export UpdateTournamentInfo code proc UpdateTournamentInfo 1116 68 file "../g_arenas.c" line 20 ;1:// Copyright (C) 1999-2000 Id Software, Inc. ;2:// ;3:// ;4:// g_arenas.c ;5:// ;6: ;7:#include "g_local.h" ;8: ;9: ;10:gentity_t *podium1; ;11:gentity_t *podium2; ;12:gentity_t *podium3; ;13: ;14: ;15:/* ;16:================== ;17:UpdateTournamentInfo ;18:================== ;19:*/ ;20:void UpdateTournamentInfo( void ) { line 32 ;21: int i; ;22: gentity_t *player; ;23: int playerClientNum; ;24: int n, accuracy, perfect, msglen; ;25: int buflen; ;26: int score1, score2; ;27: qboolean won; ;28: char buf[32]; ;29: char msg[MAX_STRING_CHARS]; ;30: ;31: // find the real player ;32: player = NULL; ADDRLP4 40 CNSTP4 0 ASGNP4 line 33 ;33: for (i = 0; i < level.maxclients; i++ ) { ADDRLP4 0 CNSTI4 0 ASGNI4 ADDRGP4 $82 JUMPV LABELV $79 line 34 ;34: player = &g_entities[i]; ADDRLP4 40 CNSTI4 828 ADDRLP4 0 INDIRI4 MULI4 ADDRGP4 g_entities ADDP4 ASGNP4 line 35 ;35: if ( !player->inuse ) { ADDRLP4 40 INDIRP4 CNSTI4 412 ADDP4 INDIRI4 CNSTI4 0 NEI4 $84 line 36 ;36: continue; ADDRGP4 $80 JUMPV LABELV $84 line 38 ;37: } ;38: if ( !( player->r.svFlags & SVF_BOT ) ) { ADDRLP4 40 INDIRP4 CNSTI4 304 ADDP4 INDIRI4 CNSTI4 8 BANDI4 CNSTI4 0 NEI4 $86 line 39 ;39: break; ADDRGP4 $81 JUMPV LABELV $86 line 41 ;40: } ;41: } LABELV $80 line 33 ADDRLP4 0 ADDRLP4 0 INDIRI4 CNSTI4 1 ADDI4 ASGNI4 LABELV $82 ADDRLP4 0 INDIRI4 ADDRGP4 level+24 INDIRI4 LTI4 $79 LABELV $81 line 43 ;42: // this should never happen! ;43: if ( !player || i == level.maxclients ) { ADDRLP4 40 INDIRP4 CVPU4 4 CNSTU4 0 EQU4 $91 ADDRLP4 0 INDIRI4 ADDRGP4 level+24 INDIRI4 NEI4 $88 LABELV $91 line 44 ;44: return; ADDRGP4 $78 JUMPV LABELV $88 line 46 ;45: } ;46: playerClientNum = i; ADDRLP4 1076 ADDRLP4 0 INDIRI4 ASGNI4 line 48 ;47: ;48: CalculateRanks(); ADDRGP4 CalculateRanks CALLV pop line 50 ;49: ;50: if ( level.clients[playerClientNum].sess.sessionTeam == TEAM_SPECTATOR ) { CNSTI4 1756 ADDRLP4 1076 INDIRI4 MULI4 ADDRGP4 level INDIRP4 ADDP4 CNSTI4 1520 ADDP4 INDIRI4 CNSTI4 3 NEI4 $92 line 51 ;51: Com_sprintf( msg, sizeof(msg), "postgame %i %i 0 0 0 0 0 0 0 0 0 0 0", level.numNonSpectatorClients, playerClientNum ); ADDRLP4 44 ARGP4 CNSTI4 1024 ARGI4 ADDRGP4 $94 ARGP4 ADDRGP4 level+76 INDIRI4 ARGI4 ADDRLP4 1076 INDIRI4 ARGI4 ADDRGP4 Com_sprintf CALLV pop line 52 ;52: } ADDRGP4 $93 JUMPV LABELV $92 line 53 ;53: else { line 54 ;54: if( player->client->accuracy_shots ) { ADDRLP4 40 INDIRP4 CNSTI4 408 ADDP4 INDIRP4 CNSTI4 1652 ADDP4 INDIRI4 CNSTI4 0 EQI4 $96 line 55 ;55: accuracy = player->client->accuracy_hits * 100 / player->client->accuracy_shots; ADDRLP4 1100 ADDRLP4 40 INDIRP4 CNSTI4 408 ADDP4 INDIRP4 ASGNP4 ADDRLP4 1084 CNSTI4 100 ADDRLP4 1100 INDIRP4 CNSTI4 1656 ADDP4 INDIRI4 MULI4 ADDRLP4 1100 INDIRP4 CNSTI4 1652 ADDP4 INDIRI4 DIVI4 ASGNI4 line 56 ;56: } ADDRGP4 $97 JUMPV LABELV $96 line 57 ;57: else { line 58 ;58: accuracy = 0; ADDRLP4 1084 CNSTI4 0 ASGNI4 line 59 ;59: } LABELV $97 line 60 ;60: won = qfalse; ADDRLP4 1080 CNSTI4 0 ASGNI4 line 61 ;61: if (g_gametype.integer >= GT_CTF) { ADDRGP4 g_gametype+12 INDIRI4 CNSTI4 7 LTI4 $98 line 62 ;62: score1 = level.teamScores[TEAM_RED]; ADDRLP4 1092 ADDRGP4 level+44+4 INDIRI4 ASGNI4 line 63 ;63: score2 = level.teamScores[TEAM_BLUE]; ADDRLP4 1096 ADDRGP4 level+44+8 INDIRI4 ASGNI4 line 64 ;64: if (level.clients[playerClientNum].sess.sessionTeam == TEAM_RED) { CNSTI4 1756 ADDRLP4 1076 INDIRI4 MULI4 ADDRGP4 level INDIRP4 ADDP4 CNSTI4 1520 ADDP4 INDIRI4 CNSTI4 1 NEI4 $105 line 65 ;65: won = (level.teamScores[TEAM_RED] > level.teamScores[TEAM_BLUE]); ADDRGP4 level+44+4 INDIRI4 ADDRGP4 level+44+8 INDIRI4 LEI4 $112 ADDRLP4 1100 CNSTI4 1 ASGNI4 ADDRGP4 $113 JUMPV LABELV $112 ADDRLP4 1100 CNSTI4 0 ASGNI4 LABELV $113 ADDRLP4 1080 ADDRLP4 1100 INDIRI4 ASGNI4 line 66 ;66: } else { ADDRGP4 $99 JUMPV LABELV $105 line 67 ;67: won = (level.teamScores[TEAM_BLUE] > level.teamScores[TEAM_RED]); ADDRGP4 level+44+8 INDIRI4 ADDRGP4 level+44+4 INDIRI4 LEI4 $119 ADDRLP4 1100 CNSTI4 1 ASGNI4 ADDRGP4 $120 JUMPV LABELV $119 ADDRLP4 1100 CNSTI4 0 ASGNI4 LABELV $120 ADDRLP4 1080 ADDRLP4 1100 INDIRI4 ASGNI4 line 68 ;68: } line 69 ;69: } else { ADDRGP4 $99 JUMPV LABELV $98 line 70 ;70: if (&level.clients[playerClientNum] == &level.clients[ level.sortedClients[0] ]) { ADDRLP4 1100 CNSTI4 1756 ASGNI4 ADDRLP4 1104 ADDRGP4 level INDIRP4 ASGNP4 ADDRLP4 1100 INDIRI4 ADDRLP4 1076 INDIRI4 MULI4 ADDRLP4 1104 INDIRP4 ADDP4 CVPU4 4 ADDRLP4 1100 INDIRI4 ADDRGP4 level+84 INDIRI4 MULI4 ADDRLP4 1104 INDIRP4 ADDP4 CVPU4 4 NEU4 $121 line 71 ;71: won = qtrue; ADDRLP4 1080 CNSTI4 1 ASGNI4 line 72 ;72: score1 = level.clients[ level.sortedClients[0] ].ps.persistant[PERS_SCORE]; ADDRLP4 1092 CNSTI4 1756 ADDRGP4 level+84 INDIRI4 MULI4 ADDRGP4 level INDIRP4 ADDP4 CNSTI4 280 ADDP4 INDIRI4 ASGNI4 line 73 ;73: score2 = level.clients[ level.sortedClients[1] ].ps.persistant[PERS_SCORE]; ADDRLP4 1096 CNSTI4 1756 ADDRGP4 level+84+4 INDIRI4 MULI4 ADDRGP4 level INDIRP4 ADDP4 CNSTI4 280 ADDP4 INDIRI4 ASGNI4 line 74 ;74: } else { ADDRGP4 $122 JUMPV LABELV $121 line 75 ;75: score2 = level.clients[ level.sortedClients[0] ].ps.persistant[PERS_SCORE]; ADDRLP4 1096 CNSTI4 1756 ADDRGP4 level+84 INDIRI4 MULI4 ADDRGP4 level INDIRP4 ADDP4 CNSTI4 280 ADDP4 INDIRI4 ASGNI4 line 76 ;76: score1 = level.clients[ level.sortedClients[1] ].ps.persistant[PERS_SCORE]; ADDRLP4 1092 CNSTI4 1756 ADDRGP4 level+84+4 INDIRI4 MULI4 ADDRGP4 level INDIRP4 ADDP4 CNSTI4 280 ADDP4 INDIRI4 ASGNI4 line 77 ;77: } LABELV $122 line 78 ;78: } LABELV $99 line 79 ;79: if (won && player->client->ps.persistant[PERS_KILLED] == 0) { ADDRLP4 1100 CNSTI4 0 ASGNI4 ADDRLP4 1080 INDIRI4 ADDRLP4 1100 INDIRI4 EQI4 $130 ADDRLP4 40 INDIRP4 CNSTI4 408 ADDP4 INDIRP4 CNSTI4 312 ADDP4 INDIRI4 ADDRLP4 1100 INDIRI4 NEI4 $130 line 80 ;80: perfect = 1; ADDRLP4 1088 CNSTI4 1 ASGNI4 line 81 ;81: } else { ADDRGP4 $131 JUMPV LABELV $130 line 82 ;82: perfect = 0; ADDRLP4 1088 CNSTI4 0 ASGNI4 line 83 ;83: } LABELV $131 line 84 ;84: Com_sprintf( msg, sizeof(msg), "postgame %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.numNonSpectatorClients, playerClientNum, accuracy, ADDRLP4 44 ARGP4 CNSTI4 1024 ARGI4 ADDRGP4 $132 ARGP4 ADDRGP4 level+76 INDIRI4 ARGI4 ADDRLP4 1076 INDIRI4 ARGI4 ADDRLP4 1084 INDIRI4 ARGI4 ADDRLP4 1104 ADDRLP4 40 INDIRP4 CNSTI4 408 ADDP4 INDIRP4 ASGNP4 ADDRLP4 1104 INDIRP4 CNSTI4 316 ADDP4 INDIRI4 ARGI4 ADDRLP4 1104 INDIRP4 CNSTI4 320 ADDP4 INDIRI4 ARGI4 ADDRLP4 1104 INDIRP4 CNSTI4 324 ADDP4 INDIRI4 ARGI4 ADDRLP4 1104 INDIRP4 CNSTI4 328 ADDP4 INDIRI4 ARGI4 ADDRLP4 1104 INDIRP4 CNSTI4 332 ADDP4 INDIRI4 ARGI4 ADDRLP4 1104 INDIRP4 CNSTI4 280 ADDP4 INDIRI4 ARGI4 ADDRLP4 1088 INDIRI4 ARGI4 ADDRLP4 1092 INDIRI4 ARGI4 ADDRLP4 1096 INDIRI4 ARGI4 ADDRGP4 level+32 INDIRI4 ARGI4 ADDRLP4 1104 INDIRP4 CNSTI4 336 ADDP4 INDIRI4 ARGI4 ADDRGP4 Com_sprintf CALLV pop line 88 ;85: player->client->ps.persistant[PERS_IMPRESSIVE_COUNT], player->client->ps.persistant[PERS_EXCELLENT_COUNT],player->client->ps.persistant[PERS_DEFEND_COUNT], ;86: player->client->ps.persistant[PERS_ASSIST_COUNT], player->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT], player->client->ps.persistant[PERS_SCORE], ;87: perfect, score1, score2, level.time, player->client->ps.persistant[PERS_CAPTURES] ); ;88: } LABELV $93 line 90 ;89: ;90: msglen = strlen( msg ); ADDRLP4 44 ARGP4 ADDRLP4 1100 ADDRGP4 strlen CALLI4 ASGNI4 ADDRLP4 1072 ADDRLP4 1100 INDIRI4 ASGNI4 line 91 ;91: for( i = 0; i < level.numNonSpectatorClients; i++ ) { ADDRLP4 0 CNSTI4 0 ASGNI4 ADDRGP4 $138 JUMPV LABELV $135 line 92 ;92: n = level.sortedClients[i]; ADDRLP4 4 ADDRLP4 0 INDIRI4 CNSTI4 2 LSHI4 ADDRGP4 level+84 ADDP4 INDIRI4 ASGNI4 line 93 ;93: Com_sprintf( buf, sizeof(buf), " %i %i %i", n, level.clients[n].ps.persistant[PERS_RANK], level.clients[n].ps.persistant[PERS_SCORE] ); ADDRLP4 8 ARGP4 CNSTI4 32 ARGI4 ADDRGP4 $141 ARGP4 ADDRLP4 4 INDIRI4 ARGI4 ADDRLP4 1108 CNSTI4 1756 ADDRLP4 4 INDIRI4 MULI4 ADDRGP4 level INDIRP4 ADDP4 ASGNP4 ADDRLP4 1108 INDIRP4 CNSTI4 288 ADDP4 INDIRI4 ARGI4 ADDRLP4 1108 INDIRP4 CNSTI4 280 ADDP4 INDIRI4 ARGI4 ADDRGP4 Com_sprintf CALLV pop line 94 ;94: buflen = strlen( buf ); ADDRLP4 8 ARGP4 ADDRLP4 1112 ADDRGP4 strlen CALLI4 ASGNI4 ADDRLP4 1068 ADDRLP4 1112 INDIRI4 ASGNI4 line 95 ;95: if( msglen + buflen + 1 >= sizeof(msg) ) { ADDRLP4 1072 INDIRI4 ADDRLP4 1068 INDIRI4 ADDI4 CNSTI4 1 ADDI4 CVIU4 4 CNSTU4 1024 LTU4 $142 line 96 ;96: break; ADDRGP4 $137 JUMPV LABELV $142 line 98 ;97: } ;98: strcat( msg, buf ); ADDRLP4 44 ARGP4 ADDRLP4 8 ARGP4 ADDRGP4 strcat CALLP4 pop line 99 ;99: } LABELV $136 line 91 ADDRLP4 0 ADDRLP4 0 INDIRI4 CNSTI4 1 ADDI4 ASGNI4 LABELV $138 ADDRLP4 0 INDIRI4 ADDRGP4 level+76 INDIRI4 LTI4 $135 LABELV $137 line 100 ;100: trap_SendConsoleCommand( EXEC_APPEND, msg ); CNSTI4 2 ARGI4 ADDRLP4 44 ARGP4 ADDRGP4 trap_SendConsoleCommand CALLV pop line 101 ;101:} LABELV $78 endproc UpdateTournamentInfo 1116 68 bss export podium3 align 4 LABELV podium3 skip 4 export podium2 align 4 LABELV podium2 skip 4 export podium1 align 4 LABELV podium1 skip 4 import trap_ROFF_Purge_Ent import trap_ROFF_Play import trap_ROFF_Cache import trap_ROFF_UpdateEntities import trap_ROFF_Clean import trap_SP_GetStringTextString import trap_SP_Register import trap_SP_RegisterServer import trap_SnapVector import trap_GeneticParentsAndChildSelection import trap_BotResetWeaponState import trap_BotFreeWeaponState import trap_BotAllocWeaponState import trap_BotLoadWeaponWeights import trap_BotGetWeaponInfo import trap_BotChooseBestFightWeapon import trap_BotAddAvoidSpot import trap_BotInitMoveState import trap_BotFreeMoveState import trap_BotAllocMoveState import trap_BotPredictVisiblePosition import trap_BotMovementViewTarget import trap_BotReachabilityArea import trap_BotResetLastAvoidReach import trap_BotResetAvoidReach import trap_BotMoveInDirection import trap_BotMoveToGoal import trap_BotResetMoveState import trap_BotFreeGoalState import trap_BotAllocGoalState import trap_BotMutateGoalFuzzyLogic import trap_BotSaveGoalFuzzyLogic import trap_BotInterbreedGoalFuzzyLogic import trap_BotFreeItemWeights import trap_BotLoadItemWeights import trap_BotUpdateEntityItems import trap_BotInitLevelItems import trap_BotSetAvoidGoalTime import trap_BotAvoidGoalTime import trap_BotGetLevelItemGoal import trap_BotGetMapLocationGoal import trap_BotGetNextCampSpotGoal import trap_BotItemGoalInVisButNotVisible import trap_BotTouchingGoal import trap_BotChooseNBGItem import trap_BotChooseLTGItem import trap_BotGetSecondGoal import trap_BotGetTopGoal import trap_BotGoalName import trap_BotDumpGoalStack import trap_BotDumpAvoidGoals import trap_BotEmptyGoalStack import trap_BotPopGoal import trap_BotPushGoal import trap_BotResetAvoidGoals import trap_BotRemoveFromAvoidGoals import trap_BotResetGoalState import trap_BotSetChatName import trap_BotSetChatGender import trap_BotLoadChatFile import trap_BotReplaceSynonyms import trap_UnifyWhiteSpaces import trap_BotMatchVariable import trap_BotFindMatch import trap_StringContains import trap_BotGetChatMessage import trap_BotEnterChat import trap_BotChatLength import trap_BotReplyChat import trap_BotNumInitialChats import trap_BotInitialChat import trap_BotNumConsoleMessages import trap_BotNextConsoleMessage import trap_BotRemoveConsoleMessage import trap_BotQueueConsoleMessage import trap_BotFreeChatState import trap_BotAllocChatState import trap_Characteristic_String import trap_Characteristic_BInteger import trap_Characteristic_Integer import trap_Characteristic_BFloat import trap_Characteristic_Float import trap_BotFreeCharacter import trap_BotLoadCharacter import trap_EA_ResetInput import trap_EA_GetInput import trap_EA_EndRegular import trap_EA_ForcePower import trap_EA_Alt_Attack import trap_EA_View import trap_EA_Move import trap_EA_DelayedJump import trap_EA_Jump import trap_EA_SelectWeapon import trap_EA_MoveRight import trap_EA_MoveLeft import trap_EA_MoveBack import trap_EA_MoveForward import trap_EA_MoveDown import trap_EA_MoveUp import trap_EA_Crouch import trap_EA_Respawn import trap_EA_Use import trap_EA_Attack import trap_EA_Talk import trap_EA_Gesture import trap_EA_Action import trap_EA_Command import trap_EA_SayTeam import trap_EA_Say import trap_AAS_PredictClientMovement import trap_AAS_Swimming import trap_AAS_AlternativeRouteGoals import trap_AAS_PredictRoute import trap_AAS_EnableRoutingArea import trap_AAS_AreaTravelTimeToGoalArea import trap_AAS_AreaReachability import trap_AAS_IntForBSPEpairKey import trap_AAS_FloatForBSPEpairKey import trap_AAS_VectorForBSPEpairKey import trap_AAS_ValueForBSPEpairKey import trap_AAS_NextBSPEntity import trap_AAS_PointContents import trap_AAS_TraceAreas import trap_AAS_PointReachabilityAreaIndex import trap_AAS_PointAreaNum import trap_AAS_Time import trap_AAS_PresenceTypeBoundingBox import trap_AAS_Initialized import trap_AAS_EntityInfo import trap_AAS_AreaInfo import trap_AAS_BBoxAreas import trap_BotUserCommand import trap_BotGetServerCommand import trap_BotGetSnapshotEntity import trap_BotLibTest import trap_BotLibUpdateEntity import trap_BotLibLoadMap import trap_BotLibStartFrame import trap_BotLibDefine import trap_BotLibVarGet import trap_BotLibVarSet import trap_BotLibShutdown import trap_BotLibSetup import trap_DebugPolygonDelete import trap_DebugPolygonCreate import trap_GetEntityToken import trap_GetUsercmd import trap_BotFreeClient import trap_BotAllocateClient import trap_EntityContact import trap_EntitiesInBox import trap_UnlinkEntity import trap_LinkEntity import trap_AreasConnected import trap_AdjustAreaPortalState import trap_InPVSIgnorePortals import trap_InPVS import trap_PointContents import trap_Trace import trap_SetBrushModel import trap_GetServerinfo import trap_SetUserinfo import trap_GetUserinfo import trap_GetConfigstring import trap_SetConfigstring import trap_SendServerCommand import trap_DropClient import trap_LocateGameData import trap_Cvar_VariableStringBuffer import trap_Cvar_VariableValue import trap_Cvar_VariableIntegerValue import trap_Cvar_Set import trap_Cvar_Update import trap_Cvar_Register import trap_SendConsoleCommand import trap_FS_GetFileList import trap_FS_FCloseFile import trap_FS_Write import trap_FS_Read import trap_FS_FOpenFile import trap_Args import trap_Argv import trap_Argc import trap_Milliseconds import trap_Error import trap_Printf import g_timeouttospec import g_forceDodge import g_dismember import g_singlePlayer import g_enableBreath import g_enableDust import g_rankings import pmove_msec import pmove_fixed import g_smoothClients import g_blueteam import g_redteam import g_debugUp import g_debugRight import g_debugForward import g_filterBan import g_banIPs import g_teamForceBalance import g_teamAutoJoin import g_allowVote import g_blood import g_doWarmup import g_warmup import g_motd import g_synchronousClients import g_adaptRespawn import g_weaponTeamRespawn import g_weaponRespawn import g_debugDamage import g_debugAlloc import g_debugMove import g_inactivity import g_forcerespawn import g_quadfactor import g_knockback import g_speed import g_gravity import g_needpass import g_password import g_friendlySaber import g_friendlyFire import g_saberInterpolate import g_capturelimit import g_timelimit import g_duel_fraglimit import g_fraglimit import g_duelWeaponDisable import g_weaponDisable import g_forcePowerDisable import g_spawnInvulnerability import g_forceRegenTime import g_saberLocking import g_privateDuel import g_forceBasedTeams import g_maxForceRank import g_dmflags import g_autoMapCycle import g_restarted import g_maxGameClients import g_maxclients import g_cheats import g_dedicated import g_gametype import g_entities import level import Pickup_Team import CheckTeamStatus import TeamplayInfoMessage import Team_GetLocationMsg import Team_GetLocation import SelectSagaSpawnPoint import SelectCTFSpawnPoint import Team_FreeEntity import Team_ReturnFlag import Team_InitGame import Team_CheckHurtCarrier import Team_FragBonuses import Team_DroppedFlagThink import AddTeamScore import TeamColorString import OtherTeamName import TeamName import OtherTeam import BotAIStartFrame import BotAIShutdownClient import BotAISetupClient import BotAILoadMap import BotAIShutdown import BotAISetup import B_CleanupAlloc import B_InitAlloc import InFieldOfVision import BotOrder import OrgVisible import InitSagaMode import G_ClearClientLog import G_LogExit import G_LogWeaponOutput import G_LogWeaponInit import G_LogWeaponItem import G_LogWeaponPowerup import G_LogWeaponFrag import G_LogWeaponDeath import G_LogWeaponKill import G_LogWeaponDamage import G_LogWeaponFire import G_LogWeaponPickup import Jedi_DodgeEvasion import ForceTelepathy import ForceThrow import ForceSeeing import ForceTeamForceReplenish import ForceTeamHeal import ForceAbsorb import ForceProtect import ForceGrip import ForceRage import ForceSpeed import ForceHeal import ForcePowerUsableOn import WP_ForcePowersUpdate import WP_SpawnInitForcePowers import WP_InitForcePowers import WP_SaberInitBladeData import WP_SaberCanBlock import WP_SaberPositionUpdate import WP_ForcePowerStop import HasSetSaberOnly import G_PreDefSound import G_RefreshNextMap import G_DoesMapSupportGametype import BotInterbreedEndMatch import Svcmd_BotList_f import Svcmd_AddBot_f import G_BotConnect import G_RemoveQueuedBotBegin import G_CheckBotSpawn import G_GetBotInfoByName import G_GetBotInfoByNumber import G_InitBots import G_WriteSessionData import G_InitWorldSession import G_InitSessionData import G_ReadSessionData import Svcmd_GameMem_f import G_InitMemory import G_Alloc import Team_CheckDroppedItem import OnSameTeam import G_RunClient import ClientEndFrame import ClientThink import G_CheckClientTimeouts import ClientCommand import ClientBegin import ClientDisconnect import ClientUserinfoChanged import ClientConnect import G_GetStripEdString import G_Error import G_Printf import SendScoreboardMessageToAllClients import G_LogPrintf import G_RunThink import CheckTeamLeader import SetLeader import FindIntermissionPoint import g_ff_objectives import DeathmatchScoreboardMessage import G_SetStats import MoveClientToIntermission import BlowDetpacks import FireWeapon import G_FilterPacket import G_ProcessIPBans import ConsoleCommand import gJMSaberEnt import SpotWouldTelefrag import CalculateRanks import AddScore import player_die import ClientSpawn import InitBodyQue import BeginIntermission import respawn import CopyToBodyQue import SelectSpawnPoint import SetClientViewAngle import PickTeam import TeamLeader import TeamCount import CheckGauntletAttack import SnapVectorTowards import CalcMuzzlePoint import LogAccuracyHit import WP_FireGenericBlasterMissile import WP_FireTurretMissile import G_PlayerBecomeATST import ATST_ManageDamageBoxes import TeleportPlayer import trigger_teleporter_touch import Touch_DoorTrigger import G_RunMover import WP_FireBlasterMissile import G_ExplodeMissile import G_BounceProjectile import CreateMissile import G_RunMissile import G_ReflectMissile import ExplodeDeath import TossClientCubes import TossClientItems import TossClientWeapon import body_die import G_RadiusDamage import G_Damage import CanDamage import trap_G2API_SetBoneAnim import trap_G2API_GetGLAName import trap_G2API_SetBoneAngles import trap_G2API_CleanGhoul2Models import trap_G2API_RemoveGhoul2Model import trap_G2API_HasGhoul2ModelOnIndex import trap_G2API_DuplicateGhoul2Instance import trap_G2API_CopySpecificGhoul2Model import trap_G2API_CopyGhoul2Instance import trap_G2API_SetBoltInfo import trap_G2API_AddBolt import trap_G2API_InitGhoul2Model import trap_G2API_GetBoltMatrix_NoReconstruct import trap_G2API_GetBoltMatrix import trap_G2_HaveWeGhoul2Models import trap_G2_SetGhoul2ModelIndexes import trap_G2_ListModelBones import trap_G2_ListModelSurfaces import G_SkinIndex import BuildShaderStateConfig import AddRemap import G_SetOrigin import G_AddEvent import G_AddPredictableEvent import vtos import tv import G_RunObject import G_TouchSolids import G_TouchTriggers import G_EntitiesFree import G_FreeEntity import G_KillG2Queue import G_SendG2KillQueue import TryUse import G_EntitySound import G_SoundAtLoc import G_Sound import G_MuteSound import G_ScreenShake import G_PlayEffect import G_TempEntity import G_Spawn import G_InitGentity import G_SetAngles import G_SetMovedir import G_UseTargets import G_PickTarget import G_RadiusList import G_Find import G_KillBox import G_TeamCommand import G_EffectIndex import G_SoundIndex import G_ModelIndex import SaveRegisteredItems import RegisterItem import ClearRegisteredItems import Touch_Item import Add_Ammo import ArmorIndex import Think_Weapon import FinishSpawningItem import G_SpawnItem import SetRespawn import LaunchItem import Drop_Item import PrecacheItem import UseHoldableItem import RespawnItem import G_RunItem import G_CheckTeamItems import ItemUse_MedPack import ItemUse_Seeker import ItemUse_Sentry import ItemUse_Shield import ItemUse_Binoculars import G_GetDuelWinner import Cmd_EngageDuel_f import Cmd_ToggleSaber_f import G_ItemUsable import Cmd_SaberAttackCycle_f import Cmd_FollowCycle_f import SetTeam import BroadcastTeamChange import StopFollowing import Cmd_Score_f import G_NewString import G_SpawnEntitiesFromString import G_SpawnVector import G_SpawnInt import G_SpawnFloat import G_SpawnString import g2SaberInstance import precachedKyle import forcePowerDarkLight import WeaponAttackAnim import WeaponReadyAnim import BG_OutOfMemory import BG_StringAlloc import BG_TempFree import BG_TempAlloc import BG_AllocUnaligned import BG_Alloc import BG_CanUseFPNow import BG_HasYsalamiri import BG_GetItemIndexByTag import BG_ParseAnimationFile import BG_PlayerTouchesItem import BG_G2PlayerAngles import BG_PlayerStateToEntityStateExtraPolate import BG_PlayerStateToEntityState import BG_TouchJumpPad import BG_AddPredictableEventToPlayerstate import BG_EvaluateTrajectoryDelta import BG_EvaluateTrajectory import BG_ForcePowerDrain import BG_SaberStartTransAnim import BG_InDeathAnim import BG_InRoll import BG_SaberInSpecialAttack import BG_SpinningSaberAnim import BG_FlippingAnim import BG_SaberInIdle import BG_SaberInSpecial import BG_SaberInAttack import BG_DirectFlippingAnim import BG_InSaberStandAnim import BG_InSpecialJump import BG_LegalizedForcePowers import saberMoveData import BG_CanItemBeGrabbed import BG_FindItemForHoldable import BG_FindItemForPowerup import BG_FindItemForWeapon import BG_FindItem import vectoyaw import bg_numItems import bg_itemlist import Pmove import PM_UpdateViewAngles import pm import bgForcePowerCost import forceMasteryPoints import forceMasteryLevels import bgGlobalAnimations import BGPAFtextLoaded import forcePowerSorted import WP_MuzzlePoint import ammoData import weaponData import GetStringForID import GetIDForString import Q_irand import irand import flrand import Rand_Init import Com_Printf import Com_Error import Info_NextPair import Info_Validate import Info_SetValueForKey_Big import Info_SetValueForKey import Info_RemoveKey_big import Info_RemoveKey import Info_ValueForKey import va import Q_CleanStr import Q_PrintStrlen import Q_strcat import Q_strncpyz import Q_strrchr import Q_strupr import Q_strlwr import Q_stricmpn import Q_strncmp import Q_stricmp import Q_isalpha import Q_isupper import Q_islower import Q_isprint import Com_sprintf import Parse3DMatrix import Parse2DMatrix import Parse1DMatrix import SkipRestOfLine import SkipBracedSection import COM_MatchToken import COM_ParseWarning import COM_ParseError import COM_Compress import COM_ParseExt import COM_Parse import SkipWhitespace import COM_GetCurrentParseLine import COM_BeginParseSession import COM_DefaultExtension import COM_StripExtension import COM_SkipPath import Com_Clamp import PerpendicularVector import AngleVectors import MatrixMultiply import MakeNormalVectors import RotateAroundDirection import RotatePointAroundVector import ProjectPointOnPlane import PlaneFromPoints import AngleDelta import AngleNormalize180 import AngleNormalize360 import AnglesSubtract import AngleSubtract import LerpAngle import AngleMod import BoxOnPlaneSide import SetPlaneSignbits import AxisCopy import AxisClear import AnglesToAxis import vectoangles import Q_crandom import Q_random import Q_rand import Q_acos import Q_log2 import VectorRotate import Vector4Scale import VectorNormalize2 import VectorNormalize import CrossProduct import VectorInverse import VectorNormalizeFast import DistanceSquared import Distance import VectorLengthSquared import VectorLength import VectorCompare import AddPointToBounds import ClearBounds import RadiusFromBounds import NormalizeColor import ColorBytes4 import ColorBytes3 import _VectorMA import _VectorScale import _VectorCopy import _VectorAdd import _VectorSubtract import _DotProduct import ByteToDir import DirToByte import powf import ClampShort import ClampChar import Q_rsqrt import Q_fabs import axisDefault import vec3_origin import g_color_table import colorDkBlue import colorLtBlue import colorDkGrey import colorMdGrey import colorLtGrey import colorWhite import colorCyan import colorMagenta import colorYellow import colorBlue import colorGreen import colorRed import colorBlack import colorTable import bytedirs import Com_Memcpy import Com_Memset import Hunk_Alloc import forceSpeedLevels import FloatSwap import LongSwap import ShortSwap import acos import fabs import abs import tan import atan2 import cos import sin import sqrt import floor import ceil import memcpy import memset import memmove import sscanf import vsprintf import _atoi import atoi import _atof import atof import toupper import tolower import strncpy import strstr import strchr import strcmp import strcpy import strcat import strlen import rand import srand import qsort lit align 1 LABELV $141 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 0 align 1 LABELV $132 char 1 112 char 1 111 char 1 115 char 1 116 char 1 103 char 1 97 char 1 109 char 1 101 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 0 align 1 LABELV $94 char 1 112 char 1 111 char 1 115 char 1 116 char 1 103 char 1 97 char 1 109 char 1 101 char 1 32 char 1 37 char 1 105 char 1 32 char 1 37 char 1 105 char 1 32 char 1 48 char 1 32 char 1 48 char 1 32 char 1 48 char 1 32 char 1 48 char 1 32 char 1 48 char 1 32 char 1 48 char 1 32 char 1 48 char 1 32 char 1 48 char 1 32 char 1 48 char 1 32 char 1 48 char 1 32 char 1 48 char 1 0