#if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // #define ANGLE_SPEED 300 #define MOVE_SPEED 400 ///////////////////////////////////////////////////////////////////////////// // C3DFXCamWnd window class CXYWnd; class C3DFXCamWnd : public CWnd { DECLARE_DYNCREATE(C3DFXCamWnd); // Construction public: C3DFXCamWnd(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(C3DFXCamWnd) protected: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation public: CXYWnd* m_pXYFriend; void SetXYFriend(CXYWnd* pWnd); virtual ~C3DFXCamWnd(); camera_t& Camera(){return m_Camera;}; void Cam_MouseControl(float dtime); void Cam_ChangeFloor(qboolean up); protected: void Cam_Init(); void Cam_BuildMatrix(); void Cam_PositionDrag(); void Cam_MouseDown(int x, int y, int buttons); void Cam_MouseUp (int x, int y, int buttons); void Cam_MouseMoved (int x, int y, int buttons); void InitCull(); qboolean CullBrush (brush_t *b); void Cam_Draw(); brush_t* m_TransBrushes[MAX_MAP_BRUSHES]; bool m_bTransBrushIsGhost[MAX_MAP_BRUSHES]; // is this header used? no-one here uses 3dfx. Oh well.... int m_nNumTransBrushes; camera_t m_Camera; int m_nCambuttonstate; CPoint m_ptButton; CPoint m_ptCursor; face_t* m_pSide_select; vec3_t m_vCull1; vec3_t m_vCull2; int m_nCullv1[3]; int m_nCullv2[3]; HDC m_hDC; HGLRC m_hRC; // Generated message map functions protected: void OriginalMouseDown(UINT nFlags, CPoint point); void OriginalMouseUp(UINT nFlags, CPoint point); //{{AFX_MSG(C3DFXCamWnd) afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnPaint(); afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnDestroy(); afx_msg void OnClose(); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMButtonDown(UINT nFlags, CPoint point); afx_msg void OnMButtonUp(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnRButtonUp(UINT nFlags, CPoint point); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnSize(UINT nType, int cx, int cy); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line.