Build Log

--------------------Configuration: WinDed - Win32 Debug--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B4.tmp" with contents [ /nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "_JK2" /D "BOTLIB" /FR"Debug/dedicated/" /Fo"Debug/dedicated/" /Fd"Debug/dedicated/" /FD /GZ /c "C:\projects\jk2\CODE-mp\qcommon\cm_load.cpp" "C:\projects\jk2\CODE-mp\qcommon\cm_patch.cpp" "C:\projects\jk2\CODE-mp\qcommon\cm_polylib.cpp" "C:\projects\jk2\CODE-mp\qcommon\cm_test.cpp" "C:\projects\jk2\CODE-mp\qcommon\cm_trace.cpp" "C:\projects\jk2\CODE-mp\qcommon\cmd.cpp" "C:\projects\jk2\CODE-mp\qcommon\common.cpp" "C:\projects\jk2\CODE-mp\qcommon\cvar.cpp" "C:\projects\jk2\CODE-mp\qcommon\files.cpp" "C:\projects\jk2\CODE-mp\qcommon\huffman.cpp" "C:\projects\jk2\CODE-mp\qcommon\msg.cpp" "C:\projects\jk2\CODE-mp\qcommon\net_chan.cpp" "C:\projects\jk2\CODE-mp\qcommon\q_math.cpp" "C:\projects\jk2\CODE-mp\qcommon\q_shared.cpp" "C:\projects\jk2\CODE-mp\qcommon\RoffSystem.cpp" "C:\projects\jk2\CODE-mp\qcommon\strip.cpp" "C:\projects\jk2\CODE-mp\qcommon\unzip.cpp" "C:\projects\jk2\CODE-mp\qcommon\vm.cpp" "C:\projects\jk2\CODE-mp\qcommon\vm_interpreted.cpp" "C:\projects\jk2\CODE-mp\qcommon\vm_x86.cpp" "C:\projects\jk2\CODE-mp\ghoul2\G2_API.cpp" "C:\projects\jk2\CODE-mp\ghoul2\G2_bolts.cpp" "C:\projects\jk2\CODE-mp\ghoul2\G2_bones.cpp" "C:\projects\jk2\CODE-mp\ghoul2\G2_misc.cpp" "C:\projects\jk2\CODE-mp\ghoul2\G2_surfaces.cpp" "C:\projects\jk2\CODE-mp\server\sv_bot.cpp" "C:\projects\jk2\CODE-mp\server\sv_ccmds.cpp" "C:\projects\jk2\CODE-mp\server\sv_client.cpp" "C:\projects\jk2\CODE-mp\server\sv_game.cpp" "C:\projects\jk2\CODE-mp\server\sv_init.cpp" "C:\projects\jk2\CODE-mp\server\sv_main.cpp" "C:\projects\jk2\CODE-mp\server\sv_net_chan.cpp" "C:\projects\jk2\CODE-mp\server\sv_snapshot.cpp" "C:\projects\jk2\CODE-mp\server\sv_world.cpp" "C:\projects\jk2\CODE-mp\null\null_client.cpp" "C:\projects\jk2\CODE-mp\null\null_glimp.cpp" "C:\projects\jk2\CODE-mp\null\null_input.cpp" "C:\projects\jk2\CODE-mp\null\null_snddma.cpp" "C:\projects\jk2\CODE-mp\null\win_main.cpp" "C:\projects\jk2\CODE-mp\renderer\tr_backend.cpp" "C:\projects\jk2\CODE-mp\renderer\tr_ghoul2.cpp" "C:\projects\jk2\CODE-mp\renderer\tr_image.cpp" "C:\projects\jk2\CODE-mp\renderer\tr_init.cpp" "C:\projects\jk2\CODE-mp\renderer\tr_main.cpp" "C:\projects\jk2\CODE-mp\renderer\tr_mesh.cpp" "C:\projects\jk2\CODE-mp\renderer\tr_model.cpp" "C:\projects\jk2\CODE-mp\renderer\tr_shader.cpp" "C:\projects\jk2\CODE-mp\win32\win_net.cpp" "C:\projects\jk2\CODE-mp\win32\win_shared.cpp" "C:\projects\jk2\CODE-mp\botlib\be_aas_bspq3.cpp" "C:\projects\jk2\CODE-mp\botlib\be_aas_cluster.cpp" "C:\projects\jk2\CODE-mp\botlib\be_aas_debug.cpp" "C:\projects\jk2\CODE-mp\botlib\be_aas_entity.cpp" "C:\projects\jk2\CODE-mp\botlib\be_aas_file.cpp" "C:\projects\jk2\CODE-mp\botlib\be_aas_main.cpp" "C:\projects\jk2\CODE-mp\botlib\be_aas_move.cpp" "C:\projects\jk2\CODE-mp\botlib\be_aas_optimize.cpp" "C:\projects\jk2\CODE-mp\botlib\be_aas_reach.cpp" "C:\projects\jk2\CODE-mp\botlib\be_aas_route.cpp" "C:\projects\jk2\CODE-mp\botlib\be_aas_routealt.cpp" "C:\projects\jk2\CODE-mp\botlib\be_aas_sample.cpp" "C:\projects\jk2\CODE-mp\botlib\be_ai_char.cpp" "C:\projects\jk2\CODE-mp\botlib\be_ai_chat.cpp" "C:\projects\jk2\CODE-mp\botlib\be_ai_gen.cpp" "C:\projects\jk2\CODE-mp\botlib\be_ai_goal.cpp" "C:\projects\jk2\CODE-mp\botlib\be_ai_move.cpp" "C:\projects\jk2\CODE-mp\botlib\be_ai_weap.cpp" "C:\projects\jk2\CODE-mp\botlib\be_ai_weight.cpp" "C:\projects\jk2\CODE-mp\botlib\be_ea.cpp" "C:\projects\jk2\CODE-mp\botlib\be_interface.cpp" "C:\projects\jk2\CODE-mp\botlib\l_crc.cpp" "C:\projects\jk2\CODE-mp\botlib\l_libvar.cpp" "C:\projects\jk2\CODE-mp\botlib\l_log.cpp" "C:\projects\jk2\CODE-mp\botlib\l_memory.cpp" "C:\projects\jk2\CODE-mp\botlib\l_precomp.cpp" "C:\projects\jk2\CODE-mp\botlib\l_script.cpp" "C:\projects\jk2\CODE-mp\botlib\l_struct.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B4.tmp" Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B5.tmp" with contents [ kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/jk2Ded.pdb" /debug /machine:I386 /out:"Debug/jk2Ded.exe" /pdbtype:sept ".\Debug\dedicated\cm_load.obj" ".\Debug\dedicated\cm_patch.obj" ".\Debug\dedicated\cm_polylib.obj" ".\Debug\dedicated\cm_test.obj" ".\Debug\dedicated\cm_trace.obj" ".\Debug\dedicated\cmd.obj" ".\Debug\dedicated\common.obj" ".\Debug\dedicated\cvar.obj" ".\Debug\dedicated\files.obj" ".\Debug\dedicated\huffman.obj" ".\Debug\dedicated\md4.obj" ".\Debug\dedicated\msg.obj" ".\Debug\dedicated\net_chan.obj" ".\Debug\dedicated\q_math.obj" ".\Debug\dedicated\q_shared.obj" ".\Debug\dedicated\RoffSystem.obj" ".\Debug\dedicated\strip.obj" ".\Debug\dedicated\unzip.obj" ".\Debug\dedicated\vm.obj" ".\Debug\dedicated\vm_interpreted.obj" ".\Debug\dedicated\vm_x86.obj" ".\Debug\dedicated\G2_API.obj" ".\Debug\dedicated\G2_bolts.obj" ".\Debug\dedicated\G2_bones.obj" ".\Debug\dedicated\G2_misc.obj" ".\Debug\dedicated\G2_surfaces.obj" ".\Debug\dedicated\sv_bot.obj" ".\Debug\dedicated\sv_ccmds.obj" ".\Debug\dedicated\sv_client.obj" ".\Debug\dedicated\sv_game.obj" ".\Debug\dedicated\sv_init.obj" ".\Debug\dedicated\sv_main.obj" ".\Debug\dedicated\sv_net_chan.obj" ".\Debug\dedicated\sv_snapshot.obj" ".\Debug\dedicated\sv_world.obj" ".\Debug\dedicated\null_client.obj" ".\Debug\dedicated\null_glimp.obj" ".\Debug\dedicated\null_input.obj" ".\Debug\dedicated\null_renderer.obj" ".\Debug\dedicated\null_snddma.obj" ".\Debug\dedicated\win_main.obj" ".\Debug\dedicated\matcomp.obj" ".\Debug\dedicated\tr_backend.obj" ".\Debug\dedicated\tr_ghoul2.obj" ".\Debug\dedicated\tr_image.obj" ".\Debug\dedicated\tr_init.obj" ".\Debug\dedicated\tr_main.obj" ".\Debug\dedicated\tr_mesh.obj" ".\Debug\dedicated\tr_model.obj" ".\Debug\dedicated\tr_shader.obj" ".\Debug\dedicated\win_net.obj" ".\Debug\dedicated\win_shared.obj" ".\Debug\dedicated\be_aas_bspq3.obj" ".\Debug\dedicated\be_aas_cluster.obj" ".\Debug\dedicated\be_aas_debug.obj" ".\Debug\dedicated\be_aas_entity.obj" ".\Debug\dedicated\be_aas_file.obj" ".\Debug\dedicated\be_aas_main.obj" ".\Debug\dedicated\be_aas_move.obj" ".\Debug\dedicated\be_aas_optimize.obj" ".\Debug\dedicated\be_aas_reach.obj" ".\Debug\dedicated\be_aas_route.obj" ".\Debug\dedicated\be_aas_routealt.obj" ".\Debug\dedicated\be_aas_sample.obj" ".\Debug\dedicated\be_ai_char.obj" ".\Debug\dedicated\be_ai_chat.obj" ".\Debug\dedicated\be_ai_gen.obj" ".\Debug\dedicated\be_ai_goal.obj" ".\Debug\dedicated\be_ai_move.obj" ".\Debug\dedicated\be_ai_weap.obj" ".\Debug\dedicated\be_ai_weight.obj" ".\Debug\dedicated\be_ea.obj" ".\Debug\dedicated\be_interface.obj" ".\Debug\dedicated\l_crc.obj" ".\Debug\dedicated\l_libvar.obj" ".\Debug\dedicated\l_log.obj" ".\Debug\dedicated\l_memory.obj" ".\Debug\dedicated\l_precomp.obj" ".\Debug\dedicated\l_script.obj" ".\Debug\dedicated\l_struct.obj" ] Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B5.tmp"

Output Window

Compiling... G2_API.cpp Generating Code... Compiling... cm_load.cpp cm_patch.cpp cm_polylib.cpp cm_test.cpp cm_trace.cpp cmd.cpp common.cpp cvar.cpp files.cpp huffman.cpp msg.cpp net_chan.cpp q_math.cpp q_shared.cpp RoffSystem.cpp strip.cpp unzip.cpp vm.cpp vm_interpreted.cpp vm_x86.cpp Generating Code... Compiling... G2_bolts.cpp G2_bones.cpp G2_misc.cpp G2_surfaces.cpp sv_bot.cpp sv_ccmds.cpp sv_client.cpp sv_game.cpp sv_init.cpp sv_main.cpp sv_net_chan.cpp sv_snapshot.cpp sv_world.cpp null_client.cpp null_glimp.cpp null_input.cpp null_snddma.cpp win_main.cpp tr_backend.cpp tr_ghoul2.cpp Generating Code... Compiling... tr_image.cpp tr_init.cpp tr_main.cpp tr_mesh.cpp tr_model.cpp tr_shader.cpp win_net.cpp win_shared.cpp be_aas_bspq3.cpp be_aas_cluster.cpp be_aas_debug.cpp be_aas_entity.cpp be_aas_file.cpp be_aas_main.cpp be_aas_move.cpp be_aas_optimize.cpp be_aas_reach.cpp be_aas_route.cpp be_aas_routealt.cpp be_aas_sample.cpp Generating Code... Compiling... be_ai_char.cpp be_ai_chat.cpp be_ai_gen.cpp be_ai_goal.cpp be_ai_move.cpp be_ai_weap.cpp be_ai_weight.cpp be_ea.cpp be_interface.cpp l_crc.cpp l_libvar.cpp l_log.cpp l_memory.cpp l_precomp.cpp l_script.cpp l_struct.cpp Generating Code... Linking... Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B8.tmp" with contents [ /nologo /o"Debug/WinDed.bsc" ".\Debug\dedicated\cm_load.sbr" ".\Debug\dedicated\cm_patch.sbr" ".\Debug\dedicated\cm_polylib.sbr" ".\Debug\dedicated\cm_test.sbr" ".\Debug\dedicated\cm_trace.sbr" ".\Debug\dedicated\cmd.sbr" ".\Debug\dedicated\common.sbr" ".\Debug\dedicated\cvar.sbr" ".\Debug\dedicated\files.sbr" ".\Debug\dedicated\huffman.sbr" ".\Debug\dedicated\md4.sbr" ".\Debug\dedicated\msg.sbr" ".\Debug\dedicated\net_chan.sbr" ".\Debug\dedicated\q_math.sbr" ".\Debug\dedicated\q_shared.sbr" ".\Debug\dedicated\RoffSystem.sbr" ".\Debug\dedicated\strip.sbr" ".\Debug\dedicated\unzip.sbr" ".\Debug\dedicated\vm.sbr" ".\Debug\dedicated\vm_interpreted.sbr" ".\Debug\dedicated\vm_x86.sbr" ".\Debug\dedicated\G2_API.sbr" ".\Debug\dedicated\G2_bolts.sbr" ".\Debug\dedicated\G2_bones.sbr" ".\Debug\dedicated\G2_misc.sbr" ".\Debug\dedicated\G2_surfaces.sbr" ".\Debug\dedicated\sv_bot.sbr" ".\Debug\dedicated\sv_ccmds.sbr" ".\Debug\dedicated\sv_client.sbr" ".\Debug\dedicated\sv_game.sbr" ".\Debug\dedicated\sv_init.sbr" ".\Debug\dedicated\sv_main.sbr" ".\Debug\dedicated\sv_net_chan.sbr" ".\Debug\dedicated\sv_snapshot.sbr" ".\Debug\dedicated\sv_world.sbr" ".\Debug\dedicated\null_client.sbr" ".\Debug\dedicated\null_glimp.sbr" ".\Debug\dedicated\null_input.sbr" ".\Debug\dedicated\null_renderer.sbr" ".\Debug\dedicated\null_snddma.sbr" ".\Debug\dedicated\win_main.sbr" ".\Debug\dedicated\matcomp.sbr" ".\Debug\dedicated\tr_backend.sbr" ".\Debug\dedicated\tr_ghoul2.sbr" ".\Debug\dedicated\tr_image.sbr" ".\Debug\dedicated\tr_init.sbr" ".\Debug\dedicated\tr_main.sbr" ".\Debug\dedicated\tr_mesh.sbr" ".\Debug\dedicated\tr_model.sbr" ".\Debug\dedicated\tr_shader.sbr" ".\Debug\dedicated\win_net.sbr" ".\Debug\dedicated\win_shared.sbr" ".\Debug\dedicated\be_aas_bspq3.sbr" ".\Debug\dedicated\be_aas_cluster.sbr" ".\Debug\dedicated\be_aas_debug.sbr" ".\Debug\dedicated\be_aas_entity.sbr" ".\Debug\dedicated\be_aas_file.sbr" ".\Debug\dedicated\be_aas_main.sbr" ".\Debug\dedicated\be_aas_move.sbr" ".\Debug\dedicated\be_aas_optimize.sbr" ".\Debug\dedicated\be_aas_reach.sbr" ".\Debug\dedicated\be_aas_route.sbr" ".\Debug\dedicated\be_aas_routealt.sbr" ".\Debug\dedicated\be_aas_sample.sbr" ".\Debug\dedicated\be_ai_char.sbr" ".\Debug\dedicated\be_ai_chat.sbr" ".\Debug\dedicated\be_ai_gen.sbr" ".\Debug\dedicated\be_ai_goal.sbr" ".\Debug\dedicated\be_ai_move.sbr" ".\Debug\dedicated\be_ai_weap.sbr" ".\Debug\dedicated\be_ai_weight.sbr" ".\Debug\dedicated\be_ea.sbr" ".\Debug\dedicated\be_interface.sbr" ".\Debug\dedicated\l_crc.sbr" ".\Debug\dedicated\l_libvar.sbr" ".\Debug\dedicated\l_log.sbr" ".\Debug\dedicated\l_memory.sbr" ".\Debug\dedicated\l_precomp.sbr" ".\Debug\dedicated\l_script.sbr" ".\Debug\dedicated\l_struct.sbr"] Creating command line "bscmake.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B8.tmp" Creating browse info file...

Output Window

Results

jk2Ded.exe - 0 error(s), 0 warning(s)