// // gameinfo.c // // *** This file is used by both the game and the user interface *** // ... and for that reason is excluded from PCH usage for the moment =Ste. #include "gameinfo.h" #include "..\game\weapons.h" gameinfo_import_t gi; weaponData_t weaponData[WP_NUM_WEAPONS]; ammoData_t ammoData[AMMO_MAX]; extern void WP_LoadWeaponParms (void); // // Initialization - Read in files and parse into infos // /* =============== GI_Init =============== */ void GI_Init( gameinfo_import_t *import ) { gi = *import; WP_LoadWeaponParms (); }