// Copyright (C) 2001-2002 Raven Software // // bg_weapons.c -- part of bg_pmove functionality #include "q_shared.h" #include "bg_public.h" #include "bg_local.h" // Muzzle point table... vec3_t WP_MuzzlePoint[WP_NUM_WEAPONS] = {// Fwd, right, up. {0, 0, 0 }, // WP_NONE, {0 , 8, 0 }, // WP_STUN_BATON, {8 , 16, 0 }, // WP_SABER, {12, 6, -6 }, // WP_BRYAR_PISTOL, {12, 6, -6 }, // WP_BLASTER, {12, 6, -6 }, // WP_DISRUPTOR, {12, 2, -6 }, // WP_BOWCASTER, {12, 4.5, -6 }, // WP_REPEATER, {12, 6, -6 }, // WP_DEMP2, {12, 6, -6 }, // WP_FLECHETTE, {12, 8, 0 }, // WP_ROCKET_LAUNCHER, {12, 0, -4 }, // WP_THERMAL, {12, 0, -10 }, // WP_TRIP_MINE, {12, 0, -4 }, // WP_DET_PACK, }; weaponData_t weaponData[WP_NUM_WEAPONS] = { { // WP_NONE // "No Weapon", // char classname[32]; // Spawning name AMMO_NONE, // int ammoIndex; // Index to proper ammo slot 0, // int ammoLow; // Count when ammo is low 0, // int energyPerShot; // Amount of energy used per shot 0, // int fireTime; // Amount of time between firings 0, // int range; // Range of weapon 0, // int altEnergyPerShot; // Amount of energy used for alt-fire 0, // int altFireTime; // Amount of time between alt-firings 0, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 0, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 0, //int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 0 // int altMaxCharge; // above for secondary }, { // WP_STUN_BATON // "Stun Baton", // char classname[32]; // Spawning name AMMO_NONE, // int ammoIndex; // Index to proper ammo slot 5, // int ammoLow; // Count when ammo is low 0, // int energyPerShot; // Amount of energy used per shot 400, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon 0, // int altEnergyPerShot; // Amount of energy used for alt-fire 400, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 0, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 0, //int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 0 // int altMaxCharge; // above for secondary }, { // WP_SABER, // "Lightsaber", // char classname[32]; // Spawning name AMMO_NONE, // int ammoIndex; // Index to proper ammo slot 5, // int ammoLow; // Count when ammo is low 0, // int energyPerShot; // Amount of energy used per shot 100, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon 0, // int altEnergyPerShot; // Amount of energy used for alt-fire 100, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 0, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 0, //int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 0 // int altMaxCharge; // above for secondary }, { // WP_BRYAR_PISTOL, // "Bryar Pistol", // char classname[32]; // Spawning name AMMO_BLASTER, // int ammoIndex; // Index to proper ammo slot 15, // int ammoLow; // Count when ammo is low 2, // int energyPerShot; // Amount of energy used per shot 400, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon 2, // int altEnergyPerShot; // Amount of energy used for alt-fire 400, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 200, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 1, //int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 1500 // int altMaxCharge; // above for secondary }, { // WP_BLASTER // "E11 Blaster Rifle", // char classname[32]; // Spawning name AMMO_BLASTER, // int ammoIndex; // Index to proper ammo slot 5, // int ammoLow; // Count when ammo is low 2, // int energyPerShot; // Amount of energy used per shot 350, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon 3, // int altEnergyPerShot; // Amount of energy used for alt-fire 150, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 0, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 0, //int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 0 // int altMaxCharge; // above for secondary }, { // WP_DISRUPTOR // "Tenloss Disruptor Rifle",// char classname[32]; // Spawning name AMMO_POWERCELL, // int ammoIndex; // Index to proper ammo slot 5, // int ammoLow; // Count when ammo is low 5, // int energyPerShot; // Amount of energy used per shot 600, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon 6, // int altEnergyPerShot; // Amount of energy used for alt-fire 1300, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 200, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 3, //int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 1700 // int altMaxCharge; // above for secondary }, { // WP_BOWCASTER // "Wookiee Bowcaster", // char classname[32]; // Spawning name AMMO_POWERCELL, // int ammoIndex; // Index to proper ammo slot 5, // int ammoLow; // Count when ammo is low 5, // int energyPerShot; // Amount of energy used per shot 1000, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon 5, // int altEnergyPerShot; // Amount of energy used for alt-fire 750, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 400, // int chargeSubTime; // ms interval for subtracting ammo during charge 0, // int altChargeSubTime; // above for secondary 5, // int chargeSub; // amount to subtract during charge on each interval 0, //int altChargeSub; // above for secondary 1700, // int maxCharge; // stop subtracting once charged for this many ms 0 // int altMaxCharge; // above for secondary }, { // WP_REPEATER // "Imperial Heavy Repeater",// char classname[32]; // Spawning name AMMO_METAL_BOLTS, // int ammoIndex; // Index to proper ammo slot 5, // int ammoLow; // Count when ammo is low 1, // int energyPerShot; // Amount of energy used per shot 100, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon 15, // int altEnergyPerShot; // Amount of energy used for alt-fire 800, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 0, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 0, //int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 0 // int altMaxCharge; // above for secondary }, { // WP_DEMP2 // "DEMP2", // char classname[32]; // Spawning name AMMO_POWERCELL, // int ammoIndex; // Index to proper ammo slot 5, // int ammoLow; // Count when ammo is low 8, // int energyPerShot; // Amount of energy used per shot 500, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon 6, // int altEnergyPerShot; // Amount of energy used for alt-fire 900, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 250, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 3, // int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 2100 // int altMaxCharge; // above for secondary }, { // WP_FLECHETTE // "Golan Arms Flechette", // char classname[32]; // Spawning name AMMO_METAL_BOLTS, // int ammoIndex; // Index to proper ammo slot 5, // int ammoLow; // Count when ammo is low 10, // int energyPerShot; // Amount of energy used per shot 700, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon 15, // int altEnergyPerShot; // Amount of energy used for alt-fire 800, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 0, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 0, //int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 0 // int altMaxCharge; // above for secondary }, { // WP_ROCKET_LAUNCHER // "Merr-Sonn Missile System", // char classname[32]; // Spawning name AMMO_ROCKETS, // int ammoIndex; // Index to proper ammo slot 5, // int ammoLow; // Count when ammo is low 1, // int energyPerShot; // Amount of energy used per shot 900, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon 2, // int altEnergyPerShot; // Amount of energy used for alt-fire 1200, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 0, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 0, //int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 0 // int altMaxCharge; // above for secondary }, { // WP_THERMAL // "Thermal Detonator", // char classname[32]; // Spawning name AMMO_THERMAL, // int ammoIndex; // Index to proper ammo slot 0, // int ammoLow; // Count when ammo is low 1, // int energyPerShot; // Amount of energy used per shot 800, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon 1, // int altEnergyPerShot; // Amount of energy used for alt-fire 400, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 0, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 0, //int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 0 // int altMaxCharge; // above for secondary }, { // WP_TRIP_MINE // "Trip Mine", // char classname[32]; // Spawning name AMMO_TRIPMINE, // int ammoIndex; // Index to proper ammo slot 0, // int ammoLow; // Count when ammo is low 1, // int energyPerShot; // Amount of energy used per shot 800, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon 1, // int altEnergyPerShot; // Amount of energy used for alt-fire 400, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 0, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 0, //int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 0 // int altMaxCharge; // above for secondary }, { // WP_DET_PACK // "Det Pack", // char classname[32]; // Spawning name AMMO_DETPACK, // int ammoIndex; // Index to proper ammo slot 0, // int ammoLow; // Count when ammo is low 1, // int energyPerShot; // Amount of energy used per shot 800, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon 0, // int altEnergyPerShot; // Amount of energy used for alt-fire 400, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 0, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 0, //int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 0 // int altMaxCharge; // above for secondary }, { // WP_EMPLCACED_GUN // "Emplaced Gun", // char classname[32]; // Spawning name /*AMMO_BLASTER*/0, // int ammoIndex; // Index to proper ammo slot /*5*/0, // int ammoLow; // Count when ammo is low /*2*/0, // int energyPerShot; // Amount of energy used per shot 100, // int fireTime; // Amount of time between firings 8192, // int range; // Range of weapon /*3*/0, // int altEnergyPerShot; // Amount of energy used for alt-fire 100, // int altFireTime; // Amount of time between alt-firings 8192, // int altRange; // Range of alt-fire 0, // int chargeSubTime; // ms interval for subtracting ammo during charge 0, // int altChargeSubTime; // above for secondary 0, // int chargeSub; // amount to subtract during charge on each interval 0, //int altChargeSub; // above for secondary 0, // int maxCharge; // stop subtracting once charged for this many ms 0 // int altMaxCharge; // above for secondary } }; ammoData_t ammoData[AMMO_MAX] = { { // AMMO_NONE // "", // char icon[32]; // Name of ammo icon file 0 // int max; // Max amount player can hold of ammo }, { // AMMO_FORCE // "", // char icon[32]; // Name of ammo icon file 100 // int max; // Max amount player can hold of ammo }, { // AMMO_BLASTER // "", // char icon[32]; // Name of ammo icon file 300 // int max; // Max amount player can hold of ammo }, { // AMMO_POWERCELL // "", // char icon[32]; // Name of ammo icon file 300 // int max; // Max amount player can hold of ammo }, { // AMMO_METAL_BOLTS // "", // char icon[32]; // Name of ammo icon file 300 // int max; // Max amount player can hold of ammo }, { // AMMO_ROCKETS // "", // char icon[32]; // Name of ammo icon file 25 // int max; // Max amount player can hold of ammo }, { // AMMO_EMPLACED // "", // char icon[32]; // Name of ammo icon file 800 // int max; // Max amount player can hold of ammo }, { // AMMO_THERMAL // "", // char icon[32]; // Name of ammo icon file 10 // int max; // Max amount player can hold of ammo }, { // AMMO_TRIPMINE // "", // char icon[32]; // Name of ammo icon file 10 // int max; // Max amount player can hold of ammo }, { // AMMO_DETPACK // "", // char icon[32]; // Name of ammo icon file 10 // int max; // Max amount player can hold of ammo } };