ( r_ext_compiled_vertex_array->integer || 1)
{
ri.Printf( PRINT_ALL, "...using GL_EXT_point_parameters\n" );
qglPointParameterfEXT = ( void ( APIENTRY * )( GLenum, GLfloat) ) SDL_GL_GetProcAddress( "glPointParameterfEXT" );
qglPointParameterfvEXT = ( void ( APIENTRY * )( GLenum, GLfloat *) ) SDL_GL_GetProcAddress( "glPointParameterfvEXT" );
if (!qglPointParameterfEXT || !qglPointParameterfvEXT)
{
ri.Error (ERR_FATAL, "bad getprocaddress");
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_point_parameters\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_point_parameters not found\n" );
}
#ifdef _NPATCH
// GL_ATI_pn_triangles
qglPNTrianglesiATI = NULL;
r_ATI_NPATCH_available = ri.Cvar_Get( "r_ATI_NPATCH_available", "0",CVAR_ROM );
/* if ( strstr( glConfig.extensions_string, "GL_ATI_pn_triangles" ) )
{
ri.Cvar_Set( "r_ATI_NPATCH_available", "1" );
if ( r_ati_pn_triangles->integer )
{
ri.Printf( PRINT_ALL, "...using GL_ATI_pn_triangles\n" );
qglPNTrianglesiATI = ( void ( APIENTRY * )( GLenum, GLint ) ) SDL_GL_GetProcAddress( "glPNTrianglesiATI" );
if (!qglPNTrianglesiATI) {
ri.Error (ERR_FATAL, "bad getprocaddress");
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_ATI_pn_triangles\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_ATI_pn_triangles not found\n" );
}
*/
#endif // _NPATCH
}
#define R_MODE_FALLBACK 3 // 640 * 480
/*
===============
GLimp_Init
This routine is responsible for initializing the OS specific portions
of OpenGL
===============
*/
void GLimp_Init( void )
{
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE );
r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE );
r_noborder = Cvar_Get( "r_noborder", "0", CVAR_ARCHIVE );
qboolean fullscreen, noborder;
if( Cvar_VariableIntegerValue( "com_abnormalExit" ) )
{
ri.Cvar_Set( "r_mode", va( "%d", R_MODE_FALLBACK ) );
ri.Cvar_Set( "r_fullscreen", "0" );
ri.Cvar_Set( "r_centerWindow", "0" );
ri.Cvar_Set( "com_abnormalExit", "0" );
}
#ifdef notyet
Sys_SetEnv( "SDL_VIDEO_CENTERED", r_centerWindow->integer ? "1" : "" );
#endif
Sys_GLimpInit( );
fullscreen = (r_fullscreen->integer) ? qtrue : qfalse;
noborder = (r_noborder->integer) ? qtrue : qfalse;
// Create the window and set up the context
if(GLimp_StartDriverAndSetMode(r_mode->integer, fullscreen, noborder))
goto success;
// Try again, this time in a platform specific "safe mode"
Sys_GLimpSafeInit( );
if(GLimp_StartDriverAndSetMode(r_mode->integer, fullscreen, qfalse))
goto success;
// Finally, try the default screen resolution
if( r_mode->integer != R_MODE_FALLBACK )
{
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
r_mode->integer, R_MODE_FALLBACK );
if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse))
goto success;
}
// Nothing worked, give up
ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
success:
#if 0
// This values force the UI to disable driver selection
glConfig.driverType = GLDRV_ICD;
glConfig.hardwareType = GLHW_GENERIC;
#endif
glConfig.deviceSupportsGamma = (SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0) ? qtrue : qfalse;
// Mysteriously, if you use an NVidia graphics card and multiple monitors,
// SDL_SetGamma will incorrectly return false... the first time; ask
// again and you get the correct answer. This is a suspected driver bug, see
// http://bugzilla.icculus.org/show_bug.cgi?id=4316
glConfig.deviceSupportsGamma = (SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0) ? qtrue : qfalse;
if ( -1 == r_ignorehwgamma->integer)
glConfig.deviceSupportsGamma = qtrue;
if ( 1 == r_ignorehwgamma->integer)
glConfig.deviceSupportsGamma = qfalse;
// get our config strings
const char* glstring;
glstring = (const char *)qglGetString (GL_VENDOR);
if (!glstring) {
glstring = "invalid driver";
}
Q_strncpyz( glConfig.vendor_string, glstring, sizeof( glConfig.vendor_string ) );
glstring = (const char *)qglGetString (GL_RENDERER);
if (!glstring) {
glstring = "invalid driver";
}
Q_strncpyz( glConfig.renderer_string, glstring, sizeof( glConfig.renderer_string ) );
glstring = (const char *)qglGetString (GL_VERSION);
if (!glstring) {
glstring = "invalid driver";
}
Q_strncpyz( glConfig.version_string, glstring, sizeof( glConfig.version_string ) );
glstring = (const char *)qglGetString (GL_EXTENSIONS);
if (!glstring) {
glstring = "invalid driver";
}
Q_strncpyz( glConfig.extensions_string, glstring, sizeof( glConfig.extensions_string ) );
// OpenGL driver constants
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.maxTextureSize );
// stubbed or broken drivers may have reported 0...
if ( glConfig.maxTextureSize <= 0 )
{
glConfig.maxTextureSize = 0;
}
// initialize extensions
GLimp_InitExtensions( );
ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
// This depends on SDL_INIT_VIDEO, hence having it here
IN_Init( );
}
/*
===============
GLimp_EndFrame
Responsible for doing a swapbuffers
===============
*/
void GLimp_EndFrame( void )
{
// don't flip if drawing to front buffer
if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
{
SDL_GL_SwapBuffers();
}
if( r_fullscreen->modified )
{
qboolean fullscreen;
qboolean needToToggle = qtrue;
qboolean sdlToggled = qfalse;
SDL_Surface *s = SDL_GetVideoSurface( );
if( s )
{
// Find out the current state
fullscreen = (!!( s->flags & SDL_FULLSCREEN )) ? qtrue : qfalse;
if( r_fullscreen->integer && Cvar_VariableIntegerValue( "in_nograb" ) )
{
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
ri.Cvar_Set( "r_fullscreen", "0" );
r_fullscreen->modified = qfalse;
}
// Is the state we want different from the current state?
needToToggle = (!!r_fullscreen->integer != fullscreen) ? qtrue : qfalse;
if( needToToggle )
sdlToggled = (SDL_WM_ToggleFullScreen( s )) ? qtrue : qfalse;
}
if( needToToggle )
{
// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
if( !sdlToggled )
ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart");
IN_Restart( );
}
r_fullscreen->modified = qfalse;
}
}