// Radiant.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Radiant.h" #include "MainFrm.h" #include "ChildFrm.h" #include "RadiantDoc.h" #include "RadiantView.h" #include "PrefsDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CRadiantApp BEGIN_MESSAGE_MAP(CRadiantApp, CWinApp) //{{AFX_MSG_MAP(CRadiantApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) // Standard print setup command ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CRadiantApp construction CRadiantApp::CRadiantApp(LPCTSTR lpszAppName/*=NULL*/) // app name defaults to EXE name :CWinApp(lpszAppName) { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CRadiantApp object #ifdef QUAKE3 CRadiantApp theApp("Q3Trek_Radiant"); #else CRadiantApp theApp; #endif ///////////////////////////////////////////////////////////////////////////// // CRadiantApp initialization HINSTANCE g_hOpenGL32 = NULL; HINSTANCE g_hOpenGL = NULL; bool g_bBuildList = false; BOOL CRadiantApp::InitInstance() { //g_hOpenGL32 = ::LoadLibrary("opengl32.dll"); // AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. //AfxEnableMemoryTracking(FALSE); #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. // You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey("QERadiant"); LoadStdProfileSettings(_AFX_MRU_MAX_COUNT); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. // CMultiDocTemplate* pDocTemplate; // pDocTemplate = new CMultiDocTemplate( // IDR_RADIANTYPE, // RUNTIME_CLASS(CRadiantDoc), // RUNTIME_CLASS(CMainFrame), // custom MDI child frame // RUNTIME_CLASS(CRadiantView)); // AddDocTemplate(pDocTemplate); // create main MDI Frame window g_PrefsDlg.LoadPrefs(); CString strOpenGL = (g_PrefsDlg.m_bSGIOpenGL) ? "opengl.dll" : "opengl32.dll"; CString strGLU = (g_PrefsDlg.m_bSGIOpenGL) ? "glu.dll" : "glu32.dll"; if (!QGL_Init(strOpenGL, strGLU)) { g_PrefsDlg.m_bSGIOpenGL ^= 1; strOpenGL = (g_PrefsDlg.m_bSGIOpenGL) ? "opengl.dll" : "opengl32.dll"; strGLU = (g_PrefsDlg.m_bSGIOpenGL) ? "glu.dll" : "glu32.dll"; if (!QGL_Init(strOpenGL, strGLU)) { AfxMessageBox("Failed to load OpenGL libraries. \"OPENGL32.DLL\" and \"OPENGL.DLL\" were tried"); return FALSE; } g_PrefsDlg.SavePrefs(); } CString strTemp = m_lpCmdLine; strTemp.MakeLower(); if (strTemp.Find("builddefs") >= 0) g_bBuildList = true; CMainFrame* pMainFrame = new CMainFrame; if (!pMainFrame->LoadFrame(IDR_MAINFRAME)) return FALSE; if (pMainFrame->m_hAccelTable) { ::DestroyAcceleratorTable(pMainFrame->m_hAccelTable); pMainFrame->m_hAccelTable=NULL; } pMainFrame->LoadAccelTable(MAKEINTRESOURCE(IDR_MINIACCEL)); m_pMainWnd = pMainFrame; // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); if (cmdInfo.m_strFileName.CompareNoCase("builddefs")==-1) { // Dispatch commands specified on the command line..... if command line was not "builddefs" // if (!ProcessShellCommand(cmdInfo)) // return FALSE; } // The main window has been initialized, so show and update it. pMainFrame->ShowWindow(m_nCmdShow); pMainFrame->UpdateWindow(); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CRadiantApp commands int CRadiantApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class //::FreeLibrary(g_hOpenGL32); QGL_Shutdown(); return CWinApp::ExitInstance(); } BOOL CRadiantApp::OnIdle(LONG lCount) { if (g_pParentWnd) g_pParentWnd->RoutineProcessing(); return CWinApp::OnIdle(lCount); }