# Microsoft Developer Studio Project File - Name="JK2cgame" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=JK2cgame - Win32 Release JK2 !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "JK2_cgame.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "JK2_cgame.mak" CFG="JK2cgame - Win32 Release JK2" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "JK2cgame - Win32 Release JK2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "JK2cgame - Win32 Debug JK2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "JK2cgame - Win32 Final JK2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/General/code/cgame", UPCAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "JK2cgame - Win32 Release JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "JK2cgame___Win32_Release_TA" # PROP BASE Intermediate_Dir "JK2cgame___Win32_Release_TA" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../Release" # PROP Intermediate_Dir "../Release/JK2cgame" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDebug" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /I ".." /I "./../game" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "_JK2" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDebug" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDebug" # ADD RSC /l 0x409 /d "NDebug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /def:".\JK2_cgame.def" /out:"../Release/cgamex86.dll" # SUBTRACT BASE LINK32 /debug # ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /debug /machine:I386 /def:".\JK2_cgame.def" /out:"../Release/cgamex86.dll" !ELSEIF "$(CFG)" == "JK2cgame - Win32 Debug JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "JK2cgame___Win32_Debug_TA" # PROP BASE Intermediate_Dir "JK2cgame___Win32_Debug_TA" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../Debug" # PROP Intermediate_Dir "../Debug/JK2cgame" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_Debug" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /G6 /MTd /W3 /Gm /GX /ZI /Od /I ".." /I "./../game" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "_JK2" /D "JK2AWARDS" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_Debug" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_Debug" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_Debug" # ADD RSC /l 0x409 /d "_Debug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/cgamex86.dll" # SUBTRACT BASE LINK32 /profile /nodefaultlib # ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /debug /machine:I386 /def:".\JK2_cgame.def" /out:"..\Debug\cgamex86.dll" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "JK2cgame - Win32 Final JK2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "../Final" # PROP BASE Intermediate_Dir "../Final/JK2cgame" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../Final" # PROP Intermediate_Dir "../Final/JK2cgame" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GX /Zi /O2 /I ".." /I "../../jk2/game" /D "NDebug" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "_JK2" /YX /FD /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /G6 /W4 /GX /O2 /I ".." /I "./../game" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /D "WIN32" /D "_JK2" /D "FINAL_BUILD" /YX /FD /c # ADD BASE MTL /nologo /D "NDebug" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDebug" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDebug" # ADD RSC /l 0x409 /d "NDebug" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /def:".\JK2_cgame.def" /out:"../Final/cgamex86.dll" # ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /def:".\JK2_cgame.def" /out:"../Final/cgamex86.dll" !ENDIF # Begin Target # Name "JK2cgame - Win32 Release JK2" # Name "JK2cgame - Win32 Debug JK2" # Name "JK2cgame - Win32 Final JK2" # Begin Group "Source Files" # PROP Default_Filter "c" # Begin Source File SOURCE=..\game\bg_lib.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=..\game\bg_misc.c # End Source File # Begin Source File SOURCE=..\game\bg_panimate.c # End Source File # Begin Source File SOURCE=..\game\bg_pmove.c # End Source File # Begin Source File SOURCE=..\game\bg_saber.c # End Source File # Begin Source File SOURCE=..\game\bg_slidemove.c # End Source File # Begin Source File SOURCE=..\game\bg_weapons.c # End Source File # Begin Source File SOURCE=.\cg_consolecmds.c # End Source File # Begin Source File SOURCE=.\cg_draw.c # End Source File # Begin Source File SOURCE=.\cg_drawtools.c # End Source File # Begin Source File SOURCE=.\cg_effects.c # End Source File # Begin Source File SOURCE=.\cg_ents.c # End Source File # Begin Source File SOURCE=.\cg_event.c # End Source File # Begin Source File SOURCE=.\cg_info.c # End Source File # Begin Source File SOURCE=.\cg_light.c # End Source File # Begin Source File SOURCE=.\cg_localents.c # End Source File # Begin Source File SOURCE=.\cg_main.c # End Source File # Begin Source File SOURCE=.\cg_marks.c # End Source File # Begin Source File SOURCE=.\cg_newDraw.c # End Source File # Begin Source File SOURCE=.\cg_players.c # End Source File # Begin Source File SOURCE=.\cg_playerstate.c # End Source File # Begin Source File SOURCE=.\cg_predict.c # End Source File # Begin Source File SOURCE=.\cg_saga.c # End Source File # Begin Source File SOURCE=.\cg_scoreboard.c # End Source File # Begin Source File SOURCE=.\cg_servercmds.c # End Source File # Begin Source File SOURCE=.\cg_snapshot.c # End Source File # Begin Source File SOURCE=.\cg_syscalls.c # End Source File # Begin Source File SOURCE=.\cg_turret.c # End Source File # Begin Source File SOURCE=.\cg_view.c # End Source File # Begin Source File SOURCE=.\cg_weaponinit.c # End Source File # Begin Source File SOURCE=.\cg_weapons.c # End Source File # Begin Source File SOURCE=.\fx_blaster.c # End Source File # Begin Source File SOURCE=.\fx_bowcaster.c # End Source File # Begin Source File SOURCE=.\fx_bryarpistol.c # End Source File # Begin Source File SOURCE=.\fx_demp2.c # End Source File # Begin Source File SOURCE=.\fx_disruptor.c # End Source File # Begin Source File SOURCE=.\fx_flechette.c # End Source File # Begin Source File SOURCE=.\fx_force.c # End Source File # Begin Source File SOURCE=.\fx_heavyrepeater.c # End Source File # Begin Source File SOURCE=.\fx_rocketlauncher.c # End Source File # Begin Source File SOURCE=..\game\q_math.c # End Source File # Begin Source File SOURCE=..\game\q_shared.c # End Source File # Begin Source File SOURCE=..\ui\ui_shared.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h" # Begin Source File SOURCE=..\game\anims.h # End Source File # Begin Source File SOURCE=.\animtable.h # End Source File # Begin Source File SOURCE=..\game\bg_local.h # End Source File # Begin Source File SOURCE=..\game\bg_public.h # End Source File # Begin Source File SOURCE=..\game\bg_saga.h # End Source File # Begin Source File SOURCE=..\game\bg_weapons.h # End Source File # Begin Source File SOURCE=.\cg_lights.h # End Source File # Begin Source File SOURCE=.\cg_local.h # End Source File # Begin Source File SOURCE=.\cg_public.h # End Source File # Begin Source File SOURCE=..\qcommon\disablewarnings.h # End Source File # Begin Source File SOURCE=.\fx_local.h # End Source File # Begin Source File SOURCE=..\ghoul2\G2.h # End Source File # Begin Source File SOURCE=.\JK2_cgame.def # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=..\ui\keycodes.h # End Source File # Begin Source File SOURCE=..\..\ui\menudef.h # End Source File # Begin Source File SOURCE=..\game\q_shared.h # End Source File # Begin Source File SOURCE=..\qcommon\qfiles.h # End Source File # Begin Source File SOURCE=..\game\surfaceflags.h # End Source File # Begin Source File SOURCE=..\qcommon\tags.h # End Source File # Begin Source File SOURCE=.\tr_types.h # End Source File # Begin Source File SOURCE=..\ui\ui_shared.h # End Source File # End Group # Begin Source File SOURCE=.\cgame.bat # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\cgame.q3asm # PROP Exclude_From_Build 1 # End Source File # End Target # End Project