logfile opened on Mon Feb 18 22:49:37 2002 ]\hunksmalllog ================ Hunk Small log ================ size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size) size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] )) size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t )) size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t )) size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] )) size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces )) size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t )) size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *)) size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2) size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts) 1806304 Hunk memory 10 hunk blocks ]\logfile 0 ]\hunksmalllog ================ Hunk Small log ================ size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size) size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] )) size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t )) size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t )) size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] )) size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces )) size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t )) size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *)) size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2) size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts) 1806304 Hunk memory 10 hunk blocks ]\logfile 2 ]\hunksmalllog ================ Hunk Small log ================ size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size) size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] )) size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t )) size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t )) size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] )) size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces )) size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t )) size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *)) size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2) size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts) 1806304 Hunk memory 10 hunk blocks ]\dedicated 1 dedicated will be changed upon restarting. ----- CL_Shutdown ----- RE_Shutdown( 0 ) RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hitch warning: 1943 msec frame time ================ Hunk Small log ================ size = 6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size) size = 54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] )) size = 86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t )) size = 72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t )) size = 272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] )) size = 8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces )) size = 264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t )) size = 12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *)) size = 393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2) size = 1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts) 1806304 Hunk memory 10 hunk blocks Hitch warning: 1869 msec frame time dedicated will be changed upon restarting. ----- Client Initialization ----- Cmd_AddCommand: toggleconsole already defined Cmd_AddCommand: messagemode already defined Cmd_AddCommand: messagemode2 already defined Cmd_AddCommand: messagemode3 already defined Cmd_AddCommand: messagemode4 already defined Cmd_AddCommand: clear already defined Cmd_AddCommand: condump already defined Cmd_AddCommand: centerview already defined Cmd_AddCommand: +taunt already defined Cmd_AddCommand: -taunt already defined Cmd_AddCommand: +moveup already defined Cmd_AddCommand: -moveup already defined Cmd_AddCommand: +movedown already defined Cmd_AddCommand: -movedown already defined Cmd_AddCommand: +left already defined Cmd_AddCommand: -left already defined Cmd_AddCommand: +right already defined Cmd_AddCommand: -right already defined Cmd_AddCommand: +forward already defined Cmd_AddCommand: -forward already defined Cmd_AddCommand: +back already defined Cmd_AddCommand: -back already defined Cmd_AddCommand: +lookup already defined Cmd_AddCommand: -lookup already defined Cmd_AddCommand: +lookdown already defined Cmd_AddCommand: -lookdown already defined Cmd_AddCommand: +strafe already defined Cmd_AddCommand: -strafe already defined Cmd_AddCommand: +moveleft already defined Cmd_AddCommand: -moveleft already defined Cmd_AddCommand: +moveright already defined Cmd_AddCommand: -moveright already defined Cmd_AddCommand: +speed already defined Cmd_AddCommand: -speed already defined Cmd_AddCommand: +attack already defined Cmd_AddCommand: -attack already defined Cmd_AddCommand: +use already defined Cmd_AddCommand: -use already defined Cmd_AddCommand: +force_grip already defined Cmd_AddCommand: -force_grip already defined Cmd_AddCommand: +altattack already defined Cmd_AddCommand: -altattack already defined Cmd_AddCommand: +useforce already defined Cmd_AddCommand: -useforce already defined Cmd_AddCommand: +force_lightning already defined Cmd_AddCommand: -force_lightning already defined Cmd_AddCommand: +force_drain already defined Cmd_AddCommand: -force_drain already defined Cmd_AddCommand: +button0 already defined Cmd_AddCommand: -button0 already defined Cmd_AddCommand: +button1 already defined Cmd_AddCommand: -button1 already defined Cmd_AddCommand: +button2 already defined Cmd_AddCommand: -button2 already defined Cmd_AddCommand: +button3 already defined Cmd_AddCommand: -button3 already defined Cmd_AddCommand: +button4 already defined Cmd_AddCommand: -button4 already defined Cmd_AddCommand: +button5 already defined Cmd_AddCommand: -button5 already defined Cmd_AddCommand: +button6 already defined Cmd_AddCommand: -button6 already defined Cmd_AddCommand: +button7 already defined Cmd_AddCommand: -button7 already defined Cmd_AddCommand: +button8 already defined Cmd_AddCommand: -button8 already defined Cmd_AddCommand: +button9 already defined Cmd_AddCommand: -button9 already defined Cmd_AddCommand: +button10 already defined Cmd_AddCommand: -button10 already defined Cmd_AddCommand: +button11 already defined Cmd_AddCommand: -button11 already defined Cmd_AddCommand: +button12 already defined Cmd_AddCommand: -button12 already defined Cmd_AddCommand: +button13 already defined Cmd_AddCommand: -button13 already defined Cmd_AddCommand: +button14 already defined Cmd_AddCommand: -button14 already defined Cmd_AddCommand: +mlook already defined Cmd_AddCommand: -mlook already defined Cmd_AddCommand: sv_saberswitch already defined Cmd_AddCommand: engage_duel already defined Cmd_AddCommand: force_heal already defined Cmd_AddCommand: force_speed already defined Cmd_AddCommand: force_pull already defined Cmd_AddCommand: force_distract already defined Cmd_AddCommand: force_rage already defined Cmd_AddCommand: force_protect already defined Cmd_AddCommand: force_absorb already defined Cmd_AddCommand: force_healother already defined Cmd_AddCommand: force_forcepowerother already defined Cmd_AddCommand: force_seeing already defined Cmd_AddCommand: use_seeker already defined Cmd_AddCommand: use_field already defined Cmd_AddCommand: use_bacta already defined Cmd_AddCommand: use_electrobinoculars already defined Cmd_AddCommand: zoom already defined Cmd_AddCommand: use_sentry already defined Cmd_AddCommand: saberAttackCycle already defined Cmd_AddCommand: force_throw already defined Cmd_AddCommand: clientinfo already defined Cmd_AddCommand: reconnect already defined Cmd_AddCommand: fs_openedList already defined Cmd_AddCommand: fs_referencedList already defined ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Cmd_AddCommand: screenshot_tga already defined Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 W ...created window@0,0 (646x512) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...50 PFDs found ...hardware acceleration found ...PIXELFORMAT 8 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/SSE2 GL_VERSION: 1.3.0 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 windowed hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ...loading 'shaders/zoom.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/test.shader' ...loading 'shaders/system.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/players.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/models.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/jeffd_test.shader' ...loading 'shaders/items.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/common.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/bespin.shader' ----- finished R_Init ----- ------- sound initialization ------- Cmd_AddCommand: soundstop already defined Initializing DirectSound locked hardware. ok ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x110d86e0 dma buffer No background file. 0.01MB audio data: ( 0.01MB WAV/MP3 ) + ( 0.00MB Music ) 0.01MB in sfx_t alloc data (WAV/MP3) loaded this level ---------------------- Loading dll file ui. Parsing menu file:ui/jk2mp/main.menu Parsing menu file:ui/jk2mp/joinserver.menu Parsing menu file:ui/jk2mp/player.menu Parsing menu file:ui/jk2mp/createserver.menu Parsing menu file:ui/jk2mp/connect.menu Parsing menu file:ui/jk2mp/rules.menu Parsing menu file:ui/jk2mp/rules_games.menu Parsing menu file:ui/jk2mp/rules_force.menu Parsing menu file:ui/jk2mp/rules_weapons.menu Parsing menu file:ui/jk2mp/rules_items.menu Parsing menu file:ui/jk2mp/controls.menu Parsing menu file:ui/jk2mp/setup.menu Parsing menu file:ui/jk2mp/demo.menu Parsing menu file:ui/jk2mp/password.menu Parsing menu file:ui/jk2mp/quit.menu Parsing menu file:ui/jk2mp/error.menu Parsing menu file:ui/jk2mp/serverinfo.menu Parsing menu file:ui/jk2mp/findplayer.menu Parsing menu file:ui/jk2mp/createfavorite.menu Parsing menu file:ui/jk2mp/multiplayer.menu Parsing menu file:ui/jk2mp/cdkey.menu Parsing menu file:ui/jk2mp/advancedcreateserver.menu Parsing menu file:ui/jk2mp/credits.menu Parsing menu file:ui/jk2mp/vid_warning.menu Parsing menu file:ui/jk2mp/videodriver.menu UI menu load time = 2031 milli seconds 28 bots parsed ================ Hunk Small log ================ size = 12064: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size) size = 108240: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] )) size = 172368: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t )) size = 144: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t )) size = 544: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] )) size = 16: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces )) size = 528: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t )) size = 25936: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *)) size = 787728: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2) size = 2505040: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts) 3612608 Hunk memory 10 hunk blocks ----- CL_Shutdown ----- RE_Shutdown( 0 ) RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL -----------------------