#ifndef __DMSTATES_H__ #define __DMSTATES_H__ //dynamic music typedef enum //# dynamicMusic_e { DM_AUTO, //# let the game determine the dynamic music as normal DM_SILENCE, //# stop the music DM_EXPLORE, //# force the exploration music to play DM_ACTION, //# force the action music to play DM_BOSS, //# force the boss battle music to play (if there is any) DM_DEATH //# force the "player dead" music to play } dynamicMusic_t; #endif//#ifndef __DMSTATES_H__