#include "im.h" #ifndef _quadDefs_H_INCLUDED #define _quadDefs_H_INCLUDED #define DEP 0 #define FCC 1 #define CCC 2 #define SLD 3 #define PAT 4 #define MOT 5 #define DEAD 6 #define COLA 0 #define COLB 1 #define COLC 2 #define COLS 3 #define COLPATA 4 #define COLPATB 5 #define COLPATS 6 #define GENERATION 7 #define CCCBITMAP 0 #define FCCDOMAIN 1 #define PATNUMBER 2 #define PATNUMBE2 3 #define PATNUMBE3 4 #define PATNUMBE4 5 #define PATNUMBE5 6 #define MAXSIZE 16 #define MINSIZE 4 #define RoQ_ID 0x1084 #define RoQ_QUAD 0x1000 #define RoQ_PUZZLE_QUAD 0x1003 #define RoQ_QUAD_HANG 0x1013 #define RoQ_QUAD_SMALL 0x1010 #define RoQ_QUAD_INFO 0x1001 #define RoQ_QUAD_VQ 0x1011 #define RoQ_QUAD_JPEG 0x1012 #define RoQ_QUAD_CODEBOOK 0x1002 typedef struct { byte size; // 32, 16, 8, or 4 word xat; // where is it at on the screen word yat; // } shortQuadCel; typedef struct { byte size; // 32, 16, 8, or 4 word xat; // where is it at on the screen word yat; // float cccsnr; // ccc bitmap snr to actual image float fccsnr; // fcc bitmap snr to actual image float motsnr; // delta snr to previous image float sldsnr; // solid color snr float patsnr; float dctsnr; float rsnr; // what's the current snr unsigned int cola; // color a for ccc unsigned int colb; // color b for ccc unsigned int colc; // color b for ccc unsigned int sldcol; // sold color unsigned int colpata; unsigned int colpatb; unsigned int colpats; unsigned int bitmap; // ccc bitmap word domain; // where to copy from for fcc word patten[5]; // which pattern int status; BOOL mark; float snr[DEAD]; // snrssss } quadcel; typedef struct { float snr[DEAD]; // snrssss unsigned int cols[8]; unsigned int bitmaps[7]; // ccc bitmap } dataQuadCel; typedef struct { float normal; unsigned short int index; } norm; typedef struct { unsigned char dtlMap[256]; int r[4]; int g[4]; int b[4]; int a[4]; float ymean; } dtlCel; typedef struct { byte r,g,b,a; } pPixel; #endif //_quadDefs_H_INCLUDED