rename variables named Status to status to prevent collision with X11

This commit is contained in:
Jonathan Gray 2013-04-22 22:48:31 +10:00
parent d1ba86a638
commit eabd6e015c
3 changed files with 11 additions and 11 deletions

View File

@ -1851,9 +1851,9 @@ void SCR_RunCinematic (void)
CL_CheckPendingCinematic();
if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) {
e_status Status = CIN_RunCinematic(CL_handle);
e_status status = CIN_RunCinematic(CL_handle);
if (CL_IsRunningInGameCinematic() && Status == FMV_IDLE && !cinTable[CL_handle].holdAtEnd)
if (CL_IsRunningInGameCinematic() && status == FMV_IDLE && !cinTable[CL_handle].holdAtEnd)
{
SCR_StopCinematic(); // change ROQ from FMV_IDLE to FMV_EOF, and clear some other vars
}

View File

@ -471,7 +471,7 @@ void S_Init( void ) {
for (j = 0; j < NUM_STREAMING_BUFFERS; j++)
{
alGenBuffers(1, &(ch->buffers[j].BufferID));
ch->buffers[j].Status = UNQUEUED;
ch->buffers[j].status = UNQUEUED;
ch->buffers[j].Data = (char *)Z_Malloc(STREAMING_BUFFER_SIZE, TAG_SND_RAWDATA, qfalse);
}
}
@ -591,7 +591,7 @@ void S_Shutdown( void )
{
alDeleteBuffers(1, &(ch->buffers[j].BufferID));
ch->buffers[j].BufferID = 0;
ch->buffers[j].Status = UNQUEUED;
ch->buffers[j].status = UNQUEUED;
if (ch->buffers[j].Data)
{
Z_Free(ch->buffers[j].Data);
@ -2677,7 +2677,7 @@ void S_Update_(void) {
// Reset streaming buffers status's
for (i = 0; i < NUM_STREAMING_BUFFERS; i++)
ch->buffers[i].Status = UNQUEUED;
ch->buffers[i].status = UNQUEUED;
// Decode (STREAMING_BUFFER_SIZE / 1152) MP3 frames for each of the NUM_STREAMING_BUFFERS AL Buffers
for (i = 0; i < NUM_STREAMING_BUFFERS; i++)
@ -2730,7 +2730,7 @@ void S_Update_(void) {
alSourceQueueBuffers(s_channels[source].alSource, 1, &(ch->buffers[i].BufferID));
if (alGetError() == AL_NO_ERROR)
{
ch->buffers[i].Status = QUEUED;
ch->buffers[i].status = QUEUED;
}
}
@ -2896,7 +2896,7 @@ void UpdateSingleShotSounds()
{
if (ch->buffers[j].BufferID == buffer)
{
ch->buffers[j].Status = UNQUEUED;
ch->buffers[j].status = UNQUEUED;
break;
}
}
@ -2907,7 +2907,7 @@ void UpdateSingleShotSounds()
for (j = 0; j < NUM_STREAMING_BUFFERS; j++)
{
if ((ch->buffers[j].Status == UNQUEUED) & (ch->MP3StreamHeader.iSourceBytesRemaining > 0))
if ((ch->buffers[j].status == UNQUEUED) & (ch->MP3StreamHeader.iSourceBytesRemaining > 0))
{
nTotalBytesDecoded = 0;
@ -2956,7 +2956,7 @@ void UpdateSingleShotSounds()
alSourceQueueBuffers(ch->alSource, 1, &(ch->buffers[j].BufferID));
// Update status of Buffer
ch->buffers[j].Status = QUEUED;
ch->buffers[j].status = QUEUED;
break;
}
@ -2969,7 +2969,7 @@ void UpdateSingleShotSounds()
alSourceQueueBuffers(ch->alSource, 1, &(ch->buffers[j].BufferID));
// Update status of Buffer
ch->buffers[j].Status = QUEUED;
ch->buffers[j].status = QUEUED;
}
}
}

View File

@ -82,7 +82,7 @@ typedef struct {
typedef struct
{
ALuint BufferID;
ALuint Status;
ALuint status;
char *Data;
} STREAMINGBUFFER;