# Microsoft Developer Studio Project File - Name="Radiant" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Radiant - Win32 Q3Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Radiant.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Radiant.mak" CFG="Radiant - Win32 Q3Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Radiant - Win32 Q3Release" (based on "Win32 (x86) Application") !MESSAGE "Radiant - Win32 Q3Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Utils/Radiant", GKOAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Radiant - Win32 Q3Release" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Radiant1" # PROP BASE Intermediate_Dir "Radiant1" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Q3Release" # PROP Intermediate_Dir "Q3Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GR /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /G6 /MT /W3 /GR /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "QUAKE3" /Fr /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 opengl32.lib glu32.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib msvcrtd.lib" # SUBTRACT BASE LINK32 /debug # ADD LINK32 winmm.lib ..\libs\pak.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib msvcrtd.lib" /out:"Q3Release/chcRadiant.exe" # SUBTRACT LINK32 /incremental:yes /debug !ELSEIF "$(CFG)" == "Radiant - Win32 Q3Debug" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Radiant2" # PROP BASE Intermediate_Dir "Radiant2" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Q3Debug" # PROP Intermediate_Dir "Q3Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /G6 /MTd /W3 /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "QUAKE3" /FR /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 opengl32.lib glu32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib msvcrtd.lib" /pdbtype:sept # SUBTRACT BASE LINK32 /nodefaultlib # ADD LINK32 winmm.lib ..\libs\pakd.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib msvcrtd.lib" /out:"Q3Debug/chcRadiant.exe" /pdbtype:sept # SUBTRACT LINK32 /nodefaultlib !ENDIF # Begin Target # Name "Radiant - Win32 Q3Release" # Name "Radiant - Win32 Q3Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "QE4 Files" # PROP Default_Filter "" # Begin Source File SOURCE=.\Bmp.cpp # End Source File # Begin Source File SOURCE=.\brush.cpp # End Source File # Begin Source File SOURCE=.\cmdlib.cpp # End Source File # Begin Source File SOURCE=.\csg.cpp # End Source File # Begin Source File SOURCE=.\drag.cpp # End Source File # Begin Source File SOURCE=.\eclass.cpp # End Source File # Begin Source File SOURCE=.\entity.cpp # End Source File # Begin Source File SOURCE=.\lbmlib.cpp # End Source File # Begin Source File SOURCE=.\map.cpp # End Source File # Begin Source File SOURCE=.\mathlib.cpp # End Source File # Begin Source File SOURCE=.\mru.cpp # End Source File # Begin Source File SOURCE=.\parse.cpp # End Source File # Begin Source File SOURCE=.\points.cpp # End Source File # Begin Source File SOURCE=.\qe3.cpp # End Source File # Begin Source File SOURCE=.\select.cpp # End Source File # Begin Source File SOURCE=.\vertsel.cpp # End Source File # Begin Source File SOURCE=.\win_dlg.cpp # End Source File # Begin Source File SOURCE=.\win_ent.cpp # End Source File # Begin Source File SOURCE=.\win_main.cpp # End Source File # Begin Source File SOURCE=.\win_qe3.cpp # End Source File # Begin Source File SOURCE=.\z.cpp # End Source File # End Group # Begin Group "From others" # PROP Default_Filter "" # Begin Source File SOURCE=.\fnmatch.cpp # End Source File # Begin Source File SOURCE=.\inc.cpp # End Source File # End Group # Begin Group "Quake 3" # PROP Default_Filter "" # Begin Source File SOURCE=.\Quake3\cbrush.cpp # End Source File # Begin Source File SOURCE=.\Quake3\pmesh.cpp # End Source File # End Group # Begin Group "JPEG Source" # PROP Default_Filter "" # Begin Source File SOURCE=".\jpeg-6\jcomapi.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jdapimin.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jdapistd.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jdatasrc.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jdcoefct.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jdcolor.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jddctmgr.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jdhuff.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jdinput.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jdmainct.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jdmarker.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jdmaster.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jdpostct.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jdsample.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jdtrans.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jerror.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jidctflt.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jmemmgr.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jmemnobs.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=".\jpeg-6\jutils.c" # SUBTRACT CPP /YX /Yc /Yu # End Source File # End Group # Begin Group "JPEG Headers" # PROP Default_Filter "" # Begin Source File SOURCE=".\jpeg-6\jconfig.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdct.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jdhuff.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jerror.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jinclude.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jmemsys.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jmorecfg.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jpegint.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jpeglib.h" # End Source File # Begin Source File SOURCE=".\jpeg-6\jversion.h" # End Source File # End Group # Begin Source File SOURCE=.\autocaulk.cpp # End Source File # Begin Source File SOURCE=.\BrushScript.cpp # End Source File # Begin Source File SOURCE=.\BSInput.cpp # End Source File # Begin Source File SOURCE=.\CamWnd.cpp # End Source File # Begin Source File SOURCE=.\CapDialog.cpp # End Source File # Begin Source File SOURCE=.\cbrushstub.cpp # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\CommandsDlg.cpp # End Source File # Begin Source File SOURCE=.\DialogInfo.cpp # End Source File # Begin Source File SOURCE=.\DialogTextures.cpp # End Source File # Begin Source File SOURCE=.\DialogThick.cpp # End Source File # Begin Source File SOURCE=.\EditWnd.cpp # End Source File # Begin Source File SOURCE=.\EntityListDlg.cpp # End Source File # Begin Source File SOURCE=.\EntKeyFindReplace.cpp # End Source File # Begin Source File SOURCE=.\FindTextureDlg.cpp # End Source File # Begin Source File SOURCE=.\GetString.cpp # End Source File # Begin Source File SOURCE=.\groupnames.cpp # End Source File # Begin Source File SOURCE=.\JPGFile.cpp # End Source File # Begin Source File SOURCE=.\JPGFile.h # End Source File # Begin Source File SOURCE=.\LstToolBar.cpp # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # Begin Source File SOURCE=.\MapInfo.cpp # End Source File # Begin Source File SOURCE=.\NewProjDlg.cpp # End Source File # Begin Source File SOURCE=.\oddbits.cpp # End Source File # Begin Source File SOURCE=.\PatchDensityDlg.cpp # End Source File # Begin Source File SOURCE=.\PlugIn.cpp # End Source File # Begin Source File SOURCE=.\PlugInManager.cpp # End Source File # Begin Source File SOURCE=.\PrefsDlg.cpp # End Source File # Begin Source File SOURCE=.\qgl_win.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\radbsp.cpp # End Source File # Begin Source File SOURCE=.\RADEditWnd.cpp # End Source File # Begin Source File SOURCE=.\Radiant.cpp # End Source File # Begin Source File SOURCE=.\RotateDlg.cpp # End Source File # Begin Source File SOURCE=.\ScaleDialog.cpp # End Source File # Begin Source File SOURCE=.\ScriptDlg.cpp # End Source File # Begin Source File SOURCE=.\ShaderInfo.cpp # End Source File # Begin Source File SOURCE=.\sourcesafe.cpp # End Source File # Begin Source File SOURCE=.\SourceSafeSettings.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\SurfaceDlg.cpp # End Source File # Begin Source File SOURCE=.\TexEdit.cpp # End Source File # Begin Source File SOURCE=.\TextureBar.cpp # End Source File # Begin Source File SOURCE=.\TextureLayout.cpp # End Source File # Begin Source File SOURCE=.\TexWnd.cpp # End Source File # Begin Source File SOURCE=.\XYWnd.cpp # End Source File # Begin Source File SOURCE=.\zclip.cpp # End Source File # Begin Source File SOURCE=.\ZWnd.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\3DFXCamWnd.h # End Source File # Begin Source File SOURCE=.\autocaulk.h # End Source File # Begin Source File SOURCE=.\BMP.H # End Source File # Begin Source File SOURCE=.\BRUSH.H # End Source File # Begin Source File SOURCE=.\BSInput.h # End Source File # Begin Source File SOURCE=.\CAMERA.H # End Source File # Begin Source File SOURCE=.\CamWnd.h # End Source File # Begin Source File SOURCE=.\CapDialog.h # End Source File # Begin Source File SOURCE=.\ChildFrm.h # End Source File # Begin Source File SOURCE=.\CMDLIB.H # End Source File # Begin Source File SOURCE=.\CommandsDlg.h # End Source File # Begin Source File SOURCE=.\DialogInfo.h # End Source File # Begin Source File SOURCE=.\DialogTextures.h # End Source File # Begin Source File SOURCE=.\DialogThick.h # End Source File # Begin Source File SOURCE=.\EditWnd.h # End Source File # Begin Source File SOURCE=.\ENTITY.H # End Source File # Begin Source File SOURCE=.\EntityListDlg.h # End Source File # Begin Source File SOURCE=.\ENTITYW.H # End Source File # Begin Source File SOURCE=.\EntKeyFindReplace.h # End Source File # Begin Source File SOURCE=.\FindTextureDlg.h # End Source File # Begin Source File SOURCE=.\FNMATCH.H # End Source File # Begin Source File SOURCE=.\GetString.h # End Source File # Begin Source File SOURCE=.\groupnames.h # End Source File # Begin Source File SOURCE=.\INC.H # End Source File # Begin Source File SOURCE=.\LBMLIB.H # End Source File # Begin Source File SOURCE=.\LstToolBar.h # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=.\MAP.H # End Source File # Begin Source File SOURCE=.\MapInfo.h # End Source File # Begin Source File SOURCE=.\MATHLIB.H # End Source File # Begin Source File SOURCE=.\MRU.H # End Source File # Begin Source File SOURCE=.\NewProjDlg.h # End Source File # Begin Source File SOURCE=.\oddbits.h # End Source File # Begin Source File SOURCE=..\Libs\pakstuff.h # End Source File # Begin Source File SOURCE=.\PARSE.H # End Source File # Begin Source File SOURCE=.\PatchDensityDlg.h # End Source File # Begin Source File SOURCE=.\PlugIn.h # End Source File # Begin Source File SOURCE=.\PlugInManager.h # End Source File # Begin Source File SOURCE=.\PrefsDlg.h # End Source File # Begin Source File SOURCE=.\qe3.h # End Source File # Begin Source File SOURCE=.\QEDEFS.H # End Source File # Begin Source File SOURCE=.\qerplugin.h # End Source File # Begin Source File SOURCE=.\QERTYPES.H # End Source File # Begin Source File SOURCE=.\QFILES.H # End Source File # Begin Source File SOURCE=.\QGL.H # End Source File # Begin Source File SOURCE=.\RADEditWnd.h # End Source File # Begin Source File SOURCE=.\Radiant.h # End Source File # Begin Source File SOURCE=.\RadiantDoc.h # End Source File # Begin Source File SOURCE=.\RadiantView.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\RotateDlg.h # End Source File # Begin Source File SOURCE=.\ScaleDialog.h # End Source File # Begin Source File SOURCE=.\ScriptDlg.h # End Source File # Begin Source File SOURCE=.\SELECT.H # End Source File # Begin Source File SOURCE=.\ShaderInfo.h # End Source File # Begin Source File SOURCE=.\sourcesafe.h # End Source File # Begin Source File SOURCE=.\SourceSafeSettings.h # End Source File # Begin Source File SOURCE=.\ssauterr.h # End Source File # Begin Source File SOURCE=.\ssauto.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\SurfaceDlg.h # End Source File # Begin Source File SOURCE=.\TexEdit.h # End Source File # Begin Source File SOURCE=.\TextureBar.h # End Source File # Begin Source File SOURCE=.\TextureLayout.h # End Source File # Begin Source File SOURCE=.\Textures.h # End Source File # Begin Source File SOURCE=.\TexWnd.h # End Source File # Begin Source File SOURCE=.\XY.H # End Source File # Begin Source File SOURCE=.\XYWnd.h # End Source File # Begin Source File SOURCE=.\Z.H # End Source File # Begin Source File SOURCE=.\zclip.h # End Source File # Begin Source File SOURCE=.\ZWnd.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\bevel.bmp # End Source File # Begin Source File SOURCE=.\res\bitmap2.bmp # End Source File # Begin Source File SOURCE=.\res\bmp00001.bmp # End Source File # Begin Source File SOURCE=.\res\bmp00002.bmp # End Source File # Begin Source File SOURCE=.\res\endcap.bmp # End Source File # Begin Source File SOURCE=.\res\ibevel.bmp # End Source File # Begin Source File SOURCE=.\res\iendcap.bmp # End Source File # Begin Source File SOURCE=.\res\logo_sm3dfx.bmp # End Source File # Begin Source File SOURCE=.\res\q.bmp # End Source File # Begin Source File SOURCE=.\res\Radiant.ico # End Source File # Begin Source File SOURCE=.\Radiant.rc # End Source File # Begin Source File SOURCE=.\res\Radiant.rc2 # End Source File # Begin Source File SOURCE=.\res\RadiantDoc.ico # End Source File # Begin Source File SOURCE=.\res\Toolbar.bmp # End Source File # Begin Source File SOURCE=.\res\toolbar1.bmp # End Source File # Begin Source File SOURCE=.\res\toolbar2.bmp # End Source File # Begin Source File SOURCE=.\res\viewdefa.bmp # End Source File # Begin Source File SOURCE=.\res\viewoppo.bmp # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project